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  3. Happy Day! Here's Delicious, Hand-Drawn, Heliotropic Decadence!

Happy Day! Here's Delicious, Hand-Drawn, Heliotropic Decadence!

We've finally finished a project that our UI guru Ashuraou began a long loooooooong time ago:
[h2]Skullgirls' UI, HUD, character select screen, and menus have all been remastered in full HD using 1080p art and fonts![/h2]
Here's a comparison image: (obviously the thumbnail is not in HD :^)

Please enjoy this free, super-crisp graphical update - it was definitely a labor of love!
We hope it fits in your GPU memory. :^)

[h2]And more fixes![/h2]
  • The Windows version correctly switches audio output devices - and doesn't outright crash - if your sound output device changes! HECK yeah!! Thanks Mr. PECK yeah!!
  • Fixed Double's Lv5 having the highest input priority during special->super cancels ONLY, where it should have been the lowest. Thanks Mao!
  • In Training Mode settings, added all the health values 1%-100%, moved "Normal" from before "1 pixel" to after "100%", and changed the Drama setting from 10%-100% to an actual value (0-240) by 5s.
  • Autoscrolling on all options speeds up if you keep holding the direction for a while. All those new numbers made this a real thing that needed adjusting. :^P
  • Fixed the position of Robo's small character select sprite, thanks SkullgirlsRussia!
  • Fixed a very minor old bug where characters went into post-block animation after recovering from blockstun, instead of the block-idle loop. It looked a bit worse, now it looks a bit better. :^P
  • And, for everyone who expressed opinions about the SonicFox NPC, good news! We fixed his* feet, the shadow is correct now. :^)


Title screen build ID 16849.

* The NPC is a "he", I asked.