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  3. Beta Mode Update [2021-05-06]

Beta Mode Update [2021-05-06]

Hello, Liam here.

This is a small update that introduces the Season 1 Palette Pack, exclusive to the Season 1 Pass. You can read more about in our recent announcement.

This update also sneaks in a few extra changes for gameplay tuning, but the rest of the changes will be arriving later.

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[h3]ALL CHARACTERS[/h3]
  • Anyone who owns the Season 1 Pass on Steam now has access to one more palette color for each character. If you don't own the Season 1 Pass, it's on sale right now!

https://store.steampowered.com/app/1557981/
[h3]ANNIE[/h3]
  • Crescent Cut (M) and (H) have 5 extra frames of hitstun against airborne opponents.
  • Crescent Cut (H) knocks the opponent back slightly less far compared to before.
  • Fixed a bug where Annie's jMP would sometimes prevent the opponent from pushblocking it.
  • Photo Bop (QCB+PP during Star Power) now scales as a level 5, instead of a level 3, greatly increasing its damage at high scaling.

[h3]VFX[/h3]
  • Based on community feedback, the new shield block indicator has been adjusted to be more visible. Its size, animation timing, color, and lighting have been tweaked.

[h3]MS. FORTUNE[/h3]
  • If Ms. Fortune double jumps within the first two frames of her leaving the ground, her air normals will hit mid for the remainder of the jump.
    (... This removes her "IDJC" jLK mix up, but keeps "IDJC" usage in combos (where it is considerably easier to execute) the same as before.)

[h3]VALENTINE[/h3]
  • Vial Hazard type C (Orange Vial) no longer drains at half speed when Valentine is being hit.
    (... It will now always vanish in the usual 8 second duration instead of sometimes lasting up to 16 seconds if Valentine is hit. Managing to hit Valentine with input delay isn't met with this punishment anymore. Both players should be able to more accurately estimate when the effects will wear off while hitting her.)


(Build version 3.1.19)