Today's a big day!
[h2]The GGPOtest updates are now in THE REAL GAME![/h2]
PS4/Switch players, please continue to wait patiently, it is not yet your time. Thank you. :^)
Please enjoy the followingseses:
This was gonna happen today anyway, it has nothing to do with Skullgirls' inclusion in Evo Online. Oh, right, Skullgirls is in Evo Online! Well I already wrote this whole dang thing so I'm not changing it now...
Title screen build ID 16606.
PS4/Switch players, please continue to wait patiently, it is not yet your time. Thank you. :^)
Please enjoy the followingseses:
- Much improved netplay!Play people from farther away, with better quality connections than mid-range players used to have. Green/yellow/red ping time thresholds and the Recommended Delay for Ping values have been adjusted to reflect the improvement.
- Fixed sounds playing/duplicating/not cutting off properly during rollbacks! THIS IS SO EXCITING!
- Lobbies and Quick Match now show continuously updated ping values, as well as displaying the jitter, or fluctuation in ping values over the last fifteen seconds. They also make an attempt to determine if your opponent is playing on wireless, but that is definitely less useful than just looking at the jitter. Really, just look at the jitter for a while. It's the only thing that matters. The 'wifi' part is for information only. There is no parking in the red zone.
- If you yourself are playing on easily-detected wireless, there will be a teeny little red dot in the upper-left corner during all online modes. If you don't like it, you can use the Launch Option
-disablewifidot
- Reduced the online character select timer to 50, stage select timer to 20, and end-of-match timer to 50, to speed things up a bit.
- Fixed an old exploit to grief online opponents by softlocking the character select screen. NYAAAAH! :^P
- With the window unfocused, by default the game now keeps playing. If you want it to stop like it used to (except during online play), you can use the Launch Option
-oldunfocusbehavior
- Fixed negative-damage bug in Training Mode information display.
- Added new feature: slightly crashier lobbies. :^P We'll get to it, I promise.
- Replays (saved via the Launch Option -enablereplays) will now automatically embed useful netplay-debugging data. If you have a problematic netplay match, you can just send me replays! You can also press Start and it'll get recorded to the replay file to help me fine problem spots. This way I can tell you "it's your internet, there's nothing I can do" with complete confidence. :^)
- You can use the Launch Option
-ggposhowinfo
to show onscreen GGPO debugging info during online play. If you see white text, it means "they haven't sent you the input you needed over 40 frames", which is now the most common problem. Blame the internet. :^) - The GGPOtest branch has been RETIRED. It ought to automatically set you back to the regular game.
This was gonna happen today anyway, it has nothing to do with Skullgirls' inclusion in Evo Online. Oh, right, Skullgirls is in Evo Online! Well I already wrote this whole dang thing so I'm not changing it now...
Title screen build ID 16606.
