1. Bulletstorm VR
  2. News
  3. Update 2

Update 2

https://store.steampowered.com/app/2451320/Bulletstorm_VR/

Key Fixes
  • Fixed several more crashes covering a wide range of scenarios.
  • Video options now include graphics presets and options for Texture quality, Shadow Quality, Volumetric Fog, and Anti-Aliasing.
  • Achievement/Trophy “Red Barrels” is now possible to achieve.
  • Fixed blockers on the Last train from the explosion town (1-2) level, where the player stays on the wrong side of the hangar door and kills all enemies with the Boneduster weapon, can halt progression.
  • Fixed a progression blocker on I don’t hold you accountable (5-2) level.
  • Fixed the cutscene at the end of Act 3, where it sometimes didn’t appear.
  • Fixed a blocker in the prologue where leashing the second obstacle before the encounter will halt progression.
  • Higher-quality particles are now available throughout the game


Optimization & Quality of Life Improvements
  • Made several optimizations on Vultures to improve performance.
  • Fixed the chaingun barrel looking warped while firing.
  • Ishi’s body no longer floats on the Med Lab operating table.
  • Fixed a bug where the game accepts inputs in the in-game pause menu while the headset isn’t being worn.


AI
  • Fixed a blocker on the On the Road to hell (0-4) level, where getting in Whit “Doc” Oliver’s face when he’s meant to be “typing” will break his animation and halt progress.
  • Added new idle animations for companions while out of combat.
  • Fixed the Heavy Echo’s model, where the torso had the model swapped for one from an Echo Guard.


Sound/Music
  • Added missing sound effects to Newsbots, Explosive barrels, and Elevator doors.
  • Made improvements to sound volumes.
  • Fixed several overlapping dialogues.


Known issues
  • Possibility to require Reset View on launch with some hardware
  • Options incorrectly being applied from one menu when applying changes are entered on a different menu.
  • Achievement Pest Control can’t currently be achieved.
  • Some SFX and all cutscene audio can still be heard throughout the game, even when the master volume is zero.
  • The laser pointer disappears in the pause menu when taking off the headset.
  • Trigger fingers are not animating correctly.
  • The volume on Cinematics is mismatched against gameplay.


https://store.steampowered.com/app/2451320/Bulletstorm_VR/