1. Skullgirls 2nd Encore
  2. News
  3. Beta Mode Update [4/16/2024]

Beta Mode Update [4/16/2024]

Hello,

Today's update features a new debug feature for those using debug replays, and continued balance changes for characters. In case you missed it, our last update featured a large rework for Umbrella. You can read the update notes for that update here:
https://store.steampowered.com/news/app/245170/view/7817760904371395868

EDIT: A small update was released to resolve an issue with Umbrella's Overstuffed Tongue Twister. The version number is now 3.7.3.

[hr][/hr]
[h3]DEBUG REPLAYS[/h3]
  • Everything below assumes you are using the debug launch option command: -enablereplays
  • Added a new debug feature, "Replay Takeover", which can be used to temporarily take over controls for a character when watching a replay. You can use this feature to test how to escape or win against certain situations that are difficult to recreate in training mode, use it to test if there was a better combo or conversion you could have done, and more!
  • Press SELECT to activate Replay Takeover and assume control of P1 for 10 seconds. You can take over P2 by holding RIGHT as you press Select.
  • After a brief pause, the replay will continue and your inputs will control the character you have selected.
  • Pressing SELECT will jump back to the point where you started Replay Takeover. This also occurs if the match ends while Replay Takeover is active.
  • Holding SELECT will end Replay Takeover and carry on as normal.
  • As a refresher, here are the controls available in replays:
    (... Apologies, at this time we don't have availability to update replays with proper UI.)
    • LP: Toggle Hitboxes
    • MP: Toggle Health & Attack Data Display (Currently bugged, will be fixed next update)
    • HP: Rewind time (Hold LEFT to rewind even further)
    • LK: Toggle Input Display
    • MK: Toggle Slow Motion (See also: -debugkeys launch option to advance frame by frame)
    • HK: Fast forward (Hold RIGHT to fast forward faster)
  • While we'll try and address any critical bugs found with this feature, our time spent supporting this feature will be limited. Please let us know if you find any issues in our official Discord, in the #2e-bugs channel.
[h3]UMBRELLA[/h3]
  • Reduced Ravenous Hunger Meter drain by 40%.
  • Overstuffed Hunger Meter drain now matches Ravenous' new value.
  • Ravenous and Overstuffed drain at half speed when the opponent is in hitstun.
  • Ravenous and Overstuffed drain at half speed when Umbrella is in hitstun or blockstun.
  • Hunger Meter no longer drains during a "Double Snap" or "Assist Kill" situation.
  • In Ravenous, df+MP (Overbite) jumps much further towards the opponent.
  • df+MP (Overbite) now carries momentum before the jump happens, if used while moving forwards.
  • cMP in Ravenous is now a low again.
    (... In Ravenous, cMP is a low again and df+MP has extended range. Between these options and a surprise Tongue Twister, she should be threatening from further away.)
  • Slurp n Slide (Back, Forward + MP) no longer activates if holding Down + Forward at the end, to avoid overlap with df+MP (Overbite).
  • Hungern Rush and Salt Grinder no longer increase the Hunger Meter when used as an assist.
    (... Tongue Twister still does, for now)
  • Tongue Twister is never a command grab when used as an assist, and can always be blocked.
  • Tweaked launch trajectory of Overstuffed Hungern Rush to leave the victim closer to Umbrella. As an assist, the second hit launches victims less high.
  • Fixed a bug where using punch normals would drain Umbrella's Hunger Meter faster, which was supposed to be removed last update.
  • If Umbrella is struck with an Outtake, all bubbles summoned from Under The Weather (QCB+KK) will pop immediately.
  • Fixed a bug where Overstuffed Tongue Twister didn't apply forced damage scaling when used as an assist.
  • Fixed a bug where Umbrella wasn't using the proper reversal window timings out of blockstun and hitstun.
[h3]ROBO-FORTUNE[/h3]
  • Tweaked the beginning frames of Robo-Fortune's normal jump animation so that she doesn't tuck into a ball the moment she leaves the ground. This is the same change Ms. Fortune received.
  • Reduced active frames on cMK by 6.
[h3]PEACOCK[/h3]
  • Removed extra recovery when placing Lonesome Lenny which was not working correctly most of the time last patch.
  • The red flash on Lonesome Lenny before he is about to explode now starts earlier.
[h3]ELIZA[/h3]
  • Sekhmet's JH (Signature Attack, AKA "Cartouche") now avoids the extra landing recovery from last update if it successfully hits the point character.
[h3]CEREBELLA[/h3]
  • Fixed a bug where jD+MP (Unbreakable Elbow) had more start up than intended from the last update.

[hr][/hr]
(Version number 3.7.3)