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Dungeonborne is flying on Steam but fans are missing one big feature

Dungeon crawlers are mutating right now, with games like Dark and Darker and Dungeonborne taking the formula and giving it the first big update the genre has seen in a long time. Gone is grid-based movement and in comes multiplayer - with all the chaos that ensues. Despite seeing huge success on Steam, some fans are asking that Dungeonborne be altered in one fundamental way - with comments and reviews asking for its inclusion.


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Early Access Patch Notes -July 23, 2024

Adventurers,

Please be aware that server maintenance is scheduled from July 23, 9:10 AM to 10:40 AM UTC.
Matchmaking queues will be closed starting at 8:30 AM UTC, 40 minutes prior to maintenance. Ongoing matches will not be affected.

Please also note that after this update, some local settings will be reset. Please log in again and re-configure these settings (Video Settings, Audio Settings, and Mouse/Keyboard Settings).

[h2][Class Balance][/h2]

Dev Comments: Our goal has always been to make "Shielding" a counter to burst damage, but they haven't been performing well enough. This update aims to extend the duration of most shield effects, allowing players to activate shields before engagements, providing more reliable and forgiving benefits for team play.

[h3]Priest[/h3]
- E Skill [Guard]: Cooldown reduced from 40s to 30s, shield duration increased from 10s to 60s, shield amount increased by roughly 36%, range increased from 3m to 15m

[h3]Cryomancer[/h3]
- E Skill [Ice Armor]: Duration increased from 5s to 60s, cooldown increased from 20s to 30s, shield amount increased by roughly 20%
- Stamina Passive [Frost Echoes]: Shield effect increased from 25 shield for 1s to 50 shield for 5s

[h3]Death Knight[/h3]
- Stamina Passive [Soul Cage]: Shield duration increased from 3s to 8s

[h3]Mithril Devout[/h3]
- E Skill [Guard]: Cooldown reduced from 40s to 30s, shield duration increased from 10s to 60s, range increased from 3m to 15m

[h2][Gameplay Balance][/h2]

Dev Comments: To improve class balance during the Vengeful Monarch boss fight, we've adjusted the following mechanics
- Vengeful Monarch now has an invincibility phase during Shadow Storm, and the duration of Shadow Storm has been reduced from 60s to 30s

[h2][Item Balance][/h2]

- Flask of Shielding: Shield duration increased from 15s to 25s

[h2][Bug Fixes][/h2]

[h3]Cryomancer[/h3]
- Fixed an issue where the Q Skill [Frostbite Curse] could be interrupted under certain conditions
- Fixed an issue where the Faith Passive [Cryotherapy] would not trigger the healing effect after using E Skill [Ice Armor]
- Fixed an issue causing status errors when leaving the game after using E Skill [Ice Barrier]

[h3]Death Knight[/h3]
- Fixed an issue where the visual effects of Q Skill [Soulstorm] would not cancel after absorbing soul energy

[h3]Druid[/h3]
- Fixed an issue where basic attacks in Panther form could not interrupt interaction actions

[h3]Others[/h3]
- Fixed several map collision errors that caused players to get stuck
- Fixed several known issues that could cause the game to crash
- Fixed an issue where players couldn't close doors if they were standing behind them
- Fixed some known localization text errors

Early Access Patch Notes - July 21, 2024

This is a live update, players already logged in will not be affected.

[h3]Others[/h3]
- Optimized an issue that was causing game stutters
- Fixed several known UI display issues

Dungeonborne changes auction house microtransactions after cost mishap

Mithril Interactive is changing how you access its auction house trade system in Dungeonborne, making it a one-time purchase instead of a seasonal one. Now that the free-to-play Dark and Darker rival has hit Steam, players need to pay to use the auction system with premium currency, and Mithril admits that it wasn't clear how this would work before launch, so has changed it from a seasonal purchase to a singular one.


Read the rest of the story...


RELATED LINKS:

Dungeonborne bucks industry trends, doesn't reveal price before launch

Multiplayer extraction RPG Dungeonborne gets early access release date

Don't play Dungeonborne on Steam Deck, unless you want to be banned

Early Access Patch Notes - July 19, 2024

Adventurers,

We have now fixed the issue where players were unable to claim DLC rewards while in a party. We're currently compiling a list of affected players. Once ready, we'll send the rewards directly to your accounts (please check your in-game mail). We apologize for the inconvenience, thank you for your understanding and support!

[h3]Bug Fixes[/h3]
- Fixed an issue that could cause UI overlap on the game results screen

[h3]Others[/h3]
- Optimized the DLC activation process. After purchasing a DLC, it will now automatically activate on your account, and consumables will be sent to your in-game mail
- Fixed some known localization text errors
- Improved the error messages for failed payments