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Community Spotlight 🧐 September 2023

[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🀩



[h3]Bug Defense Scenario by DragoF1sh[/h3]
An outpost on an alien world is under attack by swarms of giant alien bugs!

Use up to 26 different turret types to defend the base! Push the enemy back with 24 different vehicles. Defeat 20 different enemy types in 40 waves of absolute chaos!


[h3]Consty's Homeworld Pack[/h3]
Weapon pack with that Homeworld aesthetic.

Arbiter Kinetic Burst Cannons, Heavy Ion, Torpedo Launcher and more!


[h3]Kaalakiota - Abyssal Systems by Maxim[/h3]
Kaalakiota's Abyssal Systems seeks to provide a general weapons capability not often found in other mods.

Inspired by the famed EVE ONLINE.


[h3]DHI Systems: Weapon Pack by Daniel "Nero" Drake[/h3]
This mod rebalance all vanilla ranges; turret ai now have max range 5 Km, lock-on feature and custom turrets have 7.5 Km range.

Plasma accelerators, plasma lances, torpedo launchers and more!


[h3]Laser Emitter (Reflectable!) by Nerd e1[/h3]
This mod adds a laser emitter block, which fires a laser that does no damage but does turn off the block it hits.

It will reflect however, for angles greater than 10 degrees from the normal (must hit at nearly flat to not reflect and thus, turn off the block), and has a max trajectory of 3km.


[h3]Humanoid's Animated Avionics[/h3]
A mod that adds decorative avionics displays for small grid.


[h3]Crowigor's Base Manager[/h3]
The script is a set of useful functions for automating database management.

Inventory Manager, Partition of items, Stopping drones and more!


[h3]New Spawn Pods + Tools by Fizzy[/h3]
This mod will replace the vanilla drop pod with new ones, for the planetary pod, the moon pod and the space pod.

It can be added to a new world start or an existing world and can be used on a server if desired.


[h3]Planet Pyke by Elindis[/h3]
Pyke was discovered in 492 NE by the Orlen Astronomers' Association during a transit photometry survey of nearby exoplanets.

Located 6.8 lightyears from Angelus, Pyke is a volcanic super-earth with an ashy atmosphere.


[h3]The Scrap Yard Track by SkyKraken[/h3]
Welcome to The Scrap Yard Track! Formerly Scrimblo & Sons scrap fields, this track is one of the narrowest, and most chaotic track out there.

This is partially due to the fact that parts of the track go through the rusting and partially collapsed hulls of ancient ships.


[h3]Homeworld Baserunner Suspension by kennet0508[/h3]
On the bleeding edge of suspension tech, I bring you my latest prototype design.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]

Sounds of Space Engineers 2023

Hello, Engineers!

After an overwhelming response featuring more than 100 submissions, the top 15 tracks of the 2023 Space Engineers music competition have been selected by multiple judges at KeenSWH! It was no easy task selecting these winners as there were many high quality and unique entries.

The judges tried to select a mix of music styles so that there is variety and hopefully something for every player to enjoy! All of these tracks should be making their way into the Jukebox in a future update.

Enjoy listening to these amazing tunes!

[previewyoutube][/previewyoutube]

Our contest winners, in no specific order:
  • Clang the Conqueror by Utho Riley
  • Oxygen by HarkaH
  • Space Funk by Touko Kinnunen
  • Motherload by Jonathan
  • To the Moon by Pharozen
  • The Hunt by Neuroklast
  • Memory by Loki
  • Voyage to Andromeda by Allpline
  • Quasar by Amenopali
  • Space Guardians by Bart Zeal ft. Sanne Carolyn
  • Aye by LunixiaLIVE
  • Outnumbered by KhydroDjent
  • New order by Schxfer
  • Space Engineers Main Theme Remix by Happy
  • The Day of Battle by Deus Nebula

Honorable Mention:
  • ClangDrive by Black5heep

Many thanks to everyone who entered and big congratulations to our winners. It was a joy to listen to so many incredible entries which also made it especially difficult to decide on the best of the best. We hope you enjoyed the competition as it’s definitely something we would like to do again in the future!

[h3]10 Years of Space Engineers[/h3]

10 years of memories, creations and discoveries 😍

Many more to come 🧐

[previewyoutube][/previewyoutube]

Community Spotlight 🧐 August 2023

[h3]Space Engineers Official[/h3]

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🀩



[h3]Projector Cross Section by StarCpt[/h3]
View a cutaway of projected ships with this mod! Supposedly great for hand building ships layer by layer.

You can select the axis of the cutaway plane, starting layer, and layers to show from the starting layer. Let me know if I missed any obvious configs.


[h3]ModAdjusterV2 by Ash Like Snow[/h3]
Framework to allow editing of definitions from other mods (e.g. for balancing) without reuploading.


[h3]PAS - Autopilot by [HELLBENT][/h3]
This script is designed for automatic and semi-automatic control of "Airplanes" - grids with wings (e.g. Plane Parts) and a single thrust vector (i.e. all thrusters facing the same direction).

Simply put, for airplanes in the usual sense of the term. BUT! It can work with regular ships too, they'll just act like airplanes.


[h3]Engineer League by AeQuArTz[/h3]
Do you enjoy Rocket League? Are you also an avid Space Engineers enjoyer? Well come along to Engineer League, a functional 0 gravity version of RL within SE!

(just make sure damage is turned off)


[h3]Speed Engineers [Scenario] (Speed Halo) by Jakaria[/h3]
This is a recreation of Halo's "Speed Halo" game mode for 2-13 Players.

Hunters must kill all the survivors by forcing their vehicle to crash.


[h3]Battlestar Galactica: Weapons by aczel2[/h3]
I got the weapons from the Series from the movies and from the Bsg Deadlock Strategy game.


[h3]Retractable Battleship Pack by Killerbee77[/h3]
TIO engineers have been hard at work designing a variety of heavier weapons. Many TIO warships were simply lacking in the much needed firepower to counter growing threats in the system.

After many years of R&D, a number of battleship weapons were designed for the military.


[h3]Humanoid's rocket proplusion systems pack[/h3]
This mod adds 9 unique blocks for both large grid and small grid, 25 new block models with animations, LODs and BS models, majority of them are thrusters.


[h3]GFA - Repulsorlift Engines by enenra[/h3]
The repulsorlift engine is an anti-gravity technology created from subnuclear "knots" of space-time made by enormous unmanned power refineries encompassing black holes.

Repulsorlift engines have great power but can only accelerate up to a speed of 25m/s.


[h3]Playable chess! by F8Code[/h3]
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.

I hope this chess set will make a great addition to your ship/world/server.
[h3]Support Portal[/h3] [h3]Discord Community[/h3]