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SEASON 1: PULSE OF THE INDIGO STONE PATCH NOTES

[p]Attention Pilots:[/p][p][/p][p]Welcome to the S.H.A.D.O.W. Special Task Force! Big things are coming—Season 1 is just around the corner! Maintenance kicks off Friday, September 19th at 12:00 AM (UTC+8). The game will be temporarily offline for approximately 8 hours (subject to change). Stay tuned for updates.[/p][p][/p][p]With this maintenance, Season 0 officially ends. Rankings and leaderboards will be finalized, and some Season 0 items will be updated or adjusted.[/p][p][/p][p]Check out the full Season 0 Settlement Announcement on our website for details![/p][p][/p][p]#Events#[/p][p][/p][p]New Season Bonus Supplies[/p][p]To thank you for your support of Mecha BREAK, we're hooking all pilots up with New Season Bonus Supplies to celebrate the launch of Season 1! Here's what's coming your way: Trial Permit · HEL V and Trial Permit · ALPHARD V (each giving 5 test runs with the new Strikers), plus 3 Supply Crates · Pulse Light (account-bound).[/p][p]Log in within 14 days of the Season 1 launch to claim these rewards from your in-game mail. Don't miss out![/p][p]The account-bound Supply Crate · Pulse Light cannot be sold on the Marketplace. However, its contents can be sold according to their selling rules.[/p][p][/p][p]Maintenance Compensation[/p][p]Starting with Season 1, all pilots will receive Maintenance Compensation after every scheduled server maintenance. This includes 1,000 Mission Tokens (not counted toward season totals). If maintenance runs longer than expected, we'll throw in extra compensation to make up for the delay.[/p][p]Log in within 14 days after maintenance to claim your rewards from your in-game mail. Don't forget to grab them![/p][p][/p][p]Season 0 Adjustment Compensation[/p][p]We get it—the schedule changes for Season 0 (S0) might've thrown off your plans. To make it up to you, we're rolling out compensation for everyone who logged in during Season 0. Here's what you can claim from the in-game event page:[/p][p]If you didn't sign the S0 Matrix Contract, don't worry—we've got you covered! You can claim 3,000 Mission Tokens (not counted toward season totals) as a reward.[/p][p]Pilots who signed the Season 0 Matrix Contract are in for a treat! You can claim 12,000 Mission Tokens (not counted toward season totals) and 10 Supply Crates · Pulse Light (account-bound).[/p][p][/p][p]Rally Order Adjustment Compensation[/p][p]We know the early end of the Rally Order event in Season 0 might've messed with your plans, so we're giving out compensation to all pilots who participated. You'll get 2 Striker Designs from these 6 themes: Rainfall, Sinslayer, Tempest, Skyrend, Monarch, and Overlord. Check your in-game mail during Season 1 to claim your rewards.[/p][p]Rainfall, Sinslayer, Tempest, Skyrend, Monarch, and Overlord are now included as Striker Designs when you unlock the Season 1 Strikers: UBP-D06A HEL and NGS-X241T ALPHARD.[/p][p]The six Striker Designs from the Rally Order event can also be obtained through the Livestream Drops event.[/p][p][/p][p]Protocol Zero: New Striker Trial[/p][p]Get ready to test drive the newest Strikers! The Protocol Zero: New Striker Trial event is now live. Head to the event page to claim your Trial Permit · HEL V and Trial Permit · ALPHARD V, each giving you 5 chances to take these powerful Strikers for a spin. Complete special event missions while piloting UBP-D06A HEL and NGS-X241T ALPHARD to score extra Mission Token rewards. Don't miss out—start your trial today![/p][p]During Striker Trials, Striker Designs and Skins can't be customized. Plus, any Mods you equip will be automatically unequipped and sent back to your Inventory once the trial wraps up.[/p][p][/p][p]Starchaser: Tactical Unit Recruitment[/p][p]Kicking off Season 1, all active pilots can head to the Starchaser event page to recruit returning pilots or newbies and form an event team. Work together as a Tactical Unit to rack up Mission Tokens and score the classic pilot-themed attire, Rebel Leader.[/p][p]Here's the kicker: for every 6,000 Mission Tokens a team member contributes, the team leader gets the selectable unlockable Striker Design · Onyxgold![/p][p]Active pilots can only create and manage their own Tactical Unit as leaders; they can't join another Tactical Unit.[/p][p]As a team leader, you can recruit new members or kick inactive ones to keep your Tactical Unit on point and maximize those rewards![/p][p][/p][p]Starchaser: New Pilot Event[/p][p]New to the game? Starting September 19 with Season 1, all fresh recruits can jump into the Starchaser: New Pilot Event. Just log in, join a Tactical Unit via the event page, and you'll score a Striker Design · Onyxgold right off the bat.