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Community Spotlight 🧐 December 2025

Image Credit: 2025 Workshop Advent Calendar

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🤩






[h3]Mirathi System by Infinite[/h3]
The Mirathi System is a stellar system centered around an orange dwarf star, containing five planets and eight moons.


[h3]The Mirathi System (RSS World) by Infinite[/h3]
A preset-world for the Mirathi System, based on Real Solar Systems.


[h3]Planet Glacies by Herr Doktor[/h3]
Glacies is a hard-frozen world locked in perpetual frigidity. Its surface is a jagged expanse of cryogenic plateaus, fractured ice fields, and deep-cut glacial canyons carved over millennia by slow planetary shifting beneath a crust that never truly thaws.


[h3]Planet Miasma by Herr Doktor[/h3]
Miasma is a murky swamp world shrouded in a perpetual, pale-green haze. Its horizon is low and soft, its light filtered through thick layers of vapor, algae colored mist, and airborne spores.


[h3]Planet Tibur by Herr Doktor[/h3]
Tibur is a dry, wind-scoured desert world defined by vast plateaus, sun-bleached plains, and wide basins filled with dense, brittle grass.






[h3]Factorum Remote Mining Outpost by BadlLuck[/h3]
Watch out, the Factorum are out seeking rare ores! This adds two variants of a new global encounter to the game. I recommend increasing your global encounter pcu but it is not necessary.


[h3]SENB Wake Island by Khjin[/h3]
A scaled down version of Wake Island.


[h3]SE - Playable Chess by F8Code[/h3]
Hi everyone! I present to you playable SE chess! Currently it's a design that uses a 10x20 small grid space, but for your convenience I also attached a large grid to it.






[h3]Modular Powercore Batteries by NerdorbitLP[/h3]
Why wait for a battery to recharge when you could just swap a power core? Introducing the Modular Powercore Battery!
The modular powercore battery system has been designed to allow quick exchange of power between grids by simply swapping out an empty powercore from it's frame with a charged one.


[h3]+AEWS-Weapons II by Ellinn™[/h3]
Weapon pack featuring energy and kinetic weapons with different ammo choices.
Survival and Creative ready.


[h3]Alkaline Howitzer Weapons Pack by Acidosis[/h3]
This weapon pack adds 7 weapon blocks and 3 ammo types, all to provide a viable source of explosive damage. The only true vanilla explosive weapons are the missile, an extremely overpriced weapon type with poor DPS, and the warheads, whose classification as a weapon block is questionable at best.


[h3]Extra Cannons by BlueBirrb[/h3]
Vanilla Looks, Weapon Core Functionality!


[h3]Proto-Modules T2-T6 by TheMightyMcGrew[/h3]
Adds upgraded Speed, Power and Yield modules ranging from 2x-6x. Speed and Yield are balanced by requiring various prototech components, requiring players to obtain the prototech assembler and make calculated decisions on whether they should sacrifice prototech blocks they encounter for the sake of obtaining better speed or yield modules.


[h3]Small Ship Food Production by SEModder4[/h3]
I got this as a personal request to make. So have fun with small ship food production blocks for small ships now too!


[h3]Small Ship Large Prototech Drill by SEModder4[/h3]
This is a Small ship grid drill using the large ship model.
I might do this with all the prototech blocks for fun.
The legend returns to modding!






[h3]RoadPilot Agent by Pluscezz[/h3]
RoadPilot transforms your vehicles into intelligent autonomous agents capable of navigating complex road networks, managing traffic at intersections, and executing precise parking maneuvers. By using a decentralized, node-based map system and real-time IGC communication, RoadPilot delivers reliable, self-driving transport, freeing you up to focus on exploration and construction.


[h3]RoadPilot Destination by Pluscezz[/h3]
Whether you need an automatic cargo route, a shuttle between bases or a defense drone, RoadPilot will handle the driving.


[h3]Realistic Vanilla Weapons 2.0 by Soumagnei & Krat3n[/h3]
RVW 2.0 mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.


[h3]CSE - Personal Shield by Crowigor[/h3]
Getting caught outside your ship/rover in a fight is almost always a death sentence: your health is low, while weapon and collision damage can be huge. There are plenty of personal shield mods, but I wanted my own version - simple, with rank progression, and without “immortality for 1 kg of platinum”.


[h3]Real Minerals by michi84o[/h3]
I'm a big fan of "Better Stone" which replaces the default ores with real minerals.
This mod is my own take on this topic.


[h3]Rocket FX Updated by Bomb[/h3]
Visual effects for thrusters, smoke trails, huge flame, similar to highfleet or homeworld.

Configurable ingame - Size, density, time it stays on air, exact thruster that will emit the effect.


[h3]CHKN CO Fighter Hud by CHKNFRYRMN[/h3]
A full combat-flight HUD for fighters and interceptors, or really any flight capable craft.


