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Clonizer News

Clonizer Playtest Has Started!

Hey Clonees!

We have just granted access to our playtest to everyone who signed up so far! You can now download and start playing! Please be aware that the playtest might feature game-breaking bugs, unbalanced build synergies, placeholder visuals, and other chaotic elements. Your feedback and reports will be invaluable in helping us fine-tune everything!
Keep in mind that we are planning to keep the playtest open for a limited amount of time. If you haven't signed up before, you can still do so to be included on the next wave of testers.

We are waiting for your feedback! Happy testing!

If you need to reach out to us directly, feel free to use our Discord Channel or Steam Discussions.

Thank you for your support!

Sign Up For Clonizer Playtest!

Dear Loyal Clonees!

CLONPO is gearing up for the approaching Early Access release by conducting a playtest, and we want you to be a part of it! You can now sign up for the playtest directly from our Steam page.

We're aiming to kick off the playtest next week, and we're on the lookout for dedicated testers like you! Please be aware that the playtest might feature game-breaking bugs, unbalanced build synergies, placeholder visuals, and other chaotic elements. Your feedback and reports will be invaluable in helping us fine-tune everything!

If you need to reach out to us directly, feel free to use our Discord Channel or Steam Discussions.

Thank you for your support!

Demo Patch v0.5.6

Hey Clonees! As we draw closer to our Early Access release, we're focusing more on the mechanics and balancing aspects of the game. Here are the changes reflected in the demo version:

[h2]Demo Patch Notes v0.5.6[/h2]
[h3]Mechanics & Balance[/h3]
  • Musprouts now use an action to unburrow. Their health is reduced by 1. Their spawn rate is increased accordingly.
  • FFOs now attack for a bit less damage on their first two attacks.
  • Enemies spawn a bit further away from Clonizer on level starts. Enemy starting spawn powers are reduced slightly.
  • On the Reinforcement mission, Faultee raids start weaker and grow stronger over time.
  • Backup Shields is now common. AdaptoShield is rare. Reduced AdaptoShield’s shield rate.
  • Decreased DUPE-Buffer’s shield by 1.
  • MutaTank is buffed.
  • Changed Craftee’s Hull Spray goody.
[h3]Player Experience[/h3]
  • Improved sound effects.
  • Tip shown before a level starts is now visible for longer.
[h3]Bugfixes[/h3]
  • Fixed an issue that caused the game to get stuck on the loading screen when an Extermination mission takes place in Desert Planet.
  • Fixed some props not appearing correctly on Reinforcement mission.
  • Craftee Hull Spray no longer adds another +30 hull whenever the game is loaded from a save.
  • Abandoning when on the galaxy map works properly again.


Demo Patch v0.5.5

As we joined the #TurnBasedThursdayFest, we wanted to address one of the most common feedback we received during our demo period, which was how each mission felt very similar to each other: They eventually all boiled down to moving Clonees to certain places on the map. This changes now! We reworked all three missions to each have their unique identity, playstyle, and feeling. And we aim to add new missions to the game as we move forward.

We highly recommend to you to check them out!

Below are the combined notes from both versions v0.5.4 and v0.5.5. We've released them only a few days apart.

[h2]Patch Notes v0.5.5[/h2]

[h3]Mechanics & Balance[/h3]
  • Replaced Shield Generators mission with a new Reinforcements mission.
  • Reworked DUPE Collect mission completely.
  • Reworked Training Camp mission into Extermination.
  • Rebalanced and reworked many cards.
  • Added 15+ goodies to the demo. Changed CLONPO-Air goody.
  • Clonee Monument now has a range of 1.
[h3]Player Experience[/h3]
  • Mutation cards no longer glow if there isn’t a mutatable unit on the planet. Damage cards do not stop the end turn button from filling if there isn’t a valid visible enemy.
  • Swapped the position of abandon and return buttons on the pause menu.
  • During the ranged attack targeting, color of FFOs and unit health bars are now dimmed correctly.
  • When multiple units get in line to fight, dying units will now fall behind fighting units.
[h3]Bugfixes[/h3]
  • Playing Chili Pepper on MutaCube no longer breaks the game.
  • Moving the camera no longer causes the cards to hover/unhover incorrectly.
  • Pressing the confirm button multiple times on the goody swap interface no longer causes issues.
  • If the first Faultee encountered is Super Faultee at the Teleportal mission, it no longer triggers Cloneestructor dialogue, causing a weird visual bug.

Demo Patch v0.5.3

While there are many ongoing developments for the full version in the background, we've updated the demo as well to reflect the changes. In this rather significant update, we aimed to address an issue that many of you voiced concerns about: there was something wrong with FFOs! The most significant pain point seemed to be that FFOs were attacking for a large portion of your maximum hull, creating a feeling of having nothing to do but defend. When the cards didn't come your way, losing half of your hull in a single attack was undoubtedly frustrating.

To address this issue, we've reduced both the damage of attacks and the shield values of cards. We believe that this adjustment should alleviate the frustration of constantly feeling the need to defend while maintaining the challenge and not making the game overly easy.

Please let us know what you think about it!

[h2]Patch Notes v0.5.3[/h2]

[h3]Mechanics & Balance
[/h3]
  • Decreased the shield value of many cards.
  • Decreased the FFO damage. It also now starts ramping up much later.
  • One Construction Guide is now guaranteed to spawn adjacent to Clonizer.
  • Clonee upgrades now grant “Quickfeet - first movement doesn’t cost action”, instead of +1 health.
  • Alien spawn rate is decreased.
  • FFO attack hits after aliens move.
[h3]Bugfixes[/h3]
  • Fixed not being able to drag units (happened randomly, hotfixed last patch).
  • If you have both Broken Clock & Construction Helmet and Clonee spawns on the Clonizer’s tile, it no longer gains extra HP.
  • UI elements no longer are clickable when the loading screen is moving, potentially leading to unintended situations.
  • Fixed an issue where the game could freeze if enemy units try to move into tiles that are full.
  • Plasmarifle Program’s continuation event no longer can be encountered normally.
  • If an FFO fails to spawn because its tile is full, it no longer stays at the tile forever.