[/p][p]Team up to rack up Mission Tokens and unlock the Rebel Leader outfit. Plus, for every 6,000 Mission Tokens your squad contributes, you'll snag another selectable Striker Design · Onyxgold.[/p][p][/p][p]Starchaser: Returning Pilot Event[/p][p]Haven't logged in for 14 days before Season 1 (starting September 19)? No problem—you're eligible for the Starchaser: Returning Pilot Event! Hop into the event page, join a Tactical Unit, and claim a Striker Design · Onyxgold. Team up to stack Mission Tokens and unlock the Rebel Leader outfit. And here's the bonus: for every 6,000 Mission Tokens your squad earns, you'll obtain another Striker Design · Onyxgold![/p][p][/p][p]New Season Livestream Drops[/p][p]The New Season Livestream Drops event is here! Head over to our official partner streaming platforms to score rewards and giveaways. Watch streams to unlock awesome Outfits and Striker Designs, including Rainfall, Sinslayer, Tempest, Skyrend, Monarch, and Overlord.[/p][p][/p][p]#Store#[/p][p][/p][p]Matrix Contract[/p][p]The Season 1 Matrix Contract is getting a full upgrade! The classic double Mission Token boost is here to stay, but we've leveled up many of the other perks to make it even better.[/p][p]The Striker Allocation Bonus just got a major buff! You'll now get 15,000 Mission Tokens directly. Use them to grab a seasonal Striker or save them for other goodies. Even better, these 15,000 Mission Tokens count toward your season total, instantly unlocking the first 7 Mission Token rewards in the Matrix Contract and giving you access to Matrix Selection items. Get ahead right from the start![/p][p]The Season 0 Contract perk that let pilots claim three weekly Rocket Beacon I via mail has been completely overhauled. Now, when you sign the contract, you'll get two Secure Cargo Expansion Permits, each instantly unlocking 1 slot in your Secure Cargo Bay.[/p][p]Here's the best part: items stored in the Secure Cargo Bay are safe, even if your Striker gets destroyed. After a Mashmak battle, you can transfer them directly to your Inventory. This upgrade adds extra security and covers every battle this season.[/p][p]Plus, the 2 permits from the Matrix Contract stack with the free ones, letting you unlock up to 4 Secure Cargo Bay slots this season![/p][p]The second perk—access to season-exclusive items in Matrix Selections—just got even better. For the first time, you can grab the legendary STRIKER ARCHIVE: NARUKAMI TYPE-S and Kanon Kamiya-themed accessories! These exclusive items can be purchased with Mission Tokens and are non-tradable, so make your picks count.[/p][p]The third perk, previously the Matrix Contract Nameplate Mark, has been upgraded to a season-exclusive title: Contractor. It now comes with a bold, eye-catching display effect![/p][p]Season 1 Matrix Contract is stepping it up with Mission Token Progression Rewards! Earn Mission Tokens throughout the season to unlock tiered rewards based on your total points. These rewards are available to all pilots, even if you don't sign the Matrix Contract. But if you do? You'll score extra rewards on top of the standard ones.[/p][p]The Mission Token Progression Rewards include:[/p][p]Tier Protection Card · Pulse Light I/II[/p][p]Secure Cargo Bay Expansion Permit[/p][p]Supply Crate · Pulse Light (account-bound)[/p][p]Frame · Pulse of the Indigo Stone[/p][p]Paint Kit[/p][p]Cargo Rocket Beacon I[/p][p]Restricted Zone Key I[/p][p]Paint Kit and Restricted Zone Key I can be sold in Matrix Marketplace.[/p][p]If you've signed the Season 1 Matrix Contract, you can earn extra rewards on top of the Mission Token Progression Rewards, including:[/p][p]Supply Crate · Pulse Light (account-bound)[/p][p]Airdrop Support Drone · Cone[/p][p]Mod Box · Superb[/p][p]Solo Extraction Beacon[/p][p]Squad Extraction Beacon[/p][p]Restricted Zone Key II/III[/p][p]Covert Operation Plan[/p][p]Except for Extraction Beacons and Support Drone, all other bonus rewards can be sold in the Matrix Marketplace.[/p][p]With the new Mission Token Progression Rewards system and upgraded contract perks, the official price of the S1 Matrix Contract has been adjusted. There's good news for Season 0 veterans: if you created your character during S0, you'll get a 15% discount.[/p][p][/p][p]Matrix Selections[/p][p]The rules for unlocking items in Matrix Selections just got a refresh! Instead of needing to spend a specific amount of Mission Tokens, purchase permissions now unlock based on the total Mission Tokens you've earned during the season. All Matrix Selections items can still only be purchased with Mission Tokens, but some items have been moved to different unlock tiers.