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Clonizer News

Clonizer is now Steam Deck Verified!

[p]Fellow CLONPO shareholders and loyal Clonees,[/p][p]We’re thrilled to announce that Clonizer is now officially Steam Deck Verified! You heard that right—your favorite clone-spawning, corporate-exploiting, galaxy-conquering strategy game now runs perfectly on Steam Deck.[/p][h3]What does this mean?[/h3]
  • [p]Seamless controls out of the box[/p]
  • [p]Bigger cards and font for easy reading[/p]
  • [p]Cloneestructor no longer mentions "clicking" anything[/p]
  • [p]Certified fun while you're on the toilet (don’t pretend you won’t)[/p]
[p]Whether you're deploying Clonees on the bus, at your grandma’s house, or from your secret underground cloning facility, Clonizer is now optimized for on-the-go galactic domination.[/p][p]So grab your Deck, prep your DUPE, and start the profit margins rolling. And if you're new here—welcome aboard![/p][p]Clone responsibly,

[/p]

Clonizer 1.1.0 Update – New Mission, Planet & More!

[h3]CLONPO returns with the deployment of Patch v1.1.0![/h3]

Greetings, Clonees!

We’ve been listening to your feedback from the far reaches of the galaxy, and it's time to deploy a fresh wave of content and improvements! Our first big update, 1.1.0 brings a new mission, a brand new planet, deeper challenge scaling, quality-of-life settings, and a whole bunch of bug fixes. Whether you're commanding Clonees on a tiny screen or strategizing in full zoom-out glory, there's something in here for you.

[h2]Patch Notes[/h2]
[h3]Mechanics & Balance[/h3]
  • New mission: Diplomacy! – Unlocks after completing 24 missions.
  • New planet: Rumbelia! – Unlocks after completing 24 missions.
  • C.E.P. levels are now more challenging!
    • FFO damage & enemy spawn rates now scale up to 30% (was 20%) across 20 levels.
    • Galaxius Strictus (middle galaxy choice) now also reaches 30% FFO damage and enemy spawn rate scaling across 20 levels.
    • Special aliens from C.E.P. level 4 have been temporarily disabled. They’ll return in future updates with stronger and more unique designs! For now, expect slightly tougher versions of regular aliens in their place.
[h3]Player Experience[/h3]
  • New options under Gameplay Settings:
    • Fast mode!
    • Disable edge-scrolling (camera movement when the mouse reaches screen edges).
    • Increased maximum zoom-out.
  • Small tutorial adjustments for Steam Deck.
  • Several tooltip enhancements for improved clarity.
[h3]Bugfixes[/h3]
  • Fixed an issue where playing multiple DUPE-Bursts on a Dupee in quick succession could freeze the game.
  • You can now specialize your Clonees even when playing on a 20-deck limited galaxy with 20 cards.
  • Picking up Lonlee’s “Fire Cannons!” card with a full hand (10 cards) no longer crashes the game.
  • Going back on certain event options no longer renders buttons unclickable or causes the loading screen to get stuck.
  • The Alien Genes goody now works correctly on non-alien enemies (including Faultees and Cosmocows).


Thanks for playing Clonizer and for being part of this weird galaxy we’re building together. More exciting content is already brewing—stay tuned, and don’t forget to report any anomalies to HQ!

Clonizer Beta Branch Now Available!

Hey everyone!

We’re excited to announce that a Beta Branch for Clonizer is now live! This branch lets adventurous players like you test upcoming features, content, and balance changes before they hit the main game.

[h2]What's in the Beta?
[/h2]
  • New content (currently a whole new planet and a mission!)
  • Player experience improvements (fast mode, additional options)
  • Bug fixes that might cause new bugs
  • Balance changes we’re still fine-tuning
  • Occasional dev-induced chaos

This is a perfect chance to help shape the future of Clonizer by giving feedback, reporting issues, and generally being involved in it all.

