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Final Playtest Wrap-Up and What's Coming Next

Adventurers,

First off, thank you so much for participating in our final playtest. Initially, we planned for the playtest to last 7-14 days. With the Early Access launch fast approaching and the wealth of constructive feedback and data we've gathered, we've seen promising results in core aspects of the game. We've also taken your valuable feedback to heart, identified areas for improvement, and are already working on addressing them. You can expect to see these changes reflected in the Early Access patch notes. To facilitate this process, the playtest will conclude on July 11 at 17:00 UTC (24 hours from now).

[h3]Dev Notes on Class Balance[/h3]
Throughout the playtest, we've been closely monitoring your feedback and suggestions on class balance. In addition to community feedback, we're using data analysis (such as extraction rates and K/D ratios) to guide our decisions. Balancing classes is a complex task, so we aim to make thoughtful and well-considered adjustments rather than rushing any changes. We recognize that the response to this round of balance changes has been slower, as we have been implementing a multi-skill system (see below). Some known class difficulties will be addressed by adding these new active skills and passives. Our current data also indicates that performance across all classes is relatively balanced in 3v3 matches, which is our primary focus for balance (see the graph below for details). However, we understand the importance of 1v1 balance and are committed to improving it as much as possible while preserving balance in 3v3 gameplay. Thank you for your continued patience and support.



[h3]By the Early Access launch, we will be implementing the following changes (among others):[/h3]

●More Skill Options for Classes
  • We plan to introduce new active skills for every class during Early Access. By the Early Access launch, you can expect new active skills to choose from for Fighter, Death Knight, Rogue, Cryomancer, and Priest
  • To accommodate the new active skill selection system, we made adjustments to several class passives
●Class Balance Adjustments
  • Swordmaster: Increased Psionic Blades' cooldown when only 1 or 2 swords are consumed. Psionic Blades also no longer restore life by default and will require the Healing Scabbard passive to restore life
  • Pyromancer: Added a casting interval to Pyroblast Stage 1 prevent rapid spamming. Adjusted a few passive skills, details coming soon
  • Rogue: Stealth will be fully invisible when you are far from the enemy
  • Druid: Significantly increased Panther form's basic attack damage
●Weapon Balance Adjustments
  • Sword and Shield: Increased the charge-up time for charged attacks
●Itemization Adjustments
  • Slightly increased the stat values of Magic equipment and further increased the stat values of Epic+ equipment
  • Lowered the activation threshold for most Set Affixes and enhanced the effects of Tier 3 Set Affixes
●The Mithril Order
  • Removed the respawn mechanic for Mithril Order characters
●PvE Improvements
●Matchmaking Lobby Improvements
●Client/Server Optimization and Bug Fixing
●New Server Region: South America


We believe this playtest has successfully achieved our key objectives: identifying areas that need improvement to ensure a smooth launch, giving you an opportunity to try out the game, and spreading the word. We are incredibly excited about the journey ahead. Stay tuned for our Early Access launch date announcement on July 12th! With your support, we're building Dungeonborne into the best extraction RPG out there. Let's keep this momentum going!

Onward and upward!

-Mithril

Playtest Patch Notes - July 10, 2024

[h3]Others[/h3]
- Fixed several issues that could cause the game to crash

Thanks for playing, see you in the dungeons.

Don't play Dungeonborne on Steam Deck, unless you want to be banned

If you're looking forward to the release of Dungeonborne, the PvPvE dungeon crawler, it's worth noting that you might not be able to play it on the Steam Deck. This information comes from users participating in the current playtest who say they have been banned after playing the game on Valve's handheld.


Even as the best handheld gaming PC on the market, the Steam Deck has its weaknesses when it comes to gaming. One example is the Linux operating system's incompatibility with various anti-cheat software.


Read the rest of the story...


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Playtest Patch Notes - July 8, 2024

Adventurers,

Please be aware that server maintenance is scheduled from July 8, 8:00 to 10:00 UTC.
As a result, matchmaking queues will be closed starting at 7:20 UTC, 40 minutes prior to maintenance. Ongoing matches will not be affected.

[h3]Class Balance[/h3]
- Pyromancer: Reduced the tracking distance for the first stage of Pyroblast

[h3]Bug Fixes[/h3]
- Fixed an issue where the legendary two-handed sword "The 17th Key" dealt no damage on charged attacks

[h3]Others[/h3]
- Daggers and staves can now more easily break destructible objects
- Fixed several issues that could cause the game to crash
- Fixed an issue where some high-end PCs defaulted to low graphics settings


Thanks for playing, we’ll see you in the dungeons.

Playtest Patch Notes - July 5, 2024

Adventurers,

Please be aware that server maintenance is scheduled from July 5, 8:00 to 10:00 UTC.
As a result, matchmaking queues will be closed starting at 7:20 UTC, 40 minutes prior to maintenance. Ongoing matches will not be affected.

[h3]Class Balance[/h3]
- Rogue: Increased base health by approximately 12.5%
- Dev Comment: We are actively monitoring class performance and other aspects of the game using our data panels and community feedback. And we will continue to make adjustments as we gather more comprehensive evaluations. During this period of trial and error, we understand that the community will also adapt and discover new mechanics. We greatly appreciate your feedback and patience as we work to refine the game

[h3]Bug Fixes[/h3]
- Fixed an issue that could cause abnormal weapon attack damage when equipping Mithril weapons
- Addressed several bugs that could lead to game crashes

[h3]Others[/h3]
- Fixed an issue where the elite monster Werewolf had a significantly reduced aggression level
- Added Low Quality One-Handed Swords to the Merchant to help Swordmaster players
- The Team Finder's Quick Team feature will now always match you with teammates on the same server (we are also working on optimizing the "Look for Team" feature)

Thanks for playing, we’ll see you in the dungeons.