[/p][p]The new Season 1 Strikers, UBP-D06A HEL and NGS-X241T ALPHARD (both non-tradable), are now available for direct purchase with Mission Tokens! Want to take them for a spin first? You can test them out in the Protocol Zero event. During the trial period:[/p][p]Striker Design adjustments, tutorials, challenges, exclusive achievements, and skins for these Strikers won't be available.[/p][p]Any equipped mods will be automatically unequipped after the trial ends.[/p][p]Use Commander Office Access Card and Break Room Access Card (non-tradable) to explore and interact with specific areas in the Base.[/p][p]The Season 1 Tier Protection Card I is here to save your rank! Limited to 3 purchases per week (non-tradable), this card prevents Tier Point losses in Operation VERGE Ranked Mode (Bronze–Diamond) after a defeat. Even better? You'll still earn Mission Tokens as if you snagged the win.[/p][p]The Season 1 Tier Protection Card II is your safeguard in the higher ranks! Limited to 3 purchases per week (non-tradable), this card prevents Tier Point losses in Operation VERGE Ranked Mode (Elite–Champion) after a defeat. As a bonus, you'll still rack up Mission Tokens like you scored the win.[/p][p]Season 1 Outfit Set: Pawfect Onesie (outfit), Bunny Plush Hood (head), Dreamweaver (chest), Plush Animal Tail (waist) can be unlocked by signing the Season 1 Matrix Contract and earning 20,000 Mission Tokens.[/p][p]Open a Season 1 Supply Crate · Pulse Light (account-bound, limited to 5 purchases per week) for a chance to get:[/p][p]Striker Pattern (100%, random theme/quality)[/p][p]Corite · Pulse Light (100%, random quality)[/p][p]Covert Operation Plan (2%, guaranteed in 20 pulls)[/p][p]Seasonal Pattern (0.2%, includes Pattern · Ingenuity and Pattern · Zephyrvane, 5 colors each; guaranteed one random color/pattern in 200 pulls)[/p][p]Season 1 Pulse Light Weapon Skins (0.12%, includes Decoy Drone, Howitzer, Rocket Launcher, and Orbital Targeting System; guaranteed one random in 400 pulls)[/p][p]FALCON Model Voucher (0.01%).[/p][p]Give your base photo a shocking upgrade with the Season 1 photo backdrop: Holo Background · Pulse Light! Swap your background to an epic lightning scene and show off your style. Unlock it by signing the Matrix Contract and earning 40,000 Mission Tokens (non-tradable).[/p][p]Season 1 Dynamic Patterns include: Pattern · Crystallite (unlock with Matrix Contract and 60,000 Mission Tokens); Pattern · Ingenuity and Pattern · Zephyrvane (random from Supply Crate · Pulse Light, 5 colors each).[/p][p]Season 1 Pulse Light Weapon Skins include: Winged Form Module, Decoy Drone (NARUKAMI), Mobile Beam Cannon, Charged Splitter (can be unlocked with Matrix Contract and 80,000 Mission Tokens); Decoy Drone (HURRICANE), Howitzer, Rocket Pod, Orbital Targeting System (can be obtained from Supply Crate · Pulse Light).[/p][p]Unleash the power of the Season 1 Custom Striker: NARUKAMI TYPE-S! Unlock this beast by signing the Matrix Contract and earning 100,000 Mission Tokens (non-tradable). Plus, recruit Ace Pilot Kanon Kamiya to snag the exclusive NARUKAMI TYPE-S Striker Design.[/p][p]Meet Kanon Kamiya—the poised, elegant envoy of the Kamiya Consortium to the S.H.A.D.O.W. Special Task Force. With her Striker, NARUKAMI TYPE-S, she's the picture-perfect symbol of her family's "unwavering support" for Misra Matrix—or so the official story goes.[/p][p]Behind the polished facade? She's a sharp-tongued manga artist who loves to argue, has a thing for firearms, and isn't shy about her not-so-secret disdain for her own clan.[/p][p]Piloting NARUKAMI, Kanon Kamiya brings her own flair with exclusive boarding, execution, and MVP animations. Elite Pilots can customize accessories, insignias, and select voice lines (unlocked through achievements).[/p][p]The NARUKAMI TYPE-S is locked and loaded with custom weapon skins and exclusive effects to make your strikes unforgettable. Fully customize its paint, patterns, insignias, and accents to fit your style. Just make sure you've got the KMA-D201 NARUKAMI to unlock it![/p][p]In addition to STRIKER ARCHIVE: NARUKAMI TYPE-S, Kanon's themed accessories—Gaze of Fury · Divide (eye), Gaze of Fury · Raijin's Drum (leg), and Gaze of Fury · Celestial Pull (back)—can be purchased with Mission Tokens (same unlock conditions, non-tradable).[/p][p]These accessories can be equipped by Kanon or the Protagonist, and equipping them will bind them to the Pilot.[/p][p]Matrix Selections now include Mod Box · Superb (non-tradable) with a reduced weekly purchase limit of 30 (down from 50).[/p][p]A new item, Mod Box · Rare, is now available. It unlocks at 40,000 Mission Tokens, with a weekly purchase limit of 3 (non-tradable).[/p][p]A new Previous Seasons tab has been added to Matrix Selections, allowing pilots to spend Mission Tokens to purchase the following items from Season 0: SLM-M143 INFERNO, MHI-SR00 SERENITH, PGI-T27G STELLARUS, Gym Access Card, and Lounge Access Card.