It is the final GGPOtest branch candidate! [16539]
Down to the end of the netcode fixes!
And fixes for things I broke during this process. :^)
And fixes for things I broke during this process. :^)
This is the final build candidate, folks.
[h2]Provided it runs with no new problems, this will become the Real Game this weekend on Steam![/h2]- Training mode Max Combo Damage and Last Combo Drama numbers are no longer wrongly reset when you load a savestate. Whoops. Thank you to the person that pointed that out!
- By long-ago request, added the Launch Option
-disablerainbowdouble
which disables the hue shifting on Double #19 for everyone who is really boring out there. - Re-added a very important -ggposhowinfo line of logging that I accidentally deleted in the last build. :^P
- Added one more framerate fix from an unlikely source! In the event that a frame takes a really really long time to finish, the game won't skip frames trying to "catch up" to where it should be, it'll just pretend everything is fine. This improves performance by not having a bunch of skipped frames after a big slowdown event like an OS hiccup.