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After losing all its players, Dark and Darker's RPG rival Dungeonborne is dead

Back in July 2024, Dungeonborne was thriving. At its peak, it attracted close to 40,000 simultaneous players on Steam, a higher total than even mainstream launches like Frostpunk, Dragon's Dogma 2, and Hell Let Loose. For a game that seemed to come out of nowhere, it was a huge success. Now, as I write this less than 12 months later, there are six people playing Dungeonborne - the most concurrent users it's had in the last 30 days is 36. A one-time rival to cult favorite extraction RPG Dark and Darker, Dungeonborne has been pulled from Steam and the servers are soon scheduled to go offline forever.


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RELATED LINKS:

Dungeonborne revamps matchmaking to be like a "casino," fans hate it

Free Steam RPG Dungeonborne unleashes new gear and an arena mode

Hardcore Steam RPG Dungeonborne is getting DDoS attacks "every day"

Dungeonborne, the game that once threatened to steal Dark and Darker's crown, is closing in May




Dungeonborne, the game that once looked set to compete with Dark and Darker on the fantasy hack-and-slash extraction game front, is throwing in the towel. Developer Mithril Interactive announced today that new account registrations and in-game purchases will be halted on February 28, and the game itself will go dark on May 28...
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IMPORTANT ANNOUNCEMENT

Posted on 11:00 on February 28, 2025, GMT+8

Thanks so much for playing DUNGEONBORNE and being a valued member of its community, but we regret to inform you that the game will be retired this February.

[h3]1. Termination Schedule[/h3]

DUNGEONBORNE will be terminated with effect from 11:00 on May 28, 2025 (GMT+8) (“Termination Date”). Please note the actual date and time of termination may differ by region. The planned Termination Date by region is as follows:
  • 19:00 on May 27, 2025 (GMT-8)
  • 03:00 on May 28, 2025 (GMT+0)
  • 11:00 on May 28, 2025 (GMT+8)

You will still be able to enjoy the game and use any existing in-game items until the Termination Date.
  • 11:00 on February 28, 2025 (GMT+8): at this time, the registration of new game account and in-game purchase will be disabled.
  • 11:00 on the Termination Date (GMT+8): game service of DUNGEONBORNE will be terminated and you will no longer be able to download or enjoy the game from this date.

[h3]2. Data Retention [/h3]

Where required or permitted under applicable law, we may retain some of your personal information for a period of time after the Termination Date. The reason we may store your information after terminating DUNGEONBORNE is to be able to meet our obligations to you and to other parties. For example, if you choose to exercise your data subject rights (if applicable), such as the right to request access to the personal information we hold about you, we will be able to respond to your request. In addition, we may be legally required to retain certain information about your transactions in DUNGEONBORNE for a prescribed period.
You can find more information about how long we will retain your personal data in the Data Retention section of the Privacy Policy of DUNGEONBORNE. In addition, we will retain your data for 30 days from the Termination Date to enable us to respond to requests from you relating to your data.
For the avoidance of doubt, we will delete your personal data in accordance with the retention periods set out in the Privacy Policy or the periods detailed in this notice, whichever comes later. You do not have to contact us if you simply want us to delete your personal data in accordance with these periods.

[h3]3. Your Rights [/h3]

As set out in our privacy policy, you have certain rights in relation to the personal data we hold about you, depending on where you are located. For example, you may have a right to access, copy, rectify or erase personal data we hold about you, or to receive information about how we use it and who we share it with.
For more information about the data subject rights that you may have and how you may exercise them, please read the “Your Rights” section of our Privacy Policy.
Please note that we will be unable to respond to your data subject requests to the extent it relates to personal data we no longer retain.

[h3]4. Contact & Complaints[/h3]

We appreciate you may have questions or comments regarding this Notice of Termination and what it means for you as a player. For general questions about DUNGEONBORNE and the termination process you can reach us at [email protected]
For questions relating to your personal data, please reach out to [email protected].
We are grateful for all the love and support we received for DUNGEONBORNE and we hope you will enjoy our other new and existing titles!
We apologize for any inconvenience caused.

Best regards
Proxima Beta Pte. Limited

Dungeonborne revamps matchmaking to be like a "casino," fans hate it

It's been fascinating watching the progression of Dungeonborne from launch to its current iteration. Regardless of your feelings on the quality of the game, you have to admire how its developer is trying new things, even if those updates are not entirely successful. A big experimental change has just hit the game as part of the preseason patch and though it's an admirable attempt to fix one huge issue, it seems fans aren't entirely pleased.


Read the rest of the story...


RELATED LINKS:

Free Steam RPG Dungeonborne unleashes new gear and an arena mode

Hardcore Steam RPG Dungeonborne is getting DDoS attacks "every day"

Dungeonborne is flying on Steam but fans are missing one big feature

Early Access Patch Notes - Preseason "Before the Storm" (9.29.2024)

Please be aware that server maintenance is scheduled from September 29, 2024 09:40 to 11:40 AM UTC.

Matchmaking queues will be closed starting at 09:00 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected.