[/p][p]Additionally, Matrix Selections now features Season 0-themed items, including the photo backdrop Holo Background · Scorching Fire, and rewards from the Christian's Challenge event: Disguise Glasses (head), Pistol (leg), Insignia · Christian, and Pattern · Christian.[/p][p][/p][p]Ace Recruitment[/p][p]STRIKER ARCHIVE: SERENITH CUSTOM is on limited sale. Buy to recruit Ace Pilot Genet and get the SERENITH CUSTOM design.[/p][p]Hailing from the Commonwealth of Lunar-mare, Genet is the most celebrated singer across the Moon and Earth. Her voice once brought hope and comfort to countless Moon immigrants struggling at the bottom of society. Now, she pilots SERENITH, slicing through the chaos of battle with grace.[/p][p]But behind her dazzling stardom lies the Åsting of betrayal by those she trusted the most.[/p][p]When Genet takes the helm of SERENITH CUSTOM, she brings her signature style with exclusive boarding, execution, and MVP animations. Personalize your Elite Pilot's look with accessories, insignias, and unlockable voice lines through achievements. Make every move a showstopper![/p][p]The SERENITH CUSTOM comes loaded with exclusive weapon skins and flashy effects to stand out on the battlefield. Its paint, patterns, insignias, and accents are fully customizable, letting you make it truly yours.[/p][p]Note: Requires the MHI-SR00 SERENITH to unlock.[/p][p]In addition to STRIKER ARCHIVE: SERENITH CUSTOM, Genet's themed accessories—Star Vocalist · Bravehearts (eye), Star Vocalist · High Realm (ear), and Star Vocalist · Improviser (waist)—can be purchased with Corite.[/p][p]These are available for purchase with Corite, and you'll get 10% off when buying the full three-piece set. Bundle them with the STRIKER ARCHIVE: SERENITH CUSTOM to score an extra 10% discount on the Archive itself![/p][p]Accessories can be equipped by Genet or the Protagonist—but heads up, equipping them will bind them to the Pilot.[/p][p][/p][p]Seasonal Sets[/p][p]The Syndicate Enforcer outfit set is now available for a limited time. The set includes the Syndicate Enforcer (outfit), Team Tactics (ear accessory), Cog in the Machine (face accessory), Agent's Watch (arm accessory), Forceful Silence (leg accessory), and the Pattern · Syndicate Enforcer, a dynamic Striker-themed pattern.[/p][p]All components can be purchased individually using Corite, or you can purchase the full six-piece set through the outfit preview and get a 10% discount.[/p][p]All set items (except the Pattern) can be customized with Paint—make it yours with your favorite colors![/p][p][/p][p]Seasonal Cosmetics[/p][p]New Outfits and Styles have been added to the Seasonal Cosmetics lineup, with a fresh rotation dropping every week.[/p][p]August Livestream rewards: Pufferfish (face), Mood Regulator (eyebrows), Rage Bank (nose), Gone Fishin' (waist), Fish Hoopla (leg), Insignia · Boomfish are added to Seasonal Cosmetics[/p][p][/p][p]#Strikers#[/p][p][/p][p]The Striker selection interface in the Lobby has been updated. You can now easily locate and switch to your desired Striker based on its class (Brawler/Sniper/Attacker/Defender/Support).[/p][p]Project Pulse has been completed. Two brand-new Strikers: HEL and ALPHARD, are now officially enlisted in S.H.A.D.O.W. Simply unlock and deploy them into battle.[/p][p][/p][p]UBP-D06A HEL[/p][p]A Medium Attacker developed by Bifrost with reflective attack and deception abilities.[/p][p]Long-Range Emitter (Main Weapon): Can be switched between Close-Range and Sniper Mode. Close-Range Mode fires Electric Arcs that deal Energy damage, bouncing to nearby enemies (up to 2 bounces, reduced damage per bounce). Drone reflections don't count as bounces. Hold to fire continuously.[/p][p]In Sniper Mode, a sniper scope can be activated to increase lock-on range. It fires plasma beam that deals massive energy damage. Holding the button allows continuous firing.[/p][p]Reflector Drone (Aux 1): Deploys a stationary drone. Attacks on the drone are reflected to nearby targets or other drones.[/p][p]Pulse Trap Drone (Aux 2): Deploys a stationary drone that Staggers enemies entering its range. Drone can be attacked but enters Stealth on deployment. Auto-recalls when caster's out of range far. Usable while Staggered.[/p][p]Deception Kit (Aux 3): Cancels Stagger and disguises HEL as the locked-on enemy Striker, preventing their allies from locking onto or attacking HEL. Activating or deactivating boosts Fluid Armor regeneration and grants lock-on immunity for 3 seconds. The Disguise is disabled when HEL attacks but reactivates after 1 second with the same buffs. It is also disabled when HEL is detected by recon devices. Requires a locked target. Press again to cancel.[/p][p][/p][p]NGS-X241T ALPHARD[/p][p]A Medium Attacker created by NG System that excels in long-range assaults and frontline bombardments.