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Space Engineers News

Space Engineers Free Weekend & Great Skin Hunt Returns!


Hello, Engineers!

From Thursday, August 28, 5 PM UTC to Monday, September 1, 5 PM UTC, you can play Space Engineers on Steam for free!

If you’ve ever been curious about building, exploring, and surviving in the ultimate sandbox, there’s no better time to jump into Space Engineers. Try out the full game, experiment with engineering and design, and see why the community has been building in space for over a decade.

[h3]The Great Skin Hunt Returns![/h3]
Starting August 28, we’re once again substantially increasing the drop rates for all skins on Steam from Unknown Signals. Strong Unknown Signals, which have a chance to drop the rarest skins, are especially rewarding during this event.

We’ve also reduced the cooldown between possible skin drops, giving you more chances to collect cosmetic rewards while you play.

The Great Skin Hunt will run until Monday, September 22.






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https://steamcommunity.com/games/244850/announcements/detail/499454457318214402 https://steamcommunity.com/games/244850/announcements/detail/532103833458835537 https://steamcommunity.com/games/244850/announcements/detail/811327098761249435

Space Engineers Developer Diary & Livestream


Hello, Engineers!

Please join us for Space Engineers Developer Livestream!
Image Credits: LIM Gallant-Class by LadyLime




Works on Space Engineers Update 1.207 are in full swing. Here’s a sneak peek of what happens to your crops in space when you forget to close the doors. Pro tip: vacuum is not great for vegetables!

[previewyoutube][/previewyoutube]
And where do you get seeds for your farm plots? A wild bush appears!

Forage the surfaces of planets like Earthlike, Pertam, or Alien to find harvestable plants and mushrooms.


Full Dev Diary: https://blog.marekrosa.org/




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https://steamcommunity.com/games/244850/announcements/detail/532103833458835537 https://steamcommunity.com/games/244850/announcements/detail/811327098761249435 https://steamcommunity.com/games/244850/announcements/detail/499453823585091689

Community Spotlight 🧐 July 2025



Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July! 🤩



[h3]Fracture Warheads: ZedexPlayz[/h3]
This mod works as a regular warhead however upon detonation, the warhead deletes nearby grids and spawns them as fragments from their position which they are then scattered.

Fragments thresholds and their sizes are configurable allowing you to edit, add or remove thresholds along with processing settings.

[previewyoutube][/previewyoutube]

[h3]Heat Management System by The Screw-Up Team[/h3]
Batteries too chill? Thrusters running a fever? Vents just blowing hot air?

This mod brings a whole new layer of engineering challenge to your grids: HEAT!


[h3]Midnight Shield Systems by Nerd e1[/h3]
We here at Midnight Corporation are pleased to announce our latest in defense technologies - shields! Don't question how they work, we don't know either.

Trusted by both navies and civilians, our shielding will weather enough fire for you to run away or shoot back. Your choice!


[h3]Kratos Program by TheRebornAce[/h3]
My largest weapon mod pack! Arm your ships with a variety of naval weaponry with multiple ammo type options for selected weapons.

Full build stages included and survival ready.


[h3]Grid Growth Core by Silentor[/h3]
This is a grid upgrade system mod designed for Space Engineers.

By installing the Growth Core block, your ships and stations can dynamically level up and grow stronger over time or through combat, adding RPG elements to your gameplay.


[h3]Wormhole Drilling by Silentor[/h3]
This redesigned version offers slow but steady resource acquisition through spatial distortion technology.


[h3]Cosmic Radiation by cptnoname[/h3]
While we wait to see what Keen cooks up for 1.207, this cosmic radiation system for Space Engineers integrates seamlessly with Eat.Sleep.Drink.Repeat! (EDSR) and Eat.Sleep.Drink.Repeat.Advanced! (EDSRA).

With the exception of player production of Anti-Radiation injections, it also works in Vanilla.


[h3]GFA - Mining Guild Faction (MES) by enenra[/h3]
The Mining Guild is an organization operating in large parts of the galaxy, and a major collaborator of the Galactic Empire.

In exchange for providing raw materials at heavily discounted prices, the Guild was able to avoid direct integration into the imperial apparatus - for now.


[h3]JSElevatorShip by JejeServeur[/h3]
A brand-new elevator block allows your ship/rover to move up and down WITHOUT using a piston/rotor/hinge + sub-grid system.

