1. Space Engineers
  2. News

Space Engineers News

Community Spotlight 🧐 October 2025

Image Credit: Time to venture in by Blacky Watchy

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of October! 🤩


[previewyoutube][/previewyoutube]

[h3]Mother OS by Agentluke[/h3]
Mother is a general purpose operating system for Space Engineers grids, available as an in-game script. It exposes an intuitive command line interface (CLI), flexible flight control & planning, and an intergrid communication system to massively expand what you can do with your grid(s).






[h3]Stand Ready by Palpatine[/h3]
Stand ready for my arrival, Engineer.

This mod reworks the survival buff system into a true test of endurance. Based on how Viltrumites age in Invincible, your character’s strength grows slowly at first, but survival itself becomes the key to power. The longer you live, the stronger you become.


[h3]Space Ace's Extreme Hardcore Survival Modpack[/h3]
This pack adds a multitude of mods to make the game longer and more in-depth, re-balancing nearly every block & system in the game. I've used my 5,000+ hours of SE experience to curate a balanced hardcore realism beatable modpack for single or multiplayer survival.


[h3]Continuous Flat/Cube Farm Plot by aczel2[/h3]
This mod adds a flat and a large block of farmland, once placed it becomes a continuous farmland.
Good for creating large wheat fields and regular beds on the surface of planets


[h3]Potato VI-X by ÆGIR[/h3]
Listen up, space-farers. You're out there building the future, fighting the good fight, and what are you eating? Bland nutrient goo. No longer!
Volsung Industries is proud to introduce the Potato VI-X line of consumables - a five-item food and drink overhaul that brings the humble spud into the 23rd century.


[h3]The Apple Mod by PepperJack[/h3]
Add apples to Space Engineers along with related foods and farming resources. Includes apples, apple juice, apple pie, worms (raw and cooked), and farm compost for immersion and survival balance.


[h3]Decontamination Protocol: Shower[/h3]
Tired of waiting for your radiation to go down normally? Hop in the shower and get clean quickly! DLC is required to place the shower block, but not to use it.






[h3]Cauldron System by Major Jon[/h3]
A Gas giant with three very different moons offering a complete survival experience.


[h3]Planet Acribus by DestroyerSTAR[/h3]
Acribus is a desert planet featuring canyons, salt lakes, salt covered mountains, global scale dunes and a shield volcano on the north pole. The atmosphere is thin enough to let sun radiation through.


[h3]Planet Relicta by DestroyerSTAR[/h3]
Relicta is a harsh but resource rich planet. Surface features spiky terrain, lava pits, craters and canyons.


[h3]Moon Sulfate by DestroyerSTAR[/h3]
Sulfate is a sulphuric moon featuring treacherous terrain, low hanging gas clouds and thick atmosphere.






[h3]Trouble In Space by lowgogo2[/h3]
A fast-paced social deception gamemode for Space Engineers. Mutineers sabotage. Crew survive. Captains investigate.
Can you trust your crewmates… or are they planning your “accident”?


[h3]Cauterized - a hardcore survival scenario by Sarekh[/h3]
You were only in transit through the Velotrin system when disaster hit: A cosmic gamma ray burst fried the system, destroying or damaging most of the ships and stations. You were in the sickbay when your ship was hit, and it seems only you survived.

You need to get off the ship. And you need to find a way to hide from the radiation still sweeping through the system…






[h3]XENUS Production by Frermut[/h3]
This mod provides a balanced version of comprehensive production systems including assemblers, refineries, oxygen generators, and upgrade modules for industrial optimization.


[h3]Alkaline Thruster Variety Pack by Acidosis[/h3]
This mod adds a total of 14 categories of thrusters in an attempt to spice up how you build your ships. Atmospheric Propellers, Low-orbit Atmospheric, Grav-boosted Hydrogen, Hydro-Oxygen, Discount Ion, Ion Panels, small and large grid x4 thrusters, and two decorative multi-type thrusters are here to add some spice to your builds.


[h3]RTGs Revived by GK111[/h3]
Reactor alternatives that doesn't need constant supply of uranium pellets to work.


[h3]PowerShare Large Receiver by Sherbert[/h3]
Due to a constant influx of comments like "Why dont you make a large grid version of the reciever" , "I dont want to use subgrids" and "Why does your Easy armory mod provide so much utility but remains almost completely undiscovered by the greater community" I finally caved and made this mod.