[/p][p]Autocannon (Main Weapon): Fires 12-round armor-piercing bursts, dealing Ballistic damage. Can be manually reloaded.[/p][p]Rocket Pod (Sidearm): Fires 2 light rockets, dealing Blast damage. Can be manually reloaded.[/p][p]Light Multilock Missiles (Aux 1): Launches 12 light missiles, dealing Blast damage.[/p][p]Rapid Assault Mode (Aux 2): Cancels and grants immunity to Stagger. Propels ALPHARD forward at high speed, boosting Lock-on Range and Reticle Size. Evading breaks enemy lock-on.[/p][p]Electro-Trail (Aux 3): Fires an explosive wire that bypasses Fluid Armor and deals Physical damage, Staggering enemies in its path. The resulting smoke inflicts Interference on enemy Strikers and destroys drones. Requires Rapid Assault Mode and a locked target.[/p][p][/p][p]Striker Adjustments[/p][p]Based on the combat data during Season 0, PyroGenesis has implemented multiple Striker adjustments across weapons, engines, targeting, and controls. The adjustment details are as follows:[/p][p]To enhance survivability, Strikers have a 10% reduced chance of being hit by ranged and melee attacks in Boost. During Evades, they have 20% reduced melee hit chance and 30% reduced ranged hit chance.[/p][p]Lunar Adaptability bonuses for all Strikers (Mobility, Evade Range, Jump Height, Ascend Speed, and Knockback Range) have been adjusted as follows: Grade A reduced from 40% to 20%, Grade B from 30% to 15%, Grade C from 20% to 10%, Grade D from 10% to 5%, and Grade E remains at 0%.[/p][p]Aquatic Adaptability penalties (Mobility, Evade Range, Jump Height, Ascend Speed, and Knockback Range) have been adjusted: Grade A now has no penalty (previously 10%), Grade B reduced from 20% to 10%, Grade C from 30% to 20%, Grade D from 40% to 30%, and Grade E from 50% to 40%. Ballistic and energy damage penalties remain unchanged.[/p][p]All Fluid Armor bypassing damage is reduced from 35% to 30%.[/p][p]Fixed an issue where aerial Evades caused excessive flight speed.[/p][p]Fixed a bug where melee Strikers would lunge excessively far during downward slashes if the target lock was lost.[/p][p]UBP-R02T FALCON and NGS-Y244E SKYRAIDER now have more realistic crash effects when shot down in flight mode.[/p][p]UBP-R02T FALCON: Recon Kit's (Aux 1) cooldown deduction for early shutdown reduced from 2.5s to 2s per second of early deactivation.[/p][p]UBP-R02T FALCON: When Winged Form Module (Aux 2) is activated, lock-on immunity during Evade reduced from 0.5s to 0.4s. Evade cooldown increased from 0.8s to 0.9s.[/p][p]UBP-R02T FALCON: When Winged Form Module (Aux 2) is activated, lock-on immunity reduced from 1.1s to 0.8s for full-speed loops and from 2.3s to 1.5s for low-speed loops.[/p][p]NGS-Y244E SKYRAIDER: Fluid Armor Regen reduced from 900 to 650 points/second.[/p][p]NGS-Y244E SKYRAIDER: Lock-on time increased from 0.7s to 0.8s.[/p][p]NGS-Y244E SKYRAIDER: Energy Autocannon (Main Weapon) delay after charged shots in Aerial Assault Form increased by 0.5s.[/p][p]NGS-Y244E SKYRAIDER: Energy Missiles' (Sidearm) reload time increased from 10s to 12s per missile.[/p][p]NGS-Y244E SKYRAIDER: Jamming Missiles' (Aux 1) effective radius description corrected to 20m (no change to actual range).[/p][p]NGS-Y244E SKYRAIDER: Jamming Missiles' (Aux 1) Interference effect duration reduced from 3.5s to 1.5s.[/p][p]NGS-Y244E SKYRAIDER: In Aerial Assault Form (Aux 2), lock-on immunity during Evade reduced from 0.5s to 0.4s. Evade cooldown increased from 0.8s to 0.9s.[/p][p]NGS-Y244E SKYRAIDER: In Aerial Assault Form (Aux 2), lock-on immunity during full-speed loops reduced from 1s to 0.7s; low-speed loops reduced from 2.2s to 1.4s.[/p][p]NGS-Y244E SKYRAIDER: Missile Dispenser's (Aux 3) reload time increased from 12s to 15s.[/p][p]NGS-Y244E SKYRAIDER: Missile Dispenser's (Aux 3) lock-on range reduced from 250m to 200m.[/p][p]PGI-X30G1 ALYSNES: In Armored Form, Fluid Armor capacity increased from 25,000 to 31,000. Regen speed increased from 500 to 600 points/second. In Armor Purged Form, Fluid Armor capacity increased from 25,000 to 27,000. Regen speed increased from 600 to 950 points/second. Depletion Cooldown reduced from 3s to 2.4s.[/p][p]PGI-X30G1 ALYSNES: Ground Energy Regen increased from 9,100 to 9,600 points/second.[/p][p]PGI-X30G1 ALYSNES: Energy Autocannon's (Main Weapon) instant damage increased from 1,350 to 1,500 per shot; charge damage increased from 1,350 to 1,500 per shot.[/p][p]PGI-X30G1 ALYSNES: Increased switching speed between Battle Halberd (Aux 1) and Energy Autocannon (Main Weapon).[/p][p]PGI-X30G1 ALYSNES: Gauss Cannons' (Aux 2) damage increased from 4,500 to 5,200.[/p][p]PGI-X30G1 ALYSNES: Enhanced Battle Halberd's (Aux 1) attack sound effects.