Available in several variants from 1 to 9 blocks.


[h3]Tom&Nameless ScFi Turret Pack[/h3]
ScFi 30mm CIWS Turret, 5"/38 Mark12, Nameless Tech No.8 RailGun Turret, and more!


[h3]LandingComputer by El Sheranius[/h3]
This Mod adds a Display App to the Game. This Display then will look for Connectors on the Grid and from this Connectors outgoing it will looks for other Connectors not on the Grid.

The closest pair will be used to show two markers and the relative Position to each other.


[h3]Corridor Round Cryo And Medical by TheSlaveOne[/h3]
Corridor Round Cryo and Medical - Medical 2x1x1 5 conveyor ports, Cryo in 6 conveyor ports.


[h3]These Frickin Transition Blocks by Kitten Saffia[/h3]
I looked and looked and looked and maybe I'm blind but I could not for the life of me find these types of blocks in vanilla SE or any armour mods.

So I went and made my own.


[h3]CustomTurretController by El Sheranius[/h3]
Script for Setting up Custom Turret Controller and check them if everything looks right.

What do you need? Beside a Programmable Block with this script, you need a Custom Turret Controller and an Advanced Rotor.


[h3]Canyon Race - Time Trial by ÆGIR[/h3]
Get ready to defy gravity and push your piloting skills to the limit in the Canyon Race Time Trial!

This is the very world the AEC (Aegir Builds & Beats and Engineered Coffee) used for our official race event, meticulously crafted with 42 challenging rings and a unique, breathtaking angelic finish ring, all brilliantly designed by Ammorok.


[h3]TIE Fighter, Interceptor & Bomber Collection by Alec R.[/h3]
"For every TIE Fighter you shoot down, a thousand more will take it's place."




We also have a Creator Spotlight series of articles on our Community Hub!



[h3]Creator Spotlight: Khjin[/h3]
Khjin’s Warfare Pack, TickTimers, Gyro Ship Rudders, and more!


[h3]Creator Spotlight: Deathlok-L17[/h3]
Corsac Mk1 – Infantry Mech Frame, Stoat HD – IMF Hauler, Pertam Peacekeeper, and more!!




Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?

We spotlight them every day!

➡️ Find us on your platform of choice: https://www.keenswh.com/connect

[previewyoutube][/previewyoutube]



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https://steamcommunity.com/games/244850/announcements/detail/811327098761249435 https://steamcommunity.com/games/244850/announcements/detail/499453823585091689 https://steamcommunity.com/games/244850/announcements/detail/654821763669034186

Update 207 Sneak Peek: Environmental Hazards


Hello, Engineers!

The upcoming 1.207 update for Space Engineers brings many new gameplay elements to survival mode. One of our core goals is to change how players view their character. We want players to feel invested in their character’s well-being and continued survival.

Alongside other new systems which support this goal, we’re introducing environmental hazards that directly threaten that renewed sense of care - putting your engineer in serious danger.

One of the first hazards you’re likely to encounter on your journey comes in the form of overhauled weather events. These have been adjusted both visually and functionally. Sandstorms are no longer a temporary visual backdrop – they’re a dynamic and dangerous situation that must be planned for, endured, and overcome. Grids may become safe havens as these storms batter and choke the region.

Surviving the storm is just the beginning, more dangers lurk just over the horizon.

[previewyoutube][/previewyoutube]
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





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https://steamcommunity.com/games/244850/announcements/detail/499453823585091689 https://steamcommunity.com/games/244850/announcements/detail/654821763669034186 https://steamcommunity.com/games/244850/announcements/detail/823709285684877498

🔬 Fieldwork Bunker Competition Winners & Livestream


🎉 Congratulations to the winners of the Bunker Competition!

A huge thank you to everyone who submitted their creations – your ingenuity, creativity, and engineering spirit never cease to amaze us. We loved seeing every secret entrance, fortified hallway, and hidden lair.

Stay tuned for the next challenge, Engineers!

[previewyoutube][/previewyoutube]
[h3]🏆 Fieldwork Scientific Bunker Competition Winners:[/h3]




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https://steamcommunity.com/games/244850/announcements/detail/654821763669034186 https://steamcommunity.com/games/244850/announcements/detail/823709285684877498 https://steamcommunity.com/games/244850/announcements/detail/499448116003473227