[h3]SETB Handweapons by Gifted Lion[/h3]
Infantry weapons for the Space Engineers Tank Battles Server. Includes some of AWG's Handweapons, uploaded with permission from her.


[h3]Intergity Field Generators by howardxu23[/h3]
Integrity field generators based from the video game Avorion's own integrity field generators work, using Nerd's shield framework.






[h3]Hud Colors by Totoch[/h3]
Helper tool that lists the defined voxels for each mod to help keep track of how many new voxels are being defined.


[h3]MrX's ADV Miner OS by Upscale135[/h3]
MrX's ADV Miner OS is a full-featured automation script for Space Engineers designed to maximize the efficiency, safety, and convenience of your mining ships.


[h3]Protocraft by Der Kalle[/h3]
You like Prototech but don't want to hunt Factorum first? Or do you want to build with the blocks, completely without PvE? Also, is there always way too much gravel? Now here comes the solution!


[h3]Adjustable Thruster Multipliers - Toolbar Edition by rnm[/h3]
Adjust your thruster power from 0x to 4x with in-game controls! Now with toolbar actions for automation and improved mod compatibility.


[h3]Logistic Locks by Frosty[/h3]
Make detachable ore pods and freight containers meaningful. Logistics Locks enforces a timed interlock whenever two container grids connect, preventing instant undocking and encouraging realistic cargo handoffs without changing how items move inside a grid.


[h3]SprayPainter by RenzoARG[/h3]
Tired of tediously painting blocks one by one? Turn your standard Welder into a high-speed, adjustable *Spray Painter*!


[h3]Assembler+ by lowgogo2[/h3]
Welcome to Assembler+! This mod makes ordering components as easy as the push of a button.
With Assembler+, you can connect Event Controllers, Timer Blocks, or even your cockpit hotbar to automatically order components whenever you trigger an action.


[h3]AppsInventory by [ZIG] helfima[/h3]
The mod replace LCDInventory to see all sprites in MP game.
In the Custom Data of Block you can change the limit and color item or the settings search
To reset default settings of Block delete all content.


[h3]Refined - Offline Refining by Catopia Rex[/h3]
A secretive group has released a new piece of tech, the Refined block. For a small fee, they offer the service of ore refining while you are not there. Ideally, they want power, a percentage of the power used by the refineries. They will also accept Space Credits. All you have to do is connect this block to your Refineries, Containers and Reactors; they will do the rest.


[h3]Useful Unknown Signals by Wellington6012[/h3]
This mod replaces the vanilla Unknown Signals with 34 and counting, new variants, containing a wider range of components and resources. Instead of general components, Useful Unknown Signals contain either Ores, Ingots, Components or other resources and items.


[h3]Vanilla Research Tree - Reworked by martin.andreev92[/h3]
Hello, fellow Engineers! After the Fields Update, our beloved Vanilla Tech Tree Mod went up in flames faster than a hydrogen tank in a thunderstorm. But fear not! After many long hours (and several arguments over missing screws), our brave lab scientists gathered in a dimly lit hangar and decided to rebuild the entire tech tree from scratch.




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Mitthrawn[/h3]
HK-CP-1414 Corvo TAT-FA Commercial Freighter, ANS Concordia Type A- Class Destroyer, K.A.A.N Sazakan Heavy Lifter ILV, and more!!


[h3]Creator Spotlight: Lord Vassious[/h3]
Teaching a Mech in Space Engineers, Mechnology, AI Robots, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]



🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/549001115675396047 https://steamcommunity.com/games/244850/announcements/detail/549001115675396208 https://steamcommunity.com/games/244850/announcements/detail/499456994710651569

Space Engineers Update 208 Sneak Peek - Faster Planting & Harvesting


Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching all of you navigate and enjoy the updated Survival experience has been an absolute pleasure.

We’re more motivated than ever to keep pushing the boundaries of what Space Engineers can offer. The future of the game is very bright, and we can’t wait to share it with you.

Our next update focuses on delivering a huge number of bugfixes, several exciting new features, and a slew of Quality of Life improvements. One improvement we’re especially excited about is faster planting and harvesting for Farm Plots. Simply add the desired seed type to your toolbar and off you go! Harvesting a fully grown plant has also been reduced to a single click.

[previewyoutube][/previewyoutube]
We know many of you are building and maintaining some incredible farms, we hope this change will make your farming experience smoother and less time-consuming.

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/549001115675396208 https://steamcommunity.com/games/244850/announcements/detail/499456994710651569 https://steamcommunity.com/games/244850/announcements/detail/506214931042927083

Space Engineers 12th Anniversary!