[h2]How to Opt Into the Beta:
[/h2]
  1. Right-click on Clonizer in your Steam Library.
  2. Select Properties.
  3. Go to the Betas tab.
  4. Choose beta - Clonizer Beta testing branch from the dropdown.

(You can always switch back to the default branch at any time!)

[h2]A Few Warnings:
[/h2]
  • Saves made in the beta may not be compatible with the main branch.
  • You will encounter bugs. Some of them might even be sentient.
  • Feedback is golden—let us know what breaks and what shines!


Thanks for being part of this journey with us. Happy cloning!

Upcoming Update Preview: Diplomacy, Dance, and Difficulty

Hello fellow Clonees!
We want to give you a sneak peek at what we’ve been working on, and hear your thoughts! Most of these updates are planned for release during the first week of June, but adventurous players can expect to see them early on the public beta branch (bugginess included, free of charge!).

New Planet: Rumbelia

Rumbelia is home to the chunky and charming Tumblegrubs—beefy creatures who burrow through stone, leaving behind holes that whistle tunes when the wind blows through. These tunes drive Tumblegrubs into a dance frenzy.
  • Tumblegrubs take double damage while dancing.
  • Floating Plate tiles cause nearby Tumblegrubs to dance when pressed on.
We loved how interactive planetary tiles could be, and with Rumbelia, we really leaned into that idea. The coordination between tile interaction and combat adds a fun layer of strategy we’re excited for you to try.

New Mission: Diplomacy!

CLONPO, in its infinite PR wisdom, has launched it's next peacekeeping campaign to take over the universe. Leading the charge? Our very literal diplomatic shuttle, PeacekeePR.
  • The mission goal: Play the PeacekeePR card a set number of times.
  • A new PeacekeePR card is generated every turn, but can only be played when it’s exactly in the center of your hand. Got to aim that capsule just right.
  • DiploBots on the planet can generate new PeacekeePR cards or push cards in your hand left or right.

This mission focuses on card manipulation as a core mechanic. Clonees still contribute by activating bots (because no mission is complete without some exploration), but success will depend on smart card sequencing and planning. It’s meant to feel like a completely different gameplay experience.

Do we end up building diplomatic bridges with the aliens? We’ve got no shortage of Clonees lining up to pilot the PeacekeePR, that's for sure.

Player Experience Improvements
We’re introducing several new quality-of-life settings based on your feedback:
  • Fast Mode
  • Increased Max Zoom
  • Option to disable camera movement when the mouse hits screen edges

...and more tweaks to help you play your way!

Balance Changes
We’ve heard some of you say the game feels a bit too easy—and we agree. Our anonymous data shows a win rate above 50% at C.E.P. Level 1 and beyond, so we’re making adjustments.

That said, we don’t want to raise the base difficulty, as many players still struggle early on. So, we’re increasing the challenge scaling from C.E.P. levels.

We will initially do some boring number changes to get the tuning right.
But the next step could be cooler, more dynamic changes—maybe involving new aliens? 👀

We’d love to hear what you think about these. Your feedback helps us shape the future of Clonizer—and CLONPO appreciates your unpaid labor immensely!



BONUS: As a token of appreciation for scrolling this far, here's a rare footage of a Tumblegrub having too much fun after getting rigged.

Clonizer 1.0.4 Update

[h3]CLONPO returns with the deployment of Patch v1.0.4![/h3]

Hello, fellow Clonees!
This update brings a healthy batch of balance adjustments, bug fixes, new bug introducements, and player experience improvements, all guided by your feedback and the anonymous gameplay data we've received.

Here are some of the key insights that shaped this patch:

First-run win rate is 10%.
Ideally, we’d want this to be 0% (failure builds character!), but we know this is a turn-based game, and some players are going to be just very skilled. Overall, we’re satisfied with this number.

Win rate on the old “Normal” difficulty is 23%.
Not bad! But some players, especially those newer to roguelikes, expected a smoother ride. After all, it did say "Normal."
We believe that the problem wasn’t the difficulty itself, but how it was presented. So we moved the old normal to be the new hard, and added a new normal difficulty in-between.

