UPDATE NOTICE: DECEMBER 05
[p]Attention Pilots:[/p][p]Mecha BREAK will undergo maintenance on December 5 at 12:00 AM (UTC+8) for approximately 8 hours (subject to extension). As thanks for your patience, all pilots will receive a Maintenance Supply Drop (1,000 Mission Tokens, not counted toward season totals). Log in within 14 days after the update to claim it via in-game mail.[/p][p]This update introduces the first Season 2 Striker balance tweaks and fixes several weapon issues. Thanks for your support, pilots! Here's what's new:[/p][p][/p][p]#Strikers: Weapons#[/p][p][/p][p]General[/p][p]Fixed an issue where attacks missed stationary locked-on targets.[/p][p]Fixed an issue where reduced reload or cooldown times could be exploited by toggling operation near the end to achieve minimal reload or cooldown.[/p][p]Fixed an issue where some Strikers became stuck after a downward slash, backward Evade, and Boost Attack combo.[/p][p]Fixed a bug where, after Armor Purge, ALYSNES would automatically activate Airdrop Kit (Aux 3) and become unable to revert to Armored Form when captured by MIKILLJA's Sling Grappler in Chariot Form.[/p][p]Fixed an issue where STELLARUS and NORNE couldn't use Optical Camouflage after exiting an Optical Camouflage Drone's range.[/p][p]Fixed an issue where PANTHER and STELLARUS could execute downward slashes while Energy-depleted without consuming Energy.[/p][p]Optimized weapon descriptions to align with actual performance.[/p][p][/p][p]SLM-144 HURRICANE[/p][p]Decoy Drone (Sidearm) replaced with Complex Shield: Blocks frontal attacks, pausing Shield Regen while active. Release within 2 seconds to parry melee attacks and counter with a knockback shield bash.[/p][p]Complex Shield Capacity: 40,000, Regen: 1,200/sec. Shield Bash: 13,000 Physical damage, 40m Knockback.[/p][p]Turret Drone (Aux 2) adjusted:[/p][p]Deploys a stationary decoy turret that absorbs fire, attacks nearby enemies, and intercepts missiles. Auto-recalls when out of range and self-destructs on melee hits, Immobilizing nearby attackers.[/p][p]Deploy up to 3 Turret Drones simultaneously (15s reload per drone, 60,000 HP each).[/p][p]Special Effects:[/p][p]Decoy: Redirects enemy lock-on.[/p][p]Immobilization: Disables enemy controls.[/p][p][/p][p]MHI-XT31 PINAKA[/p][p]Increased Max HP from 37,000 to 40,000.[/p][p]Increased Max Energy from 37,000 to 39,000.[/p][p]Rapid Repair Grappler (Main Weapon): Repair rate increased from 3% to 5% HP/s. Instant 5% repair remains unchanged.[/p][p]Splitter (Sidearm): Reload time reduced from 2.5s to 2s per shot.[/p][p]Repair Drone (Aux 1): Max HP restoration increased from 10,000 to 15,000. Repair rate raised from 1.8%/s to 2%/s.[/p][p]Emergency Support Drone (Aux 3): Added overload protection—force field gains brief invincibility when taking 15,000+ damage per second.[/p][p]Cover Airdrop Kit (Aux 2): Fixed an issue where barriers floated on the water after a secondary drop.[/p][p][/p][p]SLM-M334F STEGO[/p][p]Turret Form (Aux 2): Stasis field now extends upward and curves backward to block elevated attacks more effectively.[/p][p][/p][p]UBP-A04S PANTHER[/p][p]Ground Energy Regen increased from 6,150 to 6,500/sec.[/p][p]Reinforced Complex Shield: capacity increased from 26,000 to 30,000.[/p][p][/p][p]PGI-T27G STELLARUS[/p][p]Max Energy increased from 33,000 to 34,000.[/p][p]Energy Regen during depleted state increased from 32% to 38%.[/p][p]Fluid Armor capacity increased from 34,000 to 37,000.[/p][p]Fluid Armor Regen increased from 1,200/s to 1,300/s.[/p][p]Assault Warblade (Sidearm): 8-hit combo damage increased from 3,500/3,500/3,500/3,500/3,500/3,500/3,500/7,500 to 4,200/4,200/4,200/4,200/4,200/4,200/4,200/9,000.[/p][p]Sword Drone (Aux 3): Interference duration increased from 3s to 3.5s.[/p][p][/p][p]SLM-M143 INFERNO[/p][p]Charged Splitters (Main and Side): Reload time reduced from 9s to 8s per shot.[/p][p][/p][p]UBP-D08E NORNE[/p][p]Lock-on Range increased from 400m to 450m. Reticle Size increased from 350m to 400m.[/p][p]Lock-on Time reduced from 0.4s to 0.25s. Sniper mode Lock-on Time for moving targets reduced from 1s to 0.75s.