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  3. Beta Mode Update [2021-09-01]

Beta Mode Update [2021-09-01]

Hello, Liam here.

This update is focused on fixing bugs and issues. Changes are below...

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[h3]UMBRELLA[/h3]
  • While the tongue from Special Move A is rolling out, it will destroy projectiles it collides with.
  • Temporarily disabled Umbrella's additional taunt effect that would adjust her Special Move A functionality. This will likely return later.
  • Taunt now builds Hunger over time instead of all at once, and it builds less Hunger overall.
  • Fixed a bug where JLK could cancel into Air Throw at any time.
  • JLK adjusts upwards and downwards momentum further along in the animation compared to before.
  • Fixed a bug where hitting Umbrella as she caught the opponent with Special Move A's tongue would not release the victim.
  • Fixed a bug where heavy air normals were building incorrect Drama (Undizzy) values.
  • Fixed a bug where her Burst was not correctly tagged as a Counter Hit state.
  • Fixed a bug where some of Umbrella's effects would not be adjusted by vibration during heavy hitstop.
  • Umbrella's dash jump speed has been increased by 10%.
  • All chewing and chomping (Throw, Air Throw, Special Move A and B) can now kill the opponent and will play their death scream, instead of waiting for them to be spit out.
  • Air Throw will no longer trap dead characters in the Bubble.
  • Fixed a bug where cHK would spin characters around during blockstun.
  • Umbrella starts with 4 hunger pips, down from 5 and a half.
  • JMP hitbox extended slightly downwards, to reliably hit all characters crouching if she is in the Ravenous state, as originally intended.
  • Adjusted Hungern's eating intro animation.
  • JLP now hits Big Band while he's crouching even if she is rising, but it is still mid while rising against all other characters. Sorry Ben... she learned this one from her sister.

[h3]BIG BAND[/h3]
  • Fixed a bug where H Brass Knuckles hit sound effect was not playing.

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(Build version 3.3.2)