Please join us this Friday for Space Engineers 12th Anniversary Livestream 🥳

🚀 Friday, October 24, 5 PM UTC

🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

Feel Old Yet, Engineers? 😅




🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/499456994710651569 https://steamcommunity.com/games/244850/announcements/detail/506214931042927083 https://steamcommunity.com/games/244850/announcements/detail/515220861093937392

Community Spotlight 🧐 September 2025


Image Credit: Hydroman by Black5heep

Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of September! 🤩






[h3]Planting Automation by Nebual[/h3]
Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action.


[h3]APEX.Advanced! by Sardaukai[/h3]
A new generation of survival mechanics. APEX.Advanced! is the official successor to "Eat.Drink.Sleep.Repeat.Advanced!", with the goal of creating a deep survival experience.


[h3]Vertical (wall) Farm Plot by nukeguard[/h3]
Ntech products gives you the Vertical Farm Plot allowing you to compact those greenhouses/farms a little. Works the same as a normal farm plot.


[h3]Boar replaces Wolves by Chipstix213[/h3]
Hungry? Hear a rustle in the bushes?

Go ahead, chase it—hopefully the animal gives up before you do. It might be a tasty pork treat, but be careful, it bites!


[h3]More Farms by Palpatine[/h3]
This mod introduces algae farm style blocks for every crop type. Each farm is carefully balanced around the growth time of its crop, so progression stays fair and consistent.


[h3]Shower and Soap by Aki2205[/h3]
Add a functional shower to your base that allows players to reduce radiation using water and soap! The mod is still a work in progress but already offers realistic mechanics and interactions.


[h3]Farmhand - Farm Manager by Duke Skyloafer[/h3]
A script to help ensure high yields and automate harvesting.


[h3]Food Radar by gruzzob[/h3]
Ever struggle to find where all those juicy apples are? Well no longer!
With our improvements to the Ore Detector, you can now detect plants as well.


[h3]Engineered Coffee by Engineered Coffee[/h3]
Hey, we heard you liked Engineered Coffee, so we had Engineered Coffee engineer you some Engineered Coffee.


[h3]Imperial Cuisine by Sarekh[/h3]
”…Imperial food is versatile and nourishing. Sharing meals and recipes with friends and family during long winter nights has been a favourite pastime for as long as the Empire has existed."


[h3]Much Foods by shumbalion[/h3]
This mod slips smoothly into vanilla game play, adding more food/crop items and improving the end game with a vast variety and a better survival balance.


[h3]I Can't Believe It's Not Meat, MiniCo's World Famous Jerky[/h3]
I Can't Believe It's Not Meat, MiniCo's World Famous Jerky by minivan_racer
*Minico foods is not responsible for any errant gravel found in our products. End user is responsible for cleaning their survival kit after use.






[h3]HMS.H2Real by The Screw-Up Team[/h3]
Hydrogen in vanilla Space Engineers is… let’s just say a bit too magical.
H2Real fixes that with a grounded, science-based rework of how hydrogen tanks, generators, engines, and thrusters actually behave.


[h3]Quantum Link: Logistics by !Nirmataˡᶦᶠᵉ[/h3]
Seamlessly connect grids and transfer items instantly no conveyors required!
Perfect for space stations, mobile resupply ships, or mining rigs that need remote logistics without conveyor spaghetti.


[h3]SurvivalMirror Updated by Nebual[/h3]
A fork of SurvivalMirror by Math: Survival Mirror brings the symmetry tool from Creative into Survival gameplay.


[h3]Foxhunt Grid Detection System by TheFool76[/h3]
The Foxhunt grid detection system allows you to turn that boring old antenna into a powerful tool for locating wayward grids.


[h3]Handheld Scanner by s.o.v.a[/h3]
This is a personal radar for searching for ships, debris and asteroids.
Features: 15km Scan Range, Visor HUD, Intelligent detection.


[h3]Space Engineer Redux by TuroP_Sy[/h3]
Calculate your ship’s power and lift capacity on any planet!
Space Engineer Redux (SER) is a script designed to display some ship stats in two directions: Up (for hover capabilities) and Backwards (for mining or stopping power).


[h3]Additional LCD Apps by Sebastian7870[/h3]
This mod adds new scripts ('apps') to LCD panels and cockpits, offering a more lightweight and efficient alternative to programmable blocks in Space Engineers.