[h3]FCS Bereza by Xejijikot[/h3]
This script is designed to control the tank turret using the mouse. It includes advanced sensor and communication systems, as well as providing situational awareness by visualizing information in HUD style on displays.


[h3]Advanced Block and Thruster Renaming by mamba[/h3]
This mod enhances block renaming in Space Engineers by adding advanced controls to thrusters and other blocks, allowing you to rename multiple blocks at once with ease.


[h3]Stats HUD by Nicolas[/h3]
Displays: Total mass, Required thrust (dF), Included item mass (items are fully included in mass & thrust calculation)
Features: Dynamic gravity detection, Manual gravity override, Accurate inventory mass handling (supports inventory multipliers), Per-grid calculation via camera raycast


[h3]Useful Suit Warnings by Wellington6012[/h3]
Useful Suit Warnings improves Space Engineers’ suit audio alerts by making them clearer, smarter, and less annoying - without changing core gameplay balance.


[h3]Power Control Program v1.1 by AlfRomeo80[/h3]
This script controls the power of your station or vehicle. First of all you can use displays to see the power produced by the different types of power producing blocks.
Then you can use a control seat or a cockpit to control these blocks. It's possible to switch different blocks on or off, to change the charging status of batteries etc.


[h3]Jet Pack Colours by Dread_Mechanic[/h3]
Would you like to change the colour of your Jet Pack flames?
Well now you can with the Jet Pack Colours Mod!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]



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https://steamcommunity.com/games/244850/announcements/detail/527614642864786509 https://steamcommunity.com/games/244850/announcements/detail/491585297311596884 https://steamcommunity.com/games/244850/announcements/detail/594038293962686516

Space Engineers Update 209 Sneak Peek - New Economy Ships


Our recent updates have focused on NPCs and PvE content, bringing new encounters and challenges for players to explore and engage with. From Global Encounters and Cargo Ships, to Random Encounters and Unknown Signals - nearly every grid and system has been refreshed, modernized, and expanded Now, we turn our focus to the Economy System.

One element of the economy we’re excited to modernize is ship sales. Currently, many of the craft available to purchase at NPC stations are visually and functionally outdated. We’re hard at work revamping the entire lineup - from brand new ships to reworked classics, all with modern weapon systems, automation, and visual upgrades.

[previewyoutube][/previewyoutube]
Whether you’re wanting to buy a ship ready for launch, or one to customize and make your own - update 1.209 will feature a ship market that has just what you’re looking for!

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





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https://steamcommunity.com/games/244850/announcements/detail/491585297311596884 https://steamcommunity.com/games/244850/announcements/detail/594038293962686516 https://steamcommunity.com/games/244850/announcements/detail/527612739964634132

2025 Space Engineers 2 Music Competition Winners Announced!


We are excited to announce the winners of our 2025 Space Engineers 2 Music Competition!

With 252 songs submitted, choosing just 10 was impossible - so this time, we’re bringing you 20 winners!

A huge thanks to all the composers who submitted their tracks - your creativity and talent are truly amazing!

[previewyoutube][/previewyoutube]



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https://steamcommunity.com/games/244850/announcements/detail/594038293962686516 https://steamcommunity.com/games/244850/announcements/detail/527612739964634132 https://steamcommunity.com/games/244850/announcements/detail/527612739964633415

Community Spotlight 🧐 November 2025

Image Credit: Resurgence by Cmdr Swizzle

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🤩






[h3]Easy Farming by Arthur[/h3]
Allows for full Handsfree (and frankly boring) automation of Farm Plots, by automatically pulling seeds from selected inventory, crafting seeds on demand and harvesting automatically.


[h3]Planting Automation 2 by Arthur[/h3]
Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action. Combined with vanilla Collectors, this allows for fully automated farming.


[h3]DLC Food Block Expansion by captainbladej52[/h3]
Adds functionality to the various DLC food prep blocks turning them into functional food processors. Retroactively applies to existing food prep blocks in world and BPs so you don't have to rip half your build apart.


[h3]Apex Survival Additions by DarkArkAngel[/h3]
A mod which adds new ways to farm synthetic meats, as well as new food and utility items. Apex Survival Additions will eventually expand to become a large modpack, aimed at enhancing the vanilla survival experience without becoming too overpowered. All blocks have full LODs and are stock-alike in design.


[h3]JSUnRad & JSRadiation Blocks by JejeServeur[/h3]
Here are two types of blocks, one creates radiation, the other removes it.


[h3]Tutorial: Building a Farm by Splitsie[/h3]
For those who would like to take a closer look or to follow along with my tutorial series, this is the world save from the end of the 'How to Build a Farm' video.






[h3]Sköll Sector by Echthros[/h3]
Welcome to the Sköll Sector, a dangerous trinary system that was once the site of a calamitous interstellar battle between unknown factions.

