Ever wanted to see how a level is made? Check this!
[previewyoutube][/previewyoutube]
While we're working hard to bring you Monster Mop Up, we wanted to give you some behind the scenes photos and videos at how the levels are created!
The same ones you will be playing on the final game, or the one you already finished on the demo!

At the beginning only the white void exists!
After researching a level comes the Previz stage, a blueprint of a level the level designer walks to get a feel of the level and add, remove or resize rooms!
Then come the walls!
At the Blockout stage, we get a better feel for the environment and a rough look at the bulky furniture and items.
Walls 2: Revenge of the walls
The real walls are placed and more items are swapped or put into better place to serve the flow of the level.
Let there be Light!
Illuminating the level is tricky, so it can serve the mood and atmosphere and also help highlight some of the objects.
Even more details!
Smaller items, that you can play around and give some environmental narrative are added. We might have went overboard with how many items some levels contain!
RAGAMUFFIN TIME
The Ragamuffins are added, along with any mess they created and changes are made depending on their path of (cute) destruction to the whole level!

Thank you for being here! Have a good one!
While we're working hard to bring you Monster Mop Up, we wanted to give you some behind the scenes photos and videos at how the levels are created!
The same ones you will be playing on the final game, or the one you already finished on the demo!

At the beginning only the white void exists!

After researching a level comes the Previz stage, a blueprint of a level the level designer walks to get a feel of the level and add, remove or resize rooms!
Then come the walls!

At the Blockout stage, we get a better feel for the environment and a rough look at the bulky furniture and items.
Walls 2: Revenge of the walls

The real walls are placed and more items are swapped or put into better place to serve the flow of the level.
Let there be Light!

Illuminating the level is tricky, so it can serve the mood and atmosphere and also help highlight some of the objects.
Even more details!

Smaller items, that you can play around and give some environmental narrative are added. We might have went overboard with how many items some levels contain!
RAGAMUFFIN TIME

The Ragamuffins are added, along with any mess they created and changes are made depending on their path of (cute) destruction to the whole level!

Thank you for being here! Have a good one!