Warfare 1: “Field Engineer” - Releasing later this month. 🥳
This is only the beginning.🤯
"Sounds of Space Engineers" has concluded!
The "Sounds of Space Engineers" has concluded! ːseː
Thank you for your submissions!
Due to the overwhelming response, we now plan to select additional winners!
We will be taking an additional week to review your (300+) entries! ːselikeː
Announcement stream - April 8th @ 6PM UTC
Changelog – Hotfix - 1.197.180
Changes
Added reworked Mod.io workshop consent
Fixes
- Fixed mod's failing to update correctly
- Fixed blurry post processing
- Fixed infinite joining to EOS with incorrect date
- Fixed a crash at Blocks.MyLightingBlock
- Fixed a crash at MyCloudRenderer.Render
- Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.Cycle_Implementation
- Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.PrepareWeatherDefinitions
- Fixed a crash at Sandbox.Game.Gui.MyGuiScreenJoinGame.RankedServerQueryComplete
- Fixed a crash at Sandbox.Game.Screens.MyGuiScreenMods.OnOpenInWorkshopClick
- Fixed a crash at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory
- Fixed a crash at VRage.EOS.MyEOSServerDiscovery
- Fixed a crash at VRage.EOS.MyEOSServerDiscovery.GetFilters
- Fixed a crash at VRage.EOS.MyEOSServerDiscovery.OnConnectDone
- Fixed a crash at VRage.Mod.Io.MyModIoWorkshopQuery
- Fixed a crash at VRage.Render11.Sprites.MySpritesRenderer
- Fixed a crash at VRage.XIM.MyXIMLobbyDiscovery.OnLobbyCreated
- Fixed a crash at VRageRender.MyVoxelMaterials.UpdateFoliage
For more information, please see our extended patch notes here: https://support.keenswh.com/spaceengineers/pc/announcement/197-1
Changelog – Hotfix - 1.197.168
Changes
Temporarily removed mod.io from Steam version
Modded crossplay is temporarily unavailable -> vanilla crossplay is still available
Fixes
Access restored to local blueprints
Fixed a crash in mods trying to overwriting decal counts in render
Update 197.1 - Community Crossplay
Hello, Engineers!
Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.
Added Epic Online Services category into PC Join screen server browser (players can switch between steam and EOS there)
Added mod support to Xbox version (certain restrictions apply)
Added mod.io support for Dedicated server
Added mod.io support for PC Client
Added option to mute player voice across platforms
Added option to mute specific players in text chat as well
Added Piston head available as a separate block
Changed Campaign and scenario settings to once again be editable, but only in experimental
Optimized decals (wheel imprints have separate pool, bullet holes do not deplete pool for imprints for example)
Fixes & Improvements
Fixed a crash at SharpDX.DirectInput.Device.GetProperty
Fixed a crash when resuming Xbox game after suspending in lobby
Fixed a crash when spawning predefined asteroid small_overhang
Fixed a crash when suspending Xbox game while inside a lobby
Fixed an Out of Memory crash which happened due to increased binary size
Fixed blueprint screen not correctly managing newly subscribed items (freeze, not showing, not downloading)
Fixed a partially unresponsive state of the xbox game when returning to main menu after being disconnected from a session after suspend
Fixed admin teleport not working with gamepad
Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP for example)
Fixed Join game screen not showing relevant servers for EOS (Official servers are now always visible, servers can be searched for if not in the list)
Fixed problems with spawning planets in console compatible worlds (now up to 3 planets total of any type can be in the world and UI updates accordingly)
Fixed Sabiroids getting stuck under and in grids when emerging from voxel
Fixed the inability to focus search field with a controller in the in-game workshop screen
Fixed voxel always not reacting to one of the ship drills in a drill array
Fixed wheels twitching mid flight when external forces were applied (gyroscope for example)
Fixed Safe zone block having an old highlight on terminal interactive part
Fixed scrolling in New game->Workshop not being smooth
Fixed scrolling through Load game screen not being smooth
Fixed spawn points blinking due to unnecessary refresh on Xbox
Fixed streaming indicator to be shown for the whole duration of the streaming process, not just the beginning
Fixed UI scale affecting black shroud in respawn screen
Fixed unnecessary column label refresh when cycling through Join game screen tabs
Fixed a typo in Buggy cockpit block description (save to safe)
Fixed a typo in one of the error screens related to Mods
Support Site Fixes
Fixed Hydrogen tanks causing high network load
Fixed projected grids taking up more than 1 PCU per projected block
Fixed various types of voxel materials randomly appearing on Europa