[/p][p]PGI-T02 WELKIN: Defense Field's (Aux 3) capacity reduced from 66,000 to 60,000; damage threshold increased from 10,000/s to 12,000/s. (This adjustment reduces damage resistance)[/p][p]UBP-A04S PANTHER: Increased switching speed between Shield Blade (Aux 1) and Complex Shield (Sidearm)[/p][p]UBP-A04S PANTHER: Booster Kit (Aux 2) can now be activated while Staggered.[/p][p]SLM-M334F STEGO: Jamming Haze Diffuser's (Aux 1) on/off interval reduced from 1.3s to 0.6s.[/p][p]SLM-M144 HURRICANE: Ground Energy Regen increased from 9,200/s to 10,800/s; Air Energy Regen decreased from 800/s to 680/s; Ground Boost Energy cost reduced from 520/s to 490/s; Ground Evade Energy cost reduced from 3,600/s to 2,800/s.[/p][p]SLM-M143 INFERNO: Ground Energy Regen increased from 10,200/s to 10,800/s; Air Energy Regen decreased from 800/s to 680/s; Air Boost Energy cost increased from 1,050/s to 1,250/s; Ascend Energy cost increased from 2,000/s to 2,100/s.[/p][p]SLM-M143 INFERNO: Fluid Armor Regen adjusted from 1,000 points/second to 750 points/second.[/p][p]SLM-M143 INFERNO: Lock Range reduced from 480m to 430m.[/p][p]SLM-M143 INFERNO: Charged Splitters' (Main and Sidearm) charged attack cooldown increased from 0.9s to 1.5s.[/p][p]SLM-M143 INFERNO: Energy will now be consumed to maintain hover during recoil displacement caused by charged attacks from the Charge Splitters (Main and Sidearm). The energy consumption rate matches the climb energy consumption rate.[/p][p]SLM-M143 INFERNO: Increased Split Emitter's (Aux 1) reload time from 8 seconds to 10 seconds. Reload time deduction changed from 1 second to 1.5 seconds per second of early deactivation.[/p][p]KMA-D201 NARUKAMI: Reduced camera sensitivity in Charged Beam Cannon's (Main Weapon) 4x scope.[/p][p]KMA-D201 NARUKAMI: Improved Optical Camo Drone (Aux 3) stealth ability. Recon scans reveal only the drone's stealth radius, not the Striker.[/p][p]NGS-X237A AQUILA: After Airborne Kit's (Aux 2) Energy is depleted, it can only be reused once energy recovers above the Energy Reactivation Threshold.[/p][p]NGS-X237A AQUILA: Increased the Mobile Beam Cannon's (Main Weapon) firing interval when switching between Close-Range and Sniper Modes with Multilock Radar (Aux 3) activated.[/p][p]NGS-X237A AQUILA: Enhanced Multilock Radar's (Aux 3) visual effects[/p][p]NGL-XR30 LUMINAE: Activating Support Jetwing (Aux 2) in Corruption Mode now disrupts incoming missiles, forcing some of them to lose their target and detonate mid-air.[/p][p]NGL-XR30 LUMINAE: Increased lock-on time from 0.5 seconds to 0.7 seconds when Corruption Mode (Aux 3) is activated.[/p][p]MHI-XT31 PINAKA: Increased Ground Energy Regen from 7,200/second to 7,600/second.[/p][p]MHI-XT31 PINAKA: Increased Air Energy Regen from 1,200/second to 1,400/second.[/p][p]MHI-XT31 PINAKA: Adjusted Ground Evade Energy cost from 2,300/second to 2,100/second.[/p][p]MHI-XT31 PINAKA: Adjusted Ground and Air Jump Energy cost from 3,000/jump to 2,400/jump.[/p][p]MHI-SR00 SERENITH: Fluid Armor capacity increased from 29,000 to 33,000; Regen increased from 1,000 to 1,200 points per second.[/p][p]MHI-SR00 SERENITH: Adjusted Energy Reactivation Threshold (Depleted) from 25% to 20%.[/p][p]MHI-SR00 SERENITH: Energy Autocannon's (Main weapon ) Stage 1 charge damage increased from 12,000 to 14,000; Stage 2 direct hit damage increased from 12,000 to 14,000. Additional energy Area damage remains at 12,000.[/p][p]MHI-SR00 SERENITH: Disruptor (Aux 2) renamed Corite Jammer, which now continuously pre-charges Defense Field when active; Defense Field activates upon deactivation.[/p][p]Defense Field follows SERENITH's movement, max capacity 48,000. Corite Jammer pre-charges at 8,000 points/second when active.[/p][p]MHI-SR00 SERENITH: Corite Jammer's (Aux 2) cooldown reduced from 24 sec to 18 sec. Cooldown deduction changed from 4 seconds to 3 seconds per second of early deactivation.[/p][p]Canceled Corite Jammer's (Aux 2) interference lingering effect after deactivation.[/p][p]Fixed an issue where Corite Jammer (Aux 2) failed to break enemy lock-ons after activation.[/p][p]MHI-SR00 SERENITH: Adjusted Orbital Targeting System plasma beam launch delay after activating Recon Kit (Aux 3) from 1 second to 0.5 seconds, and charged plasma blast launch delay from 1.5 seconds to 1 second.[/p][p]MHI-SR00 SERENITH: Recon Kit's (Aux 3) cooldown deduction adjusted from 2.5s to 2s per second of early deactivation.[/p][p]MHI-SR00 SERENITH: Solo combat rating increased from D to B; aerial combat rating adjusted from C to D; Support rating adjusted from A to B.[/p][p]PGI-T27G STELLARUS: Increased Ground Energy Regen from 6,800/second to 7,100/second.[/p][p]PGI-T27G STELLARUS: Adjusted Energy Reactivation Threshold (Depleted) from 26% to 23%.[/p][p]PGI-T27G STELLARUS: Increased Energy Regen (Depleted) from 31% to 36%.[/p][p]PGI-T27G STELLARUS: Added a 0.4-second delay to the Palm Blaster when Composite Tactical Claw (Aux 1) hits the target.