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Little Rocket Lab News

Version 1.0.11

- Stutter for camera motion has been removed and now matches monitor refresh rate.
- Npcs with indoor factories now spawn in entranceway to prevent getting stuck indoors upon spawning.
- Added label to HUD for how many untracked quests there are.
- Reduced job reward for making Utility Lights.
- Adding Utility Light to Cliff's shop.
- Flat White buff now doubles damage done to slimes.
- Elise actually gets to her desk on time.
- Watts no longer stands at his desk on rainy days.
- Fixed fade from black transition when loading save files on high refresh rate displays.
- Fixed bug where removing black coffee buff would reset time to midnight.
- Fixed bug where npcs couldn't move through Loaders.
- Fixed bug where item description would show up in inventory after an item has been moved.
- Fixed bug where lockup can occur after getting knocked out by slimes and talking to Leo immediately afterwards.
- Fixed formatting of item counts on individual pages of end of day report.
- Minor localization fixes.

Update 1.0.10 is live!

[p]Hi everyone![/p][p][/p][p]We hope you've all been having a blast with Little Rocket Lab! (pun intended)[/p][p][/p][p]We're working on a bunch of stuff for Little Rocket Lab here, all thanks to your feedback, and we've already got some more quality of life improvements & bug fixes to drop your way! We have LOTS of upcoming plans, and we'll be sending a roadmap your way very soon with more info on what you can expect coming for Little Rocket Lab. We've got a ton of ideas in the works which we think you're all going to love![/p][p][/p][p][/p][p]So, following on from that, we've dropped Update 1.0.10, a small update with a round of quality of life changes & bug fixes! Here's what you can expect from this one:[/p]
  • [p]Version bumped to 1.0.10 to match with console version[/p]
  • [p]Time and factory production now pauses in while dialog and reading mail[/p]
  • [p]Underpasses and underground pipes can now cross perpendicular to other underpasses and underground pipes[/p]
  • [p]Can now enter rooms requiring indoor factories at any time[/p]
  • [p]Notification that "It's getting late" now shows up at midnight if you've had coffee[/p]
  • [p]Added "fossil" item type to the mines[/p]
  • [p]Added "bug" item type to outdoor areas[/p]
  • [p]Coffee no longer stays warm inside Loaders and Unloaders[/p]
  • [p]Improved random job generation requirements[/p]
  • [p]Loader and Unloader no longer have a one cycle delay before accepting another item[/p]
  • [p]Loader and Unloader now requires a belt to be placed in front of them to dispense an item[/p]
  • [p]Recycler throughput bar now shows correct progress[/p]
  • [p]Fixed a bug where you can select blueprints from the research UI after all research is completed[/p]
  • [p]Fixed a bug where water tower can be removed by painting the ground under it with caution paint[/p]
  • [p]Fixed a bug where it can snow on the first day of spring in the endgame[/p]
  • [p]Fixed a bug where selected slot in inventory wasn't updated after using click and drag[/p]
  • [p]Fixed incorrect journal image for steel cable[/p]
  • [p]Fixed a bug allowing player to dismount Toasty over the fence behind the silo[/p]
  • [p]Fixed an error that can occur when trying to rotate underground pipes and cranes past the bounds of the current room[/p]
  • [p]Fixed a bug where end of day report can show a progress change of over 100%[/p]
  • [p]Fixed a bug where jumping on Toasty right before passing out resulted in sporadic behavior the next day[/p]
  • [p]Fixed a bug where underpasses couldn't be built under William's house[/p]
  • [p]Minor localization fixes[/p][p][/p]
[p]We can't wait to bring you more of what Little Rocket Lab has in store! Be sure to keep sending over your bug reports & feedback to us in the meantime - we'll see you soon![/p]

Version 1.0.4

- Fixed bug where oversized items can get locked at the wrong position after their quest is complete.
- Fixed bug where npcs can't pathfind when in the silo entranceway.
- Fixed bug that can result in soft lock when receiving rocket thrusters in chapter 5.
- Fixed clipping issue with decor in Florist.
- Fixed bug with pond completing incorrect quest.
- Fixed npc pathfinding when navigating up to the mountain peak.
- Small stones on the mountain no longer respawn.
- Can now inspect pipes to check current PSI.
- Increased affection change for loved gifts.

Version 1.0.3

- Fixed bug that can cause lockups when building in Dottie's house.
- Fixed bug where factory name doesn't show up when set to German.
- Fixed bug where belts can get hidden behind Toasty in chapter 4.
- Fixed bug where Toasty's destruction sound continues when entering a zone that triggers a cutscene.
- Fixed bug where player would stay riding Toasty after getting hit by the train.
- Fixed various dialog and cutscenes.
- Fixed collider beside Ilonka's house to not catch the player.
- Fixed collider for Power Pole Level 2.
- Shortened seasons after finishing the game to 14 days.
- Requirement for photo 7 has been decreased.

THANK YOU for an AMAZING launch!

Hello everyone!

We have had an INCREDIBLE launch here with Little Rocket Lab, and we are truly blown away at the response so far! In the last 24 hours alone, we've hit over 100 REVIEWS and we cannot thank you enough for all the positive messages, we are super pleased you are enjoying the game so much!



If you haven't already, please do consider leaving us a review and letting us know what you think, it helps our small team so much & we would love to know how much you're enjoying Little Rocket Lab!

So, with that being said, thanks to your feedback and reports, we've just dropped our first update for both the main game & demo with some lovely FIXES:
  • Fixed infrequent crash affecting systems with V-Sync forced off
  • VSync has been turned off by default
  • Achievements earned while playing the demo are now automatically unlocked when continuing with the full game
  • Fixed minor localization issue with Pete's dialog


We hear your thoughts on improvements, and we've already started having a look at:
  • Allowing players to save & quit without having to go to bed
  • Pausing time when talking to NPC's
  • Further support for more resolutions
  • Other quality of life improvements mentioned across our channels

We want to thank you all again so much for the reception you've given Little Rocket Lab - we're so happy to see that Little Rocket Lab has been able to give you endless hours of enjoyment!

Be sure to join the Discord to let us know your thoughts and interact with our lovely community! We'll see you very soon!

https://store.steampowered.com/app/2451100/Little_Rocket_Lab/?beta=1