From the artificial black hole at the core of the system to the ship debris and damaged worlds still in unstable orbit, the entire region bears scars from the ancient conflict.


[h3]Knights of the Old Republic II Planets by Tiberious1[/h3]
These are planets from the game Knights of the Old Republic II.

Texture for the sky was taken from the game and made planets as much like the game as possible with SE.





[previewyoutube][/previewyoutube]

[h3]Battleship by Riebeck[/h3]
Battleship! Why? No clue! But yes, fully functional, automatic battleship in vanilla Space Engineers.

Paste in two boards (within 50km of each other), build your boards, and play!

[previewyoutube][/previewyoutube]

[h3]Iron Harvest + (RTS Scenario) AI Autoplay Expansion by DragoF1sh[/h3]
This WW1 themed Space Engineers Scenario expands on the Iron Harvest + RTS Scenario.

Spawn in all your favorite factions as NPC factions that play on their own!


[h3]Making Planetfall - a building scenario by Sarekh[/h3]
This is an open-ended building scenario that aims to bring lore-driven tasks to your Space Engineers experience.

The goal of this scenario is to layout the foundations of a colony on a newly claimed planet.


[h3]Crashed Ship Starts by Splitsie[/h3]
This is a collection of starting conditions that allow you to experience the fun of a 'Suit only start' without having to wait around for an encounter to spawn.

Or to look at it another way, this is what the Crashed Red Ship start could be if it were given a little bit of challenge.


[h3]Space Station Babel (Escape Room) by Conte.Pasticcio[/h3]
This version of the build contains a whole escape room with multiple buildings and secrets to discover.


[h3]Scrap, Shoot, Survive: Pertam Wasteland by Athunc[/h3]
This wasteland world has no ores (except Uranium & Magnesium), thus you will have to grind down the plentiful wrecks and ruins for scrap. You can use the survival module or refineries to turn that scrap into ingots!


[h3]Operation Stay Aloft by NovaCharlie[/h3]
The rules are simple: Stay afloat, build a fully functional ship with a jump drive, leave the planets gravity field and complete a maximum range jump.






[h3]50mm Heavy Autocannons by Harbinger Ace[/h3]
A pair of hard-hitting autocannons, one fixed and one turret, for those who know "enough dakka" is heresy. With rates of fire of 15 and 60 per second, respectively, these guns will put any stubborn foe right in their place; the grave.


[h3]Railway Builder [v1.1] by Marland T. "Ren" Höek[/h3]
This mod is a fork of Randa's Train Parts. It contains separated crossties and rails for building a huge and awesome railroad. But you still need the wheels from that.


[h3]Alkaline Sabot Weapons by Acidosis[/h3]
This pack adds a single new ammo type, Sabots, and ten different turrets. These all fill slightly different niches, but are designed to counter high-speed threats that are too tough for gatlings to defend against. These are balanced with respect to vanilla weapons.


[h3]O-yoroi Effort (Shield Mod) by TheRebornAce[/h3]
Ō-yoroi, Japanese for “Great Armor,” is a shield mod that greatly increases the survivability and protection of your grids. Mod includes multiple shield generator block size options with the addition of optional upgrade modules to tweak the shield’s capabilities to your desired needs.


[h3]More Corridor Blocks by TheSlaveOne[/h3]
More Corridor Blocks with Refill, Air Vent, Conveyor, LCD, Dual LCD, Medical Station,
Sound Block, Jukebox, Sci-Fi like Button Panel, Single Button Small Grid Style, Sensor and Windows


[h3]SURP Hand Weapon Extension by Yuri[/h3]
Binoculars with IR filter, SMG-35, SMG-70-R, SMG-20-E.


[h3]TM-57 by Hickel[/h3]
Anti-Tank Mine.


[h3]2048 - Arcade Machine by Arthur[/h3]
Arcade Machine.






[h3]SpaceHook v1.3 by Captain Crook [McDonald Land][/h3]
Traverse space like never before!

SpaceHook transforms your Space Engineers experience with lightning-fast grappling hook traversal across asteroids, ships, and planetary surfaces.


[h3]Pathfinder – Bi-directional Octree A* for Space Engineers by Chebz[/h3]
Bi-directional Octree A* pathfinding solver API. Use with programmable block to find optimal paths through 3D space, avoiding obstacles and terrain while respecting altitude constraints. Supports advanced collision avoidance with sphere-based path scanning and sub-OBB collision detection for real-time obstacle avoidance.


[h3]Partial Copy Paste by IotaSphere[/h3]
This mod aims to add partial copy/paste actions similar to those available in Space Engineers 2.
Players can select a region of their ship or station and save the selected region as a blueprint.
That blueprint can be later pasted into the world as normal.


[h3]GOAT Sorter - Inventory Manager by Khodrin[/h3]
A Modern Inventory Manager, for a Modern Space Engineer!


