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Dungeonborne News

Our Steam Next Fest Demo is now live!



[h2]It’s the moment we’ve all been waiting for. Our Steam Next Fest Demo is now live![/h2]

Embark on your journey into the depths of Dungeonborne by downloading the demo directly from our Steam page:
https://store.steampowered.com/app/2448970/Dungeonborne/

Whether you’ve just joined the excitement or have been waiting for a while, I want to take this opportunity to personally thank each and every one of you for taking an interest in our game. Thank you for your wishlists, your follows, and your continued dedication to helping us improve.

You're about to dive into a world that has evolved significantly from our first alpha build, with tons of new content and improvements—all shaped by your input. Rest assured, we'll continue listening to the community’s voice and are committed to incorporating your insights.

We are under no illusion; there's more work to be done, but we believe that with your continued support we can make Dungeonborne the best dungeon extraction game on the market. With that in mind, please head over to (#playtest-feedback) to help us identify areas of improvement so we can work to make this game the best it can possibly be.

Lastly, we want to be clear about our stance on cheating from the outset: zero tolerance. Combating unfair play will be a continuous effort, but a battle we are dedicated to fighting. We've built a robust anti-cheat system and our vigilant team is poised to address any cheating incidents. Convicted cheaters will face permanent bans, period. If you come across any cheaters, please help us by recording video evidence and filing a report on our customer support page.

That's all, once again, thank you for your continued support of Dungeonborne. Remember, fortune favors the bold!

Dungeonborne Streamer Challenge Launches!



We are excited to announce our first Dungeonborne Streamer Challenge, for all the players who are up for some hardcore gameplay and competition.

[h2]Event link: Dungeonborne | Streamer Challenge[/h2]

Event Rules:
  1. The event kicks off on Feb. 2 (UTC) as part of the Next Fest Open Playtest.
  2. To join the event, connect your Twitch account and stream the game for at least 180 minutes under the Dungeonborne category.
    Note: Individual streaming sessions must be at least 30 minutes long to count towards the 180-minute requirement.
  3. Leaderboard rankings will be based on individual scores, not team scores. As a Twitch streamer, only your own gameplay will contribute to your leaderboard position and eligibility for rewards.
  4. We'll showcase in-game stats like kills and extractions on regional leaderboards for North America, Europe, and Asia. The top 10 players from each server region will be declared winners—30 winners in total.
  5. Scoring rules:
    Defeating a player in the Arena - 1 point (Note: Team kills - 0 Points);
    Sinner's End Easy Mode: Extraction - 3 points, delivering the killing blow to the Wendigo Boss - 20 points;
    Sinner's End Hard Mode: Extraction - 6 points, delivering the killing blow to the Wendigo Boss - 60 points.
  6. Winners will be announced on Feb. 14, with rewards being distributed from Feb. 21 onwards. Good luck and we hope to see your outstanding performance soon!
  7. All live-streamed content, including videos, images, and audio from the challenge, is exclusively owned by the game developer.
Good Luck to you all! Hope to see your outstanding performance soon!

Playtest Patch Notes - February 1, 2024



[h2]Dev Comments:[/h2]
Thank you all for the valuable insights you've shared in the QA Test channels, and we've taken every word to heart. Over the past 48 hours, we've been working nonstop to polish the game for the Next Fest Demo. Below, you'll find the patch notes – our response to your input.

This swift update, as with every step we take, is part of our collaborative journey to build Dungeonborne with our community. With your continued support, we're not just fixing bugs; we're crafting the dungeon crawler that we all aspire to play.

Also, a quick note on the Fighter’s Whirlwind skill: it remains unchanged for now. We've deliberately designed countermeasures for each class, challenging players to dive deeper and master the game’s nuanced mechanics. Rest assured, we're listening closely to your feedback—if post-Next Fest conversations indicate that the skill is truly overpowered, we're ready to make adjustments.

[h2]Patch Notes:[/h2]
[h3]Character Balance[/h3]
  • Increased the mana pool for spellcaster classes; Mages and Priests now have their mana cap raised from 100 to 150
  • Improved the targeting mechanics for Priest abilities
  • Increased the base shield amount for the Priest's Divine Protection
  • Increased the healing bonus per point of Faith attribute from 1% to 4%
  • Fixed an issue where some skills were not benefiting from Skill Damage modifiers
[h3]Weapon Balance[/h3]
  • Two-handed swords can now enter the next parry faster after performing a perfect parry
  • Staff animations are now smoother and transition better between actions
[h3]Consumable Balance[/h3]
  • Significantly increased the effectiveness of Mana Potions; the effect has been changed from "2 mana per second for 15 seconds" to "5 mana per second for 20 seconds"
[h3]Others[/h3]
  • Mouse sensitivity can now be adjusted separately for the X and Y axis
  • Improved the in-game matchmaking system
  • Improved the monster/boss AI mechanics, adjusting their field of view and reaction behaviors
  • Improved the attack animations for certain monsters, making sword/spear skeletons and mimic attacks more readable
  • Improved the visual presentation of the environment and destructible objects
  • Improved the random spawns for Escape Portals, eliminating occurrences of portals being too high or overlapping with treasure chests
  • Fixed the visual effects for weapons in the arena
  • Fixed some instances of monster model clipping
  • Skeletons summoned by the Elite Reaper can no longer be looted


[h3]Bug Fixes[/h3]
  • Fixed several client crashes
  • Fixed an issue where the mini-map in the arena would still display after death
  • Fixed an issue where refreshing the listings did not update the prices in the auction house
  • Fixed an issue where changes to key bindings in-game were not taking effect after returning to lobby
  • Fixed an issue where certain terrains in the environment are impassable
  • Fixed an issue where supersampling settings could not be saved
  • Fixed an issue where stacked items in mail could not be collected
  • Fixed an issue where the rune chest in the second level of the dungeon on hard difficulty could be opened without breaking the runes
  • Fixed an issue where pressing the ESC key after dying and entering spectator mode would become unresponsive in solo Sinner's End runs
  • Fixed a rare issue where the arena mode button could not be clicked


Thanks again, we’ll see you in the dungeons.



Dungeonborne's Next Fest Demo Releases Tomorrow!

We are rapidly approaching our Steam Next Fest Open Playtest!

Only 1 day left now, the gate barring entry to the ultimate Dungeon Extraction Looter experience is almost open to us!

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Open Playtest Starts In 2 Days!



[h3]Our adventure in Dungeonborne will soon begin.[/h3]

[h2]Only 2 days left, ready to defeat the fearsome monsters and other ambitious explorers to win your treasure?[/h2]

[h3]Follow us:[/h3]
[h3]X&Facebook&Instagram&Youtube&Tiktok&Twitch&Reddit[/h3]