1. Skullgirls 2nd Encore
  2. News

Skullgirls 2nd Encore News

It's some improvements!

Welcome to Some Improvement!
https://www.youtube.com/watch?v=3zbWLMvd_48
I said SOME! SOME!

General

- Quick Match now allows players to play up to 3/5 after the initial game finishes! Players can choose to exit after each game, but if you want that runback or feel the desire to defend your honor, mash dat Play Again button. (Thanks Liam and memes)

- If you're playing on a specific stage, instead of Random, choosing Play Again now continues the stage music instead of restarting it. You can finally hear the solo in NMO Arena! (Thanks Bang Camaro)
- When music continues between games, it only fades to 50% instead of silence. (Thanks POS Industries)

- The initial menu when launching the game with 2+ controllers/sticks plugged in has been improved: Player 1 no longer controls the main menu behind the controller-selection screen, and as long as someone has chosen to be Player 1, you are no longer required to ALSO choose a Player 2 before being allowed to proceed. (thanks a lot of people over multiple years)

(Title screen build ID 13984)

There's no rule that says I can't paste mostly the same patch notes from the Beta. NYAAAAH.

Who likes BUGFIXES for BUGFIXES?

YOU?!
...oh, we've been through this. Fine.

General

- Fixed airthrows not properly putting you in Stage 2 as a result of the previous fix for mcpeanuts' IPS bug. Everything is back to normal now, with mcpeanuts' fix still there. How do you like that, mcpeanuts? Now your name is famous! Namous?

It's done. I fixed it. Go home. Play some games, maybe have some tea, or an amazing cookie. And no, that's not sponsored, they're just amazing.

Who likes BUGFIXES?

You?
....oh.

You?
....oh.

YOU?!
....look, let's just pretend you nodded, okay? Okay.

General

- Added Tolk to the main game! Rejoice, those of you who know what Tolk is. :^) Those who don't know can Google it!
- Brought the fix for mcpeanuts' projectile-combo-start IPS bug over to retail. Rejoice, those of you who know what that bug was.
- Possibly fixed an online framerate issue people were having on Windows. (Possibly not, but I tried...!) Rejoice, those of you who had that problem and maybe-don't-have-it-now.

If it didn't help any online framerate issues which began with the previous build, please comment. There will always be some rollbacks, please don't comment on those. (^.^)

J.R.R. Tolken. There, I did it.

Last day to register for Combo Breaker 2016!

Registration closes tonight at 11:59PM (MDT, I assume). If you haven't registered yet and are going, DO SO!
https://combobreaker.org/register

Additionally, I'll finally have time this weekend to look at why the game started running worse for people, and maybe be able to make a new build. Yay? Yay.

Yes, this was worth a Steam announcement - Skullgirls has over 160 entrants, which is huge for any game that doesn't end in "V". :^P

Skullgirls 2nd Encore Features DLC released; prices reduced!

Mac crossplay vs PC/Linux is now fixed, and it once again hopefully runs on all old MacOS versions it used to run on. Update your game, Mac users!


It's been a long time!*

Do you like voiced story mode?
Do you like Challenges? Trials?
Do you like MISCELLANEOUS FIXES? **
Do you like PAYING LESS MONEY FOR SKULLGIRLS?!?!

WELL THEN HAVE I GOT AN UPDATE FOR YOU!
I still have an update if you don't really like miscellaneous fixes or paying less money for Skullgirls, but it will be markedly less exciting in that case.

New Prices
- The base game is now $9.99. Forever.
- The DLC characters are now $1.99 each. Forever.
We love you, too.
- The 2nd Encore Features DLC is $15, and discounted for the first week: in theory it's 33% off ($10) if you don't own any DLC, and 50% off ($7.50) if you do own DLC. (This might be broken if you have the IGG-backer versions of the DLC, rather than the paid DLC. We are looking into it.) It includes all the DLC characters, English voiced story mode, Challenges, Trials for every character, and Survival Mode.

General

- Added some slick new guest art to the Art Gallery courtesy of Arc System Works, the publisher for the Japanese version!
- Updated/unified the credits.
- Fixed some other things I've forgotten. Yes, really, it was like 5 months ago...
- Known issue on Linux: Using the nVidia binary drivers 364.15 with KDE 5 is known to cause graphics issues. We're looking into it.
- This build does not include the fix for a newly discovered projectile-combo-start bug for P2. That needs to be exhaustively tested first.
- We've been doing a lot of dev streams for Indivisible, you know, if you're into that sort of thing...

Other Platforms

- Skullgirls is out on the Vita in the US, and very soon (the 15th) in Japan. We have no word on when it will be released Europe yet. >.<
- The Japanese PS4 version also comes out on the 15th. It adds Japanese voice acting, and there is a physical version!

-- Footnotes --

When was the last time you saw a Steam announcement that collated footnotes?
YEAH I THOUGHT SO.

* ...Lenneth. Would you like to know the status of your Einharjar? Would you like to know her status? +5 Bravery - Approached by Thor at the Aesir Mixer last week, rebuffed his awkward advances.

** Oh, come on. EVERYBODY loves miscellaneous fixes!

Wondering about the price of the 2nd Encore Features DLC? The $15 is just for the work involved in Voiced Story Mode/Challenges/Trials/Survival. The included DLC characters are basically free, because they must be included - Challenges etc. don't care whether you own the character or not. If you uninstall a DLC character and play a challenge or trial involving them, the game may crash! So don't do that. :^)






When was the last time you saw a Steam announcement that used the word "collated"?
YEAH I THOUGHT SO.