[h3]Expansive: Speed Based Gravity Generators by vector_cmdr[/h3]
Drive Signatures System: Speed Based Gravity Generators.


[h3]Shuurai Deep Space LiDAR To RADAR System by Zanzikahn[/h3]
Contact detection and threat assessment system with WeaponCore integration.


[h3]O2Link by The Screw-Up Team[/h3]
A Space Engineers mod that enables hydrogen engines and thrusters to consume oxygen from oxygen tanks, vents, farms, or other connected sources — creating a more realistic and interconnected gas system.


[h3]More LCD Apps (No Pb) - Advanced Cockpit Displays by rnm[/h3]
A collection of LCD display scripts for monitoring your vehicles and ships in Space Engineers. Display real-time information about performance, cargo capacity, power efficiency, and navigation directly on cockpit screens or LCD panels.


[h3]Gas Station Script by ΔŦØΜ[/h3]
Transform your grid into a fully automated hydrogen fueling station with a beautiful modern UI!


[h3]Atmospheric and Fluid Ballistics by BisonBiter[/h3]
This mod simulates the effect of air and fluids (if you're using Water Mod by Jakaria) on projectile and missile damage.

It creates a multiplier based on air and (if applicable) fluid resistance that will affect the final damage of your projectiles or missiles.


[h3]MyCrew by firestorm[/h3]
Add a crew to your grid! This mod brings some life in your space engineers world!

It is based on AI enabled, so please load this mod before! It is also compatible with some character mods.


[h3]Central Logistics Core (Item Sorter) by LeCouz[/h3]
Central Logistics Core (Item Sorter).

I have implemented an Intelligent Assembly Complex (IAC) for fully automated, Just-In-Time (JIT) management of construction resources.


[h3]Configurable Starting Items by PepperJack[/h3]
Take full control of what items players receive when they spawn!

This mod replaces the vanilla starting items (welder, grinder, drill) with a fully customizable item list that you configure.


[h3]Safe Speed by lowgogo2[/h3]
Safespeed mod so when below a set speed it will not cause damage when you crash into a object like Space Engineers 2 Safe Speed


[h3]High Pressure Bottles by Splitsie[/h3]
This mod simply makes Hydrogen and Oxygen bottles smaller in your inventory. So instead of taking up 120L of volume, they now take up only 40L each, allowing you to carry 3 times as many which makes the bottle indicator on your HUD kinda useful.


[h3]T-Frame (customizable mech frame) by Metallic4[/h3]
Just as the title advertised, its a customizable mech frame.

DO you like making cool mech quickly while you find makin the inner frame tedious? Then this is the ideal frame for you. Come with a Clang-Drive and ai AMBS.


[h3]SEENG Engine sounds 1.0 by Bomb[/h3]
SEENG is a full rewrite of SE sound system.
Introduces new immersive, fully customizable 3D sounds to a ships.
Sound addons can be set for individual ships at any moment via UI


[h3]Spore Drive Jump Effect by Blues Hailfire[/h3]
Spore Drive From Discovery. Credit goes to Specter for letting me use the sound effects, thanks!




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Viper[/h3]
CRN Hypathia Class Super Carrier, SDC Bunker Hill Class Assault Ship, CRN Hellheim Class Cruiser, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

by Amai Dolce




🛠️ Feedback & Support - https://support.keenswh.com/
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📫 Newsletter: https://www.keenswh.com/newsletter
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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/527612739964634132 https://steamcommunity.com/games/244850/announcements/detail/527612739964633415 https://steamcommunity.com/games/244850/announcements/detail/590661232047948089

Space Engineers: Hotfix 1.208.015


[h2]Hotfix 1.208.015 has been released![/h2]


Stability
  • Fixed a crash in Join Game screen when a server query came back without Settings
  • Fixed a crash when a modded consumable affected fewer stats than the localisation string formatting expected
Functional
  • Fixed an issue where it was possible to copy&paste a small grid into voxel, making it static
  • Fixed an issue where Deposit All button affected the legacy 5.56x45 NATO magazine item
  • Reverted previous fix for welding projected merge blocks in an off state, as it caused valid cases in Survival (merge block ON) to split unexpectedly.
Modding
  • Fixed an issue where inventory filters for LargeMissileTurret and LargeGatlingTurret (TypeIDs with null SubtypeID) incorrectly applied to all derived vanilla and modded subtypes, causing modded weapon inventories to reject compatible modded ammo.
Thank you for helping us make the game better!

Image Credits: LIM Bayonne-Class by LadyLime




Please join us for Space Engineers 2 Music Competition Livestream!




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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/527612739964633415 https://steamcommunity.com/games/244850/announcements/detail/590661232047948089 https://steamcommunity.com/games/244850/announcements/detail/583907108616931410