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Early Access Patch Notes - July 26, 2024

This is a live update, players already logged in will not be affected. Our tech team is working hard to explore new ways to roll out updates. We're trying to cut down on maintenance downtimes by delivering more content through live updates, minimizing any disruption to your experience.

[h3]Dev Comments:[/h3]
In today's patch, our goal is to enhance your Dungeonborne experience with several quality-of-life features and improvements. In addition to these updates and the development of new content, we've been closely monitoring our data and carefully reading your feedback on topics such as class balance and matchmaking.

Rest assured we are committed to implementing thoughtful and methodical changes to improve your experience. For instance, you can expect some changes to the Druid class next week, as well as some latest data insights on class performance across the board. Stay tuned!

[h2][New Features][/h2]

[h3]KD Leaderboard[/h3]
- A new Kill/Death leaderboard feature for Adventure mode has been added. Players can now view their KD stats in-game. Please note that the KD leaderboard may take some time to refresh, so results might not be immediate

[h3]Keybindings[/h3]
- The keybinding settings now include customization options for the Alt key and mouse side buttons. This allows players to tailor their controls to better suit their preferences

[h2]Others[/h2]
- The Discord milestone potion skin reward "Stalwart Pioneer" has been unlocked. Please update your game and check your mailbox to claim it. The skin can be viewed in the Appearance interface
- The process for obtaining the Moon Pendant in the training room has been streamlined: pendant fragments will now go directly into your inventory if there's enough space; otherwise, they'll be sent via mail
- Improved the active skill selection UI for characters with multiple skill options
- The mode selection screen now displays the start and end times for maps
- Optimized various interactions in Trading
- Fixed several issues that could cause the game to crash
- Addressed known UI display issues and improved some UI options in the map selection interface
- Optimized several known localization issues

Thank you for your continued support and feedback. Enjoy the new features and improvements!

















Dungeonborne is flying on Steam but fans are missing one big feature

Dungeon crawlers are mutating right now, with games like Dark and Darker and Dungeonborne taking the formula and giving it the first big update the genre has seen in a long time. Gone is grid-based movement and in comes multiplayer - with all the chaos that ensues. Despite seeing huge success on Steam, some fans are asking that Dungeonborne be altered in one fundamental way - with comments and reviews asking for its inclusion.


Read the rest of the story...


RELATED LINKS:

Dungeonborne changes auction house microtransactions after cost mishap

Dungeonborne bucks industry trends, doesn't reveal price before launch

Multiplayer extraction RPG Dungeonborne gets early access release date

Early Access Patch Notes -July 23, 2024

Adventurers,

Please be aware that server maintenance is scheduled from July 23, 9:10 AM to 10:40 AM UTC.
Matchmaking queues will be closed starting at 8:30 AM UTC, 40 minutes prior to maintenance. Ongoing matches will not be affected.

Please also note that after this update, some local settings will be reset. Please log in again and re-configure these settings (Video Settings, Audio Settings, and Mouse/Keyboard Settings).

[h2][Class Balance][/h2]

Dev Comments: Our goal has always been to make "Shielding" a counter to burst damage, but they haven't been performing well enough. This update aims to extend the duration of most shield effects, allowing players to activate shields before engagements, providing more reliable and forgiving benefits for team play.

[h3]Priest[/h3]
- E Skill [Guard]: Cooldown reduced from 40s to 30s, shield duration increased from 10s to 60s, shield amount increased by roughly 36%, range increased from 3m to 15m

[h3]Cryomancer[/h3]
- E Skill [Ice Armor]: Duration increased from 5s to 60s, cooldown increased from 20s to 30s, shield amount increased by roughly 20%
- Stamina Passive [Frost Echoes]: Shield effect increased from 25 shield for 1s to 50 shield for 5s

[h3]Death Knight[/h3]
- Stamina Passive [Soul Cage]: Shield duration increased from 3s to 8s

[h3]Mithril Devout[/h3]
- E Skill [Guard]: Cooldown reduced from 40s to 30s, shield duration increased from 10s to 60s, range increased from 3m to 15m

[h2][Gameplay Balance][/h2]

Dev Comments: To improve class balance during the Vengeful Monarch boss fight, we've adjusted the following mechanics
- Vengeful Monarch now has an invincibility phase during Shadow Storm, and the duration of Shadow Storm has been reduced from 60s to 30s

[h2][Item Balance][/h2]

- Flask of Shielding: Shield duration increased from 15s to 25s

[h2][Bug Fixes][/h2]

[h3]Cryomancer[/h3]
- Fixed an issue where the Q Skill [Frostbite Curse] could be interrupted under certain conditions
- Fixed an issue where the Faith Passive [Cryotherapy] would not trigger the healing effect after using E Skill [Ice Armor]
- Fixed an issue causing status errors when leaving the game after using E Skill [Ice Barrier]

[h3]Death Knight[/h3]
- Fixed an issue where the visual effects of Q Skill [Soulstorm] would not cancel after absorbing soul energy

[h3]Druid[/h3]
- Fixed an issue where basic attacks in Panther form could not interrupt interaction actions

[h3]Others[/h3]
- Fixed several map collision errors that caused players to get stuck
- Fixed several known issues that could cause the game to crash
- Fixed an issue where players couldn't close doors if they were standing behind them
- Fixed some known localization text errors

Early Access Patch Notes - July 21, 2024

This is a live update, players already logged in will not be affected.

[h3]Others[/h3]
- Optimized an issue that was causing game stutters
- Fixed several known UI display issues

Dungeonborne changes auction house microtransactions after cost mishap

Mithril Interactive is changing how you access its auction house trade system in Dungeonborne, making it a one-time purchase instead of a seasonal one. Now that the free-to-play Dark and Darker rival has hit Steam, players need to pay to use the auction system with premium currency, and Mithril admits that it wasn't clear how this would work before launch, so has changed it from a seasonal purchase to a singular one.


Read the rest of the story...


RELATED LINKS:

Dungeonborne bucks industry trends, doesn't reveal price before launch

Multiplayer extraction RPG Dungeonborne gets early access release date

Don't play Dungeonborne on Steam Deck, unless you want to be banned