[h3]The Solar System by Infinite[/h3]
A scaled-down recreation of our Solar System, featuring every planet and major moon with accurate orbits.


[h3]Real Gas Giants: Vibrant Skins by Echthros[/h3]
Adds nine new skins for use with the Real Gas Giants mod. These skins are static and can't be tinted, but are more vibrant than the defaults.


[h3]Planet Azurea by AryxCami[/h3]
A gorgeous ice moon with rolling hills, jagged rocks and huge flat lakes. The largest moon of Limitar; Azurea is an ice planet with a thin atmosphere.


[h3]Planet Hva Skadi by Jeckle[/h3]
A Prehistoric Ice-Age Pertam.






[h3]A Tiny Spaceship's Final Mission by DragoF1sh[/h3]
This Space Engineers Scenario is a story based PVE space fighter shooter where you get to pilot experimental spaceships taking on missions and fighting epic boss battles!


[h3]Skyblock Scenario by KevMeUp[/h3]
Start in space, with no asteroids or planets. Use a Solar Ore Generator or scrap to survive!






[h3]HoverRail by JejeServeur[/h3]
Adaptation of the original HoverRail mod, to make it compatible with the JSRail mod


[h3]Modular Armor Ramp System by Daniel_Nero_Drake[/h3]
AtE is back and brings something BIG! Allow me to introduce M.A.R.S. - our Modular Armor Ramp System. 1296 new blocks!


[h3]Alkaline Weapon Variety Pack by Acidosis[/h3]
The first in a planned series of mods, the Alkaline series seeks to introduce a variety of well crafted additions with interesting features to vanilla blocks without outright replacing them, and minimizing new components and ammo types.


[h3]PEPCO Marine Anchor by Uzar[/h3]
Add a fully functional marine anchor system to your ships! Deploy and retract anchors on water planets, with intuitive in-game controls and visual feedback.


[h3]Tesla Xenus by FiN_MSK[/h3]
This mod includes a Tesla wireless charger. This animated block can remotely charge the engineer's suit. Receivers on a small grid allow for remote grid charging. The mod also includes three more types of batteries for a large grid.


[h3]Graphene Catwalks by Epsilon[/h3]
I was playing around with ship builds, and realized that all the catwalks I had available kinda sucked, except for the ones by Shaostoul. And those weren't Graphene! So here's the result - a conversion of Shaostoul's Catwalks to Graphene.




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Community Spotlight: Sigma Draconis Expanse[/h3]
Draconis Expanse originally started as a side project, and eventually grew to eclipse all other servers that Sigma Draconis offered. It is inspired by The Expanse books and shows and pulls lore, events, and even weapons directly from what is seen in the show.


[h3]Creator Spotlight: Noisy[/h3]
BAD IDEAS, Birds of War, Everybody Wants To Rule The World, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/506214931042927083 https://steamcommunity.com/games/244850/announcements/detail/515220861093937392 https://steamcommunity.com/games/244850/announcements/detail/598537636801413194

Space Engineers: Hotfix 1.207.022


[h2]Hotfix 1.207.022 has been released![/h2]




Functional
  • Removed reputation loss/gain from damaging characters (NPCs such as Wolves and Spiders count as characters)
  • Fixed an issue with Factions where existing improperly removed dead NPC IDs were colliding with existing player character IDs
  • Fixed an issue with Factions where new player characters matched IDs with improperly removed dead NPC IDs and ended up in the SPID faction by coincidence
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by planet influence when jumping away even if outside gravity range
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by whole grids being in the way - now jumps are prevented at the block level (jump path intersects with a block space)
  • Fixed an issue with MP where the game would not unpause itself after joining a Friend's game through Steam Overlay UI and trying to spawn
UI
  • Fixed an issue with Chat whisper function where it allowed tabbing through spawned NPCs in addition to Players as potential whisper targets
  • Fixed an issue with VRage remote/DSGUI where NPCs were listed as Players
Modding
  • Fixed an issue with Factions where the IMyFactionCollection.KickPlayerFromFaction did not actually kick the player correctly and just cleared the mapping
  • Fixed an issue with Jump Drives where jumps were prevented/truncated by modded entities (i.e. Shields) - modded entities without collisions should no longer be visible for Jump checks
Thank you for helping us make the game better!




Please join us for Space Engineers Developer Livestream!

Image Credits:



🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/515220861093937392 https://steamcommunity.com/games/244850/announcements/detail/598537636801413194 https://steamcommunity.com/games/244850/announcements/detail/499453279763169526