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Vegangsters News

Patch Notes v 0.7.0

[h2]CONTENT[/h2]
  • Added up to 40 new cards to the Inspector's deck.
  • Added the 'Backstab' keyword to the Inspector's playstyle.
  • Added the 'Faster' keyword to the Inspector's playstyle.
  • Added more cards that use 'Fragile'.
  • Added a new altered state, Rush. Now, whenever anyone gains or loses speed, it will be visually shown by Rush.
  • Added up to 40 new gadgets.
  • Removed 3 combats from Handy Cut.
  • Added 6 new combats to Handy Cut, one of them being a boss.
  • Added a new Character Selector screen. You can now see Inspector's initial stats. Being the demo, the Detective's button is deactivated.
  • Added a new map. Updated the artwork of Tubercle City on the Map screen.


[h2]BALANCE[/h2]
  • Removed the Clues altered state.
  • Reworked all the cards that used Clues in some way.
  • Reworked all the cards from the Inspector that had no archetype defined with the removal of Clues.
  • Reworked 4 enemy passives from Handy Cut.
  • Adjusted all the enemy intentions so that Easy Combats feel like a tutorial and from there scales on a fair difficulty.
  • Added to each Event one of two tiers, so that depending on which one it has, it will only be able to appear in the first/second or third events from each zone.
  • Removed the option to pay for resting, replacing it with a remove card option that costs the same as resting did.


[h2]UI AND EFFECTS[/h2]
  • Updated the cursor.
  • Updated the description boxes.
  • Improved the Upgrade Card screen. Now, when you select one, the upgrade is on the right of the non-upgraded one, so you can clearly see what it upgrades.
  • Improved the Events options so that are less ambiguous.
  • Replaced some fonts.
  • Added feedback to dealing damage.
  • Added feedback to gaining Armor.
  • Added feedback to using Equipment cards.
  • Added feedback to activating gadgets.
  • Added feedback to applying altered states.
  • Added feedback to activating passives.
  • Improved combat sound fx.
  • Improved map sound fx.
  • Improved shop sound fx.


[h2]BUG FIXES[/h2]
  • A ton of bugs.

Release + Discord

🚀 Big news, gang! 🚀

We’re getting closer to revealing the release date for Vegangsters – our strategy deckbuilder roguelike! 🃏🌱

We can’t say much yet, but one thing’s for sure: 2025 is the year. ⏳

To celebrate, we've launched a new Discord so the community can discuss strategies, report bugs, give suggestions, and more!

Join here.



A FRESH NEW DEMO OF VEGANGSTERS IS NOW AVAILABLE!



Summer's all about fresh news, and we're thrilled to announce that the new Vegangsters DEMO is now available! Check out all the fantastic new additions!

🥔 Meet the Atita brothers, the stars of the game. You'll take control of Patt for the battles, while Sweet guides you with essential fighting tips. Help them take down the Vegangsters in the first neighborhood and kickstart the mission to root out the corruption in Tubercle City.

🃏 Unleash your deckbuilding prowess! Build and upgrade your deck with new cards and crucial items that will shape every battle.

🥊 Dive into combat with a variety of enemies, each bringing unique fighting styles to the table. Engage in intriguing conversations and experience random events along the way.

With endless opportunities and replayability, don’t miss out! Try our demo now, and if you love it, be sure to add it to your wishlist!

VEGANGSTERS HAS A NEW CARD DESIGN!

Hello, fellow Tubercle City citizens, Sweet Atita here with the freshest news!

After reading your feedback, we have improved the cards design to make them more unique and themed to the game!



With this new design we aimed to make them look cooler by adding illustrations, and to make them easier to understand by adding new icons.

For example, now it is easier to distinguish the different types of cards at first sight:



We are working hard to have all the cards finished in the next few weeks, thank you very much for the support you are giving to my brother Patt and me.

In the coming weeks we will be telling you what each card does through our social media channels and how you can use them in combat. What do you think of how they look now, is there one that has caught your attention?

https://store.steampowered.com/app/2449390/Vegangsters/

DISCOVER THE NEW VEGANGSTERS DEMO!

Every day we are reading and taking note of the feedback you give us about the demo. We have taken it into account and decided to make changes to improve the gameplay experience and also the art style of the cards.



In order to improve it even further, we have created a questionnaire for all those who will try the new demo. This information will only be used by the developers to keep improving the game before release. (FORMS)

Description of all the new features you will find:

Content:
  • New armor system! No longer lost at the end of the cycle. Each character has a limit of total armor. If you exceed it, you will be wasting it!
  • Receiving a gadget is no longer mandatory; it can be taken or sold.
  • Added the extra card reward. Taking it will give you the option to choose cards twice at the end of the combat.
  • Removed the gold reward.
  • At the end of each combat, gold is earned. Depending on the performance, extra gold can be obtained.


Balance:
  • All card purchase prices have been changed.
  • All card remove prices have been changed.
  • All card upgrade prices have been changed.
  • All rest prices have been changed.
  • The rarity of the gadgets received from nodes are not random anymore. The harder the node, the rarer the gadget.
  • The max HP values gained from nodes are higher.
  • The speed values gained from nodes are higher.
  • The upgrade card reward is not random anymore. Now it can be chosen which card to upgrade.


QoL:
  • The map legend is no more. Hovering the mouse on the map nodes gives all the necessary information.
  • Hovering the mouse on the action bar explains what the vessel does.
  • The base speed of the game has been increased by 100%.


UI & Effects:
  • Added a fancy sound when a card is upgraded in the map.


Bug Fixes:
  • Fixed a bug where characters would earlier or later (randomly) detect action markers. This affected the character's speed in long fights.
  • Fixed a bug in the map where gadget rewards would appear in different sizes depending on the size of the user's screen.
  • Fixed a bug where the mouse could hover on the gadgets during the reward animation.


Performance:
  • Improved overall game performance in all card-related systems.


Localization:
  • Changed the name of the gadget in Spanish from Lupa to Lupón


But that's not all! Many bigger changes are on the way, stay tuned for more news!