[h3]In Pre-Season, we're excited to introduce many of the changes planned for Season 1 ahead of time. This allows us to validate the gameplay before the official season launch. We invite all players still braving the dungeons to participate in this experience and share your valuable feedback as we polish the game together in Early Access. We sincerely appreciate your patience and support throughout this process.[/h3]

If you haven't already. Please read the below announcement for a detailed breakdown of the Pre-Season changes:
https://steamcommunity.com/games/2448970/announcements/detail/4694529606303449531

[h2]Difficulty and Matchmaking Adjustments[/h2]

- Since launch, we've received tons of feedback about matchmaking quality and its issues. After lengthy discussions, we've made a decision: no more "matchmaking"! In the Pre-season update, we want to eliminate the uncertainty caused by the current "matchmaking" system and instead allow players to choose their own identities - whether it's starting with low-tier gear to stealthily loot as a rat, or gearing up to the max to wreak havoc as a chad
- All map difficulties will have gear quality restrictions that are clearly visible to all players. You will know exactly what to expect in each mode, and you can make your own decisions!

[h3]PLEASE NOTE: [/h3]
In the previous announcement, we mentioned that Classic difficulty would not allow equipment above Exceptional quality to be brought in. Over the past couple of days, we have received a lot of feedback from players. Due to the fact that Hard difficulty does not allow pure solo queues, the original design would prevent players who still want to experience pure solo play from using Legendary quality and above equipment. At the moment, we are indeed unable to guarantee the experience for solo players when queuing in Hard difficulty dungeons, facing duo and trio teams.

Therefore, we have temporarily modified the rules to allow Legendary quality and above equipment to be brought into Classic Sinner's End. At the same time, we strongly encourage more high-end solo players to participate in the mixed queues for Hard difficulty and provide us with valuable feedback. For more information about our thoughts and vision on mixed queues, please refer to [Part 6] in this announcement:
https://store.steampowered.com/news/app/2448970/view/4694529606307067582

- Clouseau Castle
  • Casual: Low-quality, Common
  • Classic: Uncommon, Magic
  • Hard: Epic, Exceptional, Legendary, Unique

- Sinner's End
  • Casual: Low-quality, Common, Uncommon
  • Classic: Magic, Epic, Exceptional, Legendary, Unique (adjusted based on community feedback)
  • Hard: Epic, Exceptional, Legendary, Unique

- The "Hard" modes for both Clouseau Castle and Sinner's End will alternate daily, and there will be no solo queue for Hard difficulty. Assemble your team and compete for the most valuable treasures!
- Classic difficulty will be permanently available for both maps without any rotation.

[h2]Risk vs Rewards Adjustments[/h2]

- Introduced a collection of treasure items (valuable crafts) that have a higher chance of appearing in more challenging dungeons
- Slightly increased the power of regular monsters in Classic difficulty and above. Adjusted the distribution of monsters, elites, and bosses across all difficulties
- Decreased the loot from regular monsters while significantly increasing the loot from elite monsters
- Added "Leyline Altars" that appear randomly in certain difficulty maps. Collect "Leyline Seals" scattered throughout the map and pray at the altar to obtain random high-value rewards
- Introduced "Cursed Chests" in specific difficulty maps that require clearing nearby monsters to open
- Maps now feature "Core Areas" that are resource-rich, which are highlighted on the minimap
- Adjusted the distribution of player spawn points on all maps
- The poison circle has been removed from the Sinner's End Casual mode
- In Classic and Hard difficulties, early portals have been replaced with "Broken Portals." To activate these portals, players must carry a "Portal Resonance Stone." Triple Broken Portals requires the one-time consumption of 3 Portal Resonance Stones at once. Be aware that their energy state is unstable, and they will be destroyed by the poison circle
- Fixed escape doors are no longer available in Classic and Hard difficulties
- The Mithril Dice system has been revamped into an "Equipment Insurance" system. If an insured player is killed, the killer can loot their insurance cost
- Red portals have been temporarily disabled in all modes as they undergo optimization for Season 1

[h2]Others[/h2]

- The Divine Sword, Divine Crown, and Moon Pendant are now classified as Epic quality items, with their values remaining unchanged
- The affix value for Critical Strike Chance on Full Life has been increased by approximately 39%
- Merchants will no longer offer Mithril Dice for sale
- Trap damage has been adjusted to 20% of a player's maximum health, and traps will no longer damage monsters
- Merchants will begin selling elixirs and Portal Resonance Stones
- The character interface will now display the total value of items in the player's inventory
- Added limited-time events for Pre-season: Before the Storm
- Added an in-game inventory item crafting feature, allowing players to create items using Fragments
- Optimized various skill effects

[h2]Bug Fixes[/h2]

- Fixed an issue where the health of Treants summoned by Druids was abnormal in some cases
- Fixed an issue that caused monsters to spawn at player spawn points in some cases
- Fixed an issue that caused the screen to shake when using Dual Daggers to lunge in some cases
- Fixed an issue where the trajectories of Fireballs from Pyromancers and Frost Arrows from Cryomancers were not visible at long distances
- Fixed an issue that caused Cryomancers would obscure projectiles when casting skills
- Fixed an issue where Pyromancers could jump out of the map in certain map locations
- Corrected the inaccurate description of the Demon Hunter tier in the tier descriptions