C.E.P. level 1+ win rates were over 50%.
Very surprising! Once players got the hang of things, they seem to be beating it with ease. We’ll be tightening this up in future updates.
Meanwhile, shoutout to the first player to conquer C.E.P. level 20 with R&D, after just 28 runs!
But Logistics Level 20? Still untouched…

Most losses happened on the final boss mission.
This is expected to an extent, but we wanted the earlier planets to add more pressure—and also offer meaningful repair opportunities—to make that final showdown feel earned.

[h2]Patch Notes v1.0.4[/h2]
[h3]Mechanics & Balance[/h3]
  • New Difficulty Level:

      We’ve added a third difficulty setting! (for C.E.P. 0)
      The old "Normal" becomes Hard.
      A new Normal has been added between Easy and Hard.
  • Increased Early Pressure and Repair Opportunities:

      Increased alien spawn rate on levels 1–4.
      The Hull node is now called the Repair Station, and is operated by our enthusiastic mechanic Craftee. It still grants +5 max hull, but now also offers 25% hull repair in exchange for -10 max hull. This node now appears slightly more frequently.
      Repair bonus after the 4th planet reduced: 50% → 30%.
  • Less Repetition:

      Reduced the chances of encountering identical planets or missions back-to-back. When we release new planets or missions (which are already in the works!), they’ll be guaranteed not to appear consecutively.
  • Planet Balancing:

      Reduced alien spawn rate on Planet Sproutera (desert).
      Increased alien spawn rates on Planet Darkus and Shroomides.
  • Boss Balancing:

      Milkee: Health reduced 30 → 25; milk thresholds now 15/5 (was 20/10).
      Lonlee’s Clock Bomb: Teleportal mission damage: 5 → 4. Boss mission damage: 5 → 7
      Increased spawn rate of Faultilizers on Stinkee’s teleportal mission.
  • Mission Balancing:

      Dupe Collect mission requirements slightly increased on some levels.
      Extermination mission wave size slightly increased.
      Reinforcement mission: Slightly fewer Faultees on some levels.
      Mining mission: First level requirement slightly increased.
  • Starting deck unlocks are now harder to earn.
  • Regenerative Alloy (goody) now triggers on Rich Asteroids (instead of Repair Station). Hull repair effect: 4 → 5.
[h3]Player Experience[/h3]
  • FFO Alarm Added: You’ll now see a visual warning when FFO damage is about to spike. (No mechanical changes—just clarity.)
  • Dupe Collect mission's pressurized tiles on the alarmed version now stand out more clearly.
[h3]Community Items[/h3]
  • Steam Community Items are now available! Check out our new profile backgrounds and emoticons, play to collect your favorite alien trading cards and wear our brand new CLONPO badges!
[h3]Bugfixes[/h3]
  • Fixed camera getting stuck at the start of a level randomly.
  • Fixed game getting stuck during timed turns if the timer runs out while targeting a card.
  • Fixed Steam Cloud saves not working on Mac.
  • Fixed game getting stuck when a card gets consumed while inspecting it in a pile.
  • Added a potential fix for the loading screen freeze after events.
  • Added a potential fix for rare random crashes.
  • Fixed Wormhole event's skip choice preventing card rewards from appearing in future levels.
  • Fixed several localization issues.
  • Fixed "Best Turn" achievement stat not registering properly.
  • Squashed a handful of minor visual bugs.


And lastly, here are some of the biggest things we have in works for you!

[h2]Future Changes[/h2]
  • New mission!
  • New planet!
  • Higher C.E.P. balance (we suspect it might be too easy for experienced players)
  • Additional settings:
    - Fast animations option
    - Increased zoom
    - Toggle to turn off panning with mouse
  • Controller support
  • And much more!


Please let us know what you think of the changes and what would you like to see more in the comments below!