[/p][p]PGI-T27G STELLARUS: Optical Camouflage's (Aux 2) cooldown increased from 16 sec to 18 sec. Effective Duration changed from 16 sec to 12 sec.[/p][p]Fixed an issue where PGI-T27G STELLARUS using the Warhammer (Modular Weapon) caused Optical Camouflage (Aux 2) to have no cooldown after its effect duration ended.[/p][p][/p][p]Mods[/p][p]Since mods can be applied in Casual Mode (VERGE and Ace Arena), the Mods tab has been moved from the Operation STORM submenu to the Striker Bay submenu.[/p][p][/p][p]Striker Design[/p][p]August Livestream Exclusive Striker Design: Mapledawn is now unlockable for 800 Mission Tokens per Striker.[/p][p]PyroGenesis has improved the visual quality of all Striker Patterns. Some equipped Patterns may be partially affected and undergo changes.[/p][p][/p][p]#Tactical Station#[/p][p][/p][p]General[/p][p]Rank protection is no longer available for Platinum tier and above in Ranked Mode for Operation VERGE and Ace Arena.[/p][p][/p][p]Operation VERGE[/p][p]The Season 1 Ranked Mode rewards and rankings have been updated:[/p][p]Supply Crates · Eternal Void (account-bound) will be awarded to pilots in Silver tier or higher, with an extra crate for the Top 999.[/p][p]Pilots in Legend tier or higher will earn the Season 1 Title: Pulse of the Indigo Stone.[/p][p]Top 100, 50, and 10 pilots will receive exclusive Insignias:[/p][p]Unrivaled Feather · Pulse Light (Top 100).[/p][p]Eternal Plume · Pulse Light (Top 50).[/p][p]Undefeated Wings · Pulse Light (Top 10).[/p][p][/p][p]Bootcamp[/p][p]To help you better identify mission objectives and challenges, the Bootcamp tab has been split into two sections: Basic Tutorial and Challenges.[/p][p]The Basic Tutorial section includes two modes: Bootcamp and Map Tutorial.[/p][p]In Bootcamp, in addition to the original Striker training missions and test pilot missions, five new training missions have been added for both UBP-D06A HEL and NGS-X241T ALPHARD.[/p][p]In Map Tutorial, five training missions have been created for each of the following maps: Eye of Misra, Cape Blanc Observatory, Kraub Sinkhole, Palmbay Harbor, and Gracelynn Skycity. Completing all five missions will reward the corresponding Hero title for that map.[/p][p]The challenge features Striker and Map Challenge modes. Striker Challenge offers 5 new missions each for UBP-D06A HEL and NGS-X241T ALPHARD, rewarding the Wily Overlord and Breaker titles upon completion. Map Challenge adds 5 missions each for Vigil Imbrium, Stella Observatory Isle, Poseidon Armory, Longmen Launch Site, and Babylon Sky Fortress, with the Hero title awarded for completing all.[/p][p][/p][p]#Operation STORM: Mashmak#[/p][p][/p][p]Comprehensive[/p][p]A new colossal threat, Morena, is here! Extremely dangerous, only the airdropped Locator Beacon III reveals its Restricted Zone entrance. Morena will soon be available for challenges in Mashmak Co-op (Extreme) or Covert Operation mode. Gear up![/p][p]New season feature Secure Cargo Bay: After acquiring the Secure Cargo Expansion Permit, automatically consume to unlock 1 slot this season. Items placed here are safe from loss if the unit is neutralized and can be directly extracted from Operation STORM and stored in the inventory.[/p][p]Secure Cargo Bay is independent and doesn't use original slots, with a max of 4 slots per season unlocked via Mission Tokens and Matrix Contracts.[/p][p]Mashmak Covert Operation is now a permanent mode. Pilots receive 3 automatic attempts weekly and can use Covert Operation Plans for additional entries.[/p][p]After the season update, participation attempts for Mashmak: Covert Operations will be reset to 3 to let pilots dive straight into the new changes.[/p][p]Summoning Beacon is limited to multiplayer. In single-player, unit neutralization results in mission failure.[/p][p]Mashmak Normal Difficulty (Single/Multiplayer): Fewer stronghold guards, added supply crates for loot, and reduced mercenary/squad encounters.[/p][p]Mashmak loot now includes rare drops: Corrupted Cascade Engine and Black Box. The supply shop sells them for 50,000/10,000 Matrix Credits, and pilots can trade via the Matrix Marketplace.[/p][p]Optimized Airdrop Setup interface: Added text labels below all airdrop category icons.[/p][p]Pilot badges now track Matrix Credits earned and spent; the career leaderboard adds a cumulative Matrix Credits spent ranking.[/p][p][/p][p]Stronghold Squads[/p][p]After a season of battles, Theia's Vanguard upgraded colossal targets HELLCAT, MAKALU, and CONSTANTINE with various modifications (applicable only to Extreme Mode and Covert Operation):[/p][p]HELLCAT: +10% HP in the initial combat phase.[/p][p]HELLCAT: Missiles +30% damage.[/p][p]MAKALU: Core armor structure reinforced, HP increased by 15%.