Devlog 27
# ------ Announcements
[p][/p][h2]## Sprint[/h2][p]
5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter).
All chapters are at the same pass, Next sprint is a new cycle!
[c]Play-tests are always welcome open. If you want to help me with your feedback, please contact me :)[/c]
**Explanation and showcase**
[/p][previewyoutube][/previewyoutube][p]
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# ------ Game
[h2]## General[/h2]NEW
* Added app icon to windows.
* Added basic haptics (force feedback) to interactions. Can be toggled in the settings.
Improve:
* This build contains LOTS of refactor and improvements.
* * More soft object pointer usage.
* * Refactor and cleaned the book class.
* General cleanups, optimizations, small fixes, and documentation everywhere.
* * Optimized Nanite's "Pixel programmable distance".
* * Enabled GarbageCollector's actor and asset clusters.
* * PSO cache and precache.
* * More stringent cooking to reduce package size.
* Updated to Sentry 1.1.1.
* Fixed issue with shaders not compiling for low quality scalability settings.
Known issues:
* Outline effect looks odd with TAA at a shallow angle.
* Shelf has issues on proton with non-nanite mesh.
* The plate at end shows up and the fade starts later.
* Missng hint for poem on chap 02.[/p][h2]## Settings[/h2][p]
NEW:
* Added configuration for "color aberration" visuals, and a feature toggle.
* Added ability to set defaults on game settings.
Improve:
* Improved setting full screen mode, resolution, and resolution scaling.
* * Resolution scaling now shows the actual resolution %. Might not be accurate if the main resolution changed, and it has not been applied yet.
* Added (performance) trace start/stop for debug builds.
[/p][h2]## Art[/h2][p]NEW:
* Working on the new hall01, and toy.
* Adjusted the character energy particles.
* Added light importance volumes.
* Added reflection captures.
* Added and optimized cloud material.
* Added meshes for: cup. Not yet in build: cabinet-02.
* Improved UI style for: "big button", checkbox.
Improve:
* Optimized ambient occlusion. And enabled them for baked lights.
* Optimized lamp cover.
* Optimized shadows.
* Optimized drawing using Packed Level Actors.
[/p][h2]## Chapters[/h2][p]All:
* Added/Improved hints. With more complex conditions :).
* Added interactions: clothes hanger, more light switches.
* Configurable range for Card-00, and foxified it.
CH00:
CH01:
CH02:
CH03:
CH04:
* Added LogicCard 04. Not enabled yet.
* Added word puzzle, changed flow.
* Added world text.
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# ------- Subsystems and plugins
[h2]## All[/h2][p]> Public repos for the plugins are updated on a later date, according to (my) availability.[/p][h2]## Flashbacks[/h2][p]New:
* Experimental Anim FB Fps. Adjusts the fps of the animations based on the flashback. Has a feature toggle in settings.
* Added cloud effect.
* Added sound filter (echo/panning) on flashback.
[/p][h2]## Dialogs[/h2][p]https://codeberg.org/jerobarraco/Diags
LifeDev:
* Fixed some dialogs. Added some more.
* Improved dialog prompt animation.
Plugin:
[/p][h2]## Interactions (and animations)[/h2][p]https://codeberg.org/jerobarraco/Interact
LifeDev:
* Removed `RewardFlag`. It's superseded by auto-flag.
* Foxified cards.
Puzzle:
Plugin:
* Improved `SetHiddenInGame` and `SetActive`. Removed call to `SetAutoActivate`.
[/p][h2]## Inventory / Flags / Teach[/h2][p]https://codeberg.org/jerobarraco/Inventory
LifeDev:
* Refactored inventory to show feedback when an item is consumed or acquired. Took some work.
Teach (NUX):
* Improve NUX animations and looks.
Plugin:
* Added cool down factor. Can be changed dynamically. And foxified it.
[/p][h2]## JSignificance[/h2][p]https://codeberg.org/jerobarraco/JSig
[/p][h2]## JUtils[/h2][p]https://codeberg.org/jerobarraco/JUtils
New:
Improves:
* Moved UI stuff to `JUtilsUI`.
* Optimized `QuickMesh`. Disabled "Affects navigation".
[/p][h2]## Sounds[/h2][p]https://codeberg.org/jerobarraco/Sounds
LifeDev:
* Adjusted audio volumes.
* Adjusted music order.
* SFX for: Hanger, Heater.
Plugin:
[/p][h2]## Story[/h2][p]https://codeberg.org/jerobarraco/Story
LifeDev:
* Adjusted some cameras.
Plugin:
* Block loading on a background thread.
* Improve step teleport.
* Reworked inter show/hide.
[/p][h2]# ------ Links[/h2][p]
Play on Steam [dynamiclink][/dynamiclink]
Forums https://forums.unrealengine.com/t/solodev-lifedev-my-game-about-overcoming-cptsd/1172122
Twitter: [dynamiclink][/dynamiclink]
Mastodon: https://mastodon.gamedev.place/@jerobarraco
Support on patreon ("one time" also available) https://www.patreon.com/c/jerobarraco
Support on liberapay https://liberapay.com/nande
Support on Ko-fi https://ko-fi.com/jerobarraco
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