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Skullgirls 2nd Encore News

Retail Update [6/12/2024]

Hello,

Today we have a small update addressing a few additional bugs on Steam. While there have been some small patches for Skullgirls on Steam which have already included some of these changes, the following is a complete list of every combat and gameplay change made since the last version released on other platforms for easy reference.

If there are no immediate issues with this build, we will be releasing it on all other platforms as soon as we are able. Of course, if you discover any issues, they can can be reported using the following channels:

Discord: https://discord.com/invite/skullgirls

Skullheart Forums: https://skullheart.com/

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[h2]Combat[/h2]
  • Fixed a bug where blocking a hit on the last frame of a Reaction Shot (Push Block) would cause undesired movement.
  • Fixed a bug where Beowulf could lose access to throwing his chair as an assist (such as when using Hurting Hurl) if he performed a Blockbuster Ensemble (DHC) before catching his chair from EX Take a Seat.
  • Fixed a bug where Beowulf and Cerebella could not perform super jumps using 360 or 270 motions when they had less than the Dramatic Tension (Meter) required to activate their 360 moves.
  • Fixed a bug where performing Beowulf's taunt as one character was defeated and as the next one arrived could cause his next EX Grapple Stance moves to deal less damage unexpectedly.
  • Black Dahlia's "Tea Slip" (QCB + K when doily is placed)
    • Now has extra recovery when teleporting far away. Extra recovery is between 0F to 11F depending on the distance. The extra recovery does not apply if the opponent is in hitstun.
    • After teleporting to a doily, Black Dahlia has a 4 second cooldown before she can throw another doily with "Tea Time" (QCB + K when doily is not placed)
    • Feathers from her cape will appear at the teleport location. The feathers will vanish when the cooldown period is over.
    • The maximum distance that Black Dahlia can teleport has been reduced to about one screen length instead, down from two screen lengths.

[h2]Misc[/h2]
  • Fixed a bug where Annie didn't have any sounds, including voice acting. (PS4 ONLY)
  • Fixed a bug where Double's 4th trial combo wasn't able to be completed.
  • Fixed various translation issues.

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(Version 3.7.14)

Retail Update [6/7/2024]

Hello,

A small update today to address reports related to spectating since the last patch.
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[h2]Steam Networking Update[/h2]
  • A small additional change to the last update to, hopefully, address issues being experienced when spectating fights.

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(Version 3.7.13)

Retail Update [6/5/2024]

Hello,

This update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes. Read on for more details:
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Steam Networking Update

There have been some elevated reports of connectivity issues with the Steam version of the game. This included, but wasn't limited to:
  • The game disconnecting in the middle of gameplay after playing with the opponent for some amount of time. Usually a handful of rounds.
  • The game disconnecting in between rounds or when loading into the very first round from the character select screen.
  • Other issues where connections can’t reliably be established between two players for whatever reason.

Hoping to address these issues and future-proof Skullgirls, we have upgraded the underlying Steam networking code to the latest version. This means Skullgirls now leans more on Steam to find and establish the best possible connection between players, either via direct connection or via Steam's datagram relays.

As part of this update, we've also updated the in-fight connection indicator. The "connection bars" have been replaced with a ping display.


This ping display operates using the same logic as the ping previews that exist in lobbies and quick matches. The color of the ping reading may change from green to yellow, or yellow to red, depending on ping and the jitter which is calculated in the background.

You can keep the in-game ping display on during the entire fight by using the Steam launch option
-showping

Also in this update, ping times are averaged over a shorter duration of time compared to before. Small adjustments and hiccups in your ongoing connection will make a bigger difference on the ping display, whereas before they may have not been reported.

We have high hopes that all these changes will improve the online experience of Skullgirls 2nd Encore, but any issues can be reported using the following channels:

Discord: https://discord.com/invite/skullgirls

Skullheart Forums: https://skullheart.com/
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[h2]BUG FIXES[/h2]

[h3]COMBAT[/h3]
  • Fixed an issue where getting hit on the last frame of Pushblock could result in strange fighter velocities.

[h3]MISC[/h3]
  • Fixed an issue where Double's 4th Trial was Incompletable
  • Fixed an issue with Umbrella's 1st Trial where the incorrect inputs were being shown
  • Fixed an issue with the Diamond Dynamo tutorial in Brazilian Portuguese

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(Version 3.7.12)

Retail/Beta Mode Update [5/28/2024]

Hello everyone!

With Combo Breaker 2024 and the 2024 Skullgirls Championship Series concluded, the long awaited balance adjustments update for Skullgirls 2nd Encore is now available on all platforms!

This update also includes Valentine's new cross design and other recent updates from the playable Beta on Steam.

Check out the full details here:
https://bit.ly/skullgirls-may-update

At this time, the Skullgirls 2nd Encore beta launch option is also being closed down. We thank everyone for all the feedback they provided during the crucial beta periods!

Sincerely,
Hidden Variable Studios

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(Version number 3.7.10)

Beta Mode Update [5/16/2024]

Hello

Today's update resolves a small bug for Eliza, and contains some miscellaneous fixes.

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[h3]MISC[/h3]
  • Fixed translation errors for recently updated tutorials.
  • Updated the 2D version of Hilgard's Castle (Nightmare) to match the recently updated 3D version.
  • Fixed a visual artifact on the floor in the SGCS 2024 stage.
  • Added a few more pieces in the Art Gallery with Valentine's new design.
[h3]ELIZA[/h3]
  • Fixed a bug where using Crimson Scourge from Eliza form would sometimes have invincibility last too long on Sekhmet.

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(Version number 3.7.9)