Yet another round of fixes~!
[h2]Compatibility[/h2]
[h2]Bugs[/h2]
[h2]Graphics[/h2]
Title screen build ID 17098.
- Fixed a bug that occasionally led to different hit-check order between sprites on Mac and Windows/Linux, causing extremely rare desyncs between them. The order is now guaranteed to be the same on all platforms. Thanks, and sorry, both to Lawnba!
- Hopefully fixed a code-signing issue affecting Skullgirls on macOS Yosemite.
[h2]Bugs[/h2]
- Fixed a bug that prevented Beowulf and Fukua from doing air specials using assist inputs right after jumping. (Note that Squigly has a height limit on Fallen Woman, which is why this doesn't work with her. She was not affected by this bug.)
- Fixed a bug that would cause Big Band's Cymbal Clash to hit overhead instead of mid if done as a frame-perfect reset after Sound Stun was already used.
- Reordered which Robo-Fortune intro is chosen by which behind-the-scenes random number to match other characters' script order. Nobody will notice, but I did. :^P
- Fixed a localization error in the Art Gallery in French.
[h2]Graphics[/h2]
- Fixed one more shader interpolation bug that made teeny holes in sprites at resolutions higher than 720p.
- Fixed an old shader bug that made occasional incorrect horizontal lines in shadows at resolutions higher than 720p.
- Fixed VERY minor cleanup errors in Eliza's standing idle and walk back, and Cerebella's tag out.
- Fixed shadows on macOS that we broke with this shadow fix. Sorry! :^)
Title screen build ID 17098.