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Brawl Tactics: Origins News

early access 1.34

Highlights
  • A new combat win condition has been added, collect enough combat items to win! All normal combats have a 12% chance to have this win condition. The number of combat items you need to collect is 4 in Sector 1, 8 in Sector 2, and 12 in Sector 3.



  • A scroll bar now appears when a unit has too many trinkets to be shown in the Unit Stats panel.
  • Combat items now have a spawn animation.
  • There is now 1 less mandatory Elite combat in Sector 2.

early access 1.33

Highlights
  • The max mana is now always displayed in the mana counter during combat!



  • When hovering a unit during combat, the first flanking tile is now highlighted in yellow!



Bug Fixes
  • Bug Fix: Before this patch, the combat objective description could get stuck on the screen if you pressed the combat start button and then hovered the combat objective before the screen transition finishes.

early access 1.32

Highlights
  • Three new enemies have been added to the game!

    [h3]Shadow Assassin[/h3]


    [h3]Shadow Arbalest[/h3]


    [h3]Shadow Spellsword[/h3]


  • As all classes now have Shadow versions, the Shadow versions of the units in your team can no longer appear during the run. (e.g: if you add an Assassin to your team, you won't find Shadow Assassins in Sector 3). Also, Shadow enemies now only appear during Sector 3, more details below.

  • Class Level Experience gained for each combat won: 12 >>> 15 (a +25% increase!)


Balance changes

[h2]Enemies[/h2]
[h3]Skeleton[/h3]
  • Can appear only in Sector 3 >>> Can appear from Sector 2 onwards

[h3]Blue Slime[/h3]
  • Can appear only in Sector 3 >>> Can appear from Sector 2 onwards
  • Max Health: 440 >>> 380
  • Intellect: 80 >>> 75
  • Spirit: 100 >>> 60
  • Defense: 50 >>> 25
  • Evasion: 20 >>> 10

[h3]Shadow Brawler[/h3]
  • Can appear from Sector 2 onwards >>> Can appear only in Sector 3
  • Max Health: 275 >>> 300
  • Spirit: 50 >>> 20
  • Defense: 70 >>> 35

[h3]Shadow Arcane Mage[/h3]
  • Can appear from Sector 2 onwards >>> Can appear only in Sector 3
  • Max Health: 180 >>> 200
  • Intellect: 70 >>> 75
  • Spirit: 80 >>> 60
  • Evasion: 10 >>> 15
  • Spirit removed from all enemies each turn: 5 >>> 6

[h3]Shadow Rogue[/h3]
  • Can appear from Sector 2 onwards >>> Can appear only in Sector 3
  • Max Health: 220 >>> 260
  • Luck: 10 >>> 20
  • Attack: 60 >>> 65
  • Spirit: 50 >>> 15
  • Defense: 50 >>> 30
  • Evasion: 10 >>> 25
  • Speed: 3 >>> 17
  • Movement Range: 5 >>> 7
  • Attack Range: 2 >>> 1

[h3]Shadow Archer[/h3]
  • Can appear from Sector 2 onwards >>> Can appear only in Sector 3
  • Max Health: 165 >>> 200

[h3]Shadow Radiant Mage[/h3]
  • Can appear from Sector 2 onwards >>> Can appear only in Sector 3


Bug Fixes
  • Bug Fix: Previous to this patch, the Archer would be facing in the direction shown in the following image after being struck by the Goblin:



    After this patch, the Archer would be facing in this direction, which is more expected.

early access 1.31

Highlights
  • All background illustrations made originally with the assistance of DALL-E 2 by OpenAI have been replaced with illustrations created by the artist markisonlinenow!



  • When hovering an enemy during a combat preview, a "Click to inspect!" message pops up.



Balance changes
  • Base amount of crystals after winning a combat (based on the combat's win condition)

    • "Defeat all enemies!": 60 (unchanged)
    • "Survive until turn 10!": 60 >>> 120

early access 1.30

Highlights
  • 4 new enemies have been added to the game! You can find them all in Sector 3!

    Shadow Draugr

    Shadow Flagbearer

    Shadow Ninja

    Shadow Tank

  • The attack range of all units is no longer displayed as if the unit won't move in that turn. Now, the attack range is computed for all possible movements that unit could make, making it far easier to see if an enemy can attack you after moving.

    Before this patch (we have to calculate in order to see if the Brawler/Flagbearer are safe from the highlighted enemy)


    After this patch (we can see the Brawler/Flagbearer are safe from the highlighted enemy without calculating anything)




Balance Changes

[h2]Challenges[/h2]
[h3]Challenge 5 (Pushed Around)[/h3]
  • Ascension: 5 >>> 0

[h3]Challenge 7 (Lone Wolf)[/h3]
  • Ascension: 10 >>> 0


[h2]Cards[/h2]
[h3]Always Close[/h3]
  • Mana Cost: 3 >>> 2


[h3]Always Protected[/h3]
  • Mana Cost: 3 >>> 2
  • Defense given: 20 >>> 15


[h3]Backstab[/h3]
  • Mana Cost: 3 >>> 2


[h3]Blizzard Cyclone[/h3]
  • Mana Cost: 4 >>> 3


[h3]Bolster[/h3]
  • Mana Cost: 2 >>> 1
  • Defense given: 15 >>> 10


[h3]Combat Preparations[/h3]
  • Now reduces the cost of the cards drawn by 1.


[h3]Defense Up[/h3]
  • Mana Cost: 2 >>> 1


[h3]Haste[/h3]
  • Mana Cost: 3 >>> 2


[h3]Hollow Syphon[/h3]
  • Mana Cost: 5 >>> 4


[h3]Keep Them Coming[/h3]
  • Mana Cost: 3 >>> 2


[h3]Mana Singularity[/h3]
  • Mana Cost: 7 >>> 6


[h3]Night Hunt[/h3]
  • Mana Cost: 3 >>> 2
  • Range: 7 >>> 8


[h3]Persevere Together[/h3]
  • Defense given: 12 >>> 15


[h3]Soul Blast[/h3]
  • Range: 3 >>> 5


[h3]Soul Drain[/h3]
  • Mana Cost: 4 >>> 3


[h3]Wasting Impact[/h3]
  • Mana Cost: 3 >>> 2