[/p][p]Lock Reset Delay (Out of Range) increased from 0s to 0.3s.[/p][p]Sniper Bow (Main Weapon): Charge time reduced from 1.5s to 1.2s; charged burst fire interval reduced from 0.66s to 0.5s.[/p][p]High-Explosive Arrows (Aux 1): Reload time reduced from 8s to 6s per shot; blast radius increased from 30m to 40m.[/p][p]High-Explosive Arrows (Aux 1) and Impulse Arrows (Aux 2): Reload and ammo-switching speeds increased.[/p][p]Fixed an issue where melee Modular Weapons deactivated Optical Camouflage during Boost Attack.[/p][p][/p][p]NGS-X241T ALPHARD[/p][p]Rapid Assault Mode (Aux 2): No longer immune to Stagger, but still cancels Stagger upon activation.[/p][p]Electro-Trail (Aux 3): Damage reduced from 12,000 to 9,000.[/p][p][/p][p]UBP-D06A HEL[/p][p]Long-Range Emitter (Main Weapon): Close-Range Mode damage increased from 850 to 950; max damage multiplier reduced from 150% to 125%.[/p][p]Long-Range Emitter (Main Weapon): Deals 20% extra damage to Pulse Trap Drone (Aux 2) Immobilized targets in Close-Range and Sniper Modes.[/p][p]Deception Kit (Aux 3): Lock immunity duration increased from 0.8s to 1.5s.[/p][p]Fixed an issue with Reflector Drone (Aux 1) where deploying a new drone immediately after recall prevented the previous drone from returning, causing an incorrect deployment count.[/p][p][/p][p]PGI-T06 MIKILLJA[/p][p]Brawl Kit (Main Weapon):[/p][p]Biped Form damage adjusted from 10,000/13,000/18,000 to 8,000/12,000/16,000.[/p][p]Brawl Kit (Main Weapon): Boost Attack energy cost increased from 6,300 to 6,800.[/p][p]Brawl Kit (Main Weapon): Chariot Form surge distance standardized to 150m (was 150m/230m/310m).[/p][p]Sling Grappler (Aux 1): Capture range reduced from 150m to 100m; surge speed during capture decreased by 30%. Throw damage removed, impact damage unchanged.[/p][p]Chariot Form (Aux 2): Ground acceleration Energy cost increased from 420/s to 520/s; Evade cost raised from 2,000 to 2,300.[/p][p]Fixed Sling Grappler (Aux 1) allowing captured targets to be repaired.[/p][p]Fixed an issue where Gatling Gun (Modular Weapon) showed incorrect firing direction while moving.[/p][p]Fixed an issue where Modular Weapons allowed Rocket Fist Launchers (Aux 2) to lock onto multiple targets simultaneously.[/p][p][/p][p]#Tactical Station#[/p][p][/p][p]Operation VERGE[/p][p]Reduced fall detection range at Gracelynn Skycity by 80m, giving pilots more time to escape.[/p][p][/p][p]#Operation STORM#[/p][p][/p][p]Matrix Supply[/p][p]Matrix Credits: Max credit limit increased from 300,000 to 1,000,000.[/p][p]Gliders[/p][p]Fixed an issue where Sniper Glider Pack's Glider · Multi-lock Kit (Aux 1) triggered auto-reload for Glider · Sniper Kit (Sidearm) upon activation.[/p][p]Fixed an issue with Suppression Glider Pack's Glider · Gatling Guns (Main and Side) where they failed to damage Exile-class Frigate cores after exiting cover, despite visible hits.[/p][p][/p][p]#System#[/p][p][/p][p]Pilot[/p][p]Fixed an issue where the reset button failed in certain system language menus during character customization.[/p][p][/p][p]Mission Briefing[/p][p]Returning to the interface now opens the last viewed mission card. New event missions auto-collapse all cards.[/p][p]Fixed low spawn rates for VERGE Missions featuring NORNE and MIKILLJA.[/p][p]Fixed certain incorrect mission text.[/p][p][/p][p]Inventory[/p][p]Items no longer auto-sort after using newly acquired items, provided the player remains in the Inventory interface.[/p][p][/p][p]Store[/p][p]A season countdown was added for Matrix Contract and Matrix Selections.[/p][p][/p][p]Achievements[/p][p]Fixed the description for MIKILLJA · Advanced: Pilot MIKILLJA, achieve Highest Damage Taken and Best Tactic during a victorious battle in Operation VERGE (Silver tier or above).[/p][p][/p][p]Special Supply Drop[/p][p]Season 2 Special Supply Drop eligibility now requires logging in anytime during the season, instead of within 14 days of its start.[/p][p][/p][p]Ace Recruitment[/p][p]STRIKER ARCHIVE: INFERNO X-2 20% discount ends after update on December 5th. Don't miss it![/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]