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Devlog 12

*New build is available!*
*New chapter available!*



> Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter.


[h2]Sprint log:[/h2]

Explanation and demo
[previewyoutube][/previewyoutube]

[h2]General[/h2]
* update to 5.3 !!
* * performance optimization around shadows and global illumination
* new: implemented dynamic loading using data layers
* * bug fixes and improvements all around
* * performance pass
* * improved input handling
* improved settings menu and quality settings.
* * new: added new quality categories.
* * new: added basic input hints
* * added a couple of shaders
* new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)

[h2]Flashbacks[/h2]
* improvements.
* new: Max/Min. handle of changes
* hooked to the noises

[h2]Dialogs[/h2]
* improved random dialogs, and dialog system
* new: dialog history !!
* improved ui and animation

[h2]Story[/h2]
* upgraded chapter flow
* improvement to transitions, camera handling, fades
* new: dynamic loading using data layers

[h2]Inventory[/h2]
* improved item look at
* new: added a flag sub system to track flags (things that happened)
* new feature: item can have its own logic

[h2]Chapter 0 [/h2]
* less stub than before
* * playable
* expanded story, dialogs, items

[h2]Sound[/h2]
* new: new musics!
* new: new interactions, and noises