[/p][p]MAKALU: Upgraded missile models, enhanced explosion power, damage increased by 30%.[/p][p]CONSTANTINE: Bridge HP increased by 10%.[/p][p]CONSTANTINE: Increased missile damage by 30%.[/p][p][/p][p]Modular Weapons[/p][p]New Modular Weapons Pulse Claw and Stasis Field added. Obtainable as Mashmak loot or purchasable with Matrix Credits at Matrix Supplies.[/p][p]Pulse Claw: Right-hand, single-use. Uses Special Weapon Magazine to lock enemy Strikers and launch tracking drones. Hits cause paralysis, halt energy regeneration, and leave lingering interference. Can pursue up to 3 times.[/p][p]Stasis Field: Right-hand, single-use. Uses Special Weapon Magazine to deploy a stationary drone that generates a large stasis field, blocking all attacks and slowing movement. Can be activated while paralyzed or staggered.[/p][p]Reduced minimum Corite prices for Perfect, Flawless, and Rare Modular Weapons in the Matrix Marketplace; lowered Matrix Credit costs in Matrix Supplies.[/p][p][/p][p]Glider[/p][p]When the pilot exits the Glider, a 5-second protection period activates, preventing other Strikers from interacting with it.[/p][p]Glider Suppression Pack: Glider · Gatling Gun (Main Weapon) and Glider · Gatling Gun (Sidearm) damage increased from 315 to 365.[/p][p]Enhancement Glider Pack: Glider · Rocket Pod (Main Weapon) explosion radius damage increased from 8,000 to 14,000.[/p][p]All weapon packs feature independent Fire-Control System HUDs. When riding the Glider, they are distinguished by HUD color and pack icons.[/p][p]Reduced minimum Corite prices for all Glider Mods and equipped Glider Weapon Packs in the Matrix Marketplace; lowered Matrix Credit prices for supply shop sales.[/p][p][/p][p]Locator Beacon[/p][p]All Locator Beacons prioritize displaying the nearest Restricted Zone entrance upon deployment.[/p][p]When a squad enters a Restricted Zone through any entrance, retreating through the same exit returns them to that entrance.[/p][p]The Restricted Zone exit location is displayed via projection, showing the Mashmak scenario position and the current Corite Pulse Storm status.[/p][p][/p][p]Auxiliary Device[/p][p]All Repair Station Beacons now auto-scan for low-HP friendly Strikers within range after deployment, dispatching one-time Repair Drones. Enters standby if no targets are found.[/p][p]Repair Stations prioritize repairing mechas that airdropped current station using Repair Station Beacon.[/p][p]Repair Stations and Vehicles at bases across the map still use original mechanisms.[/p][p][/p][p]Cargo Rocket[/p][p]Same-type Cargo Rocket Beacons are stackable in the inventory; however, beacons obtained in Mashmak cannot stack in Cargo Space or Secure Cargo Bay.[/p][p]Applying a paint job to Cargo Rocket Beacons affects all rockets of the same type.[/p][p]Cargo Rocket Beacon I and Cargo Rocket Beacon II no longer tradable in Matrix Marketplace, but can be sold to Matrix Supplies for Matrix Credits.[/p][p][/p][p]Extraction Beacon[/p][p]The Solo Extraction Beacon and Squad Extraction Beacon are no longer tradable in the Matrix Marketplace or sellable for Matrix Credits in Matrix Supplies. However, materials for beacon research remain tradable in the Matrix Marketplace or exchangeable for Matrix Credits in Matrix Supplies.[/p][p][/p][p]#System#[/p][p][/p][p]Mission Briefing[/p][p]A new Mission Briefing system has been added between Operation STORM and the Matrix Marketplace on the main interface, featuring Rookie, Sortie, VERGE, and STORM Missions. Pilots can set one type to display in the lobby for easy progress tracking.[/p][p]Rookie Missions: A one-time series. Pilots who logged in or completed Ace Conquest during Season 0 cannot claim the rewards again. New missions are now available in Striker Tutorial, Map Tutorial, Striker Challenge, and Map Challenge. Completing a Striker or Map tutorial grants 1 Mod Box · Rare (up to 5 per Striker/Map), while completing a challenge rewards 1 Supply Crate · Pulse Light (up to 5 per Striker/Map).[/p][p]Sortie Missions: Weekly reset active missions. Pilots can claim a Paint Kit as a daily login reward and earn a Supply Crate · Pulse Light (account-bound) for logging in 5 days. Additionally, pilots can obtain Mod Box · Superb and Mod Box · Rare by completing tasks such as winning in Operation VERGE, achieving MVP, or successfully extracting in Operation STORM.[/p][p]VERGE Missions: Weekly reset Operation VERGE missions. Pilots can accept 6 Striker-specific battlefield missions for Mission Token rewards.[/p][p]STORM Missions: 4 Mashmak missions with progress resetting weekly. Earn Mission Tokens for every completed stage![/p][p][/p][p]Matrix Marketplace[/p][p]To streamline the trading process, the Matrix Marketplace will no longer offer auction mode and will only support fixed-price sales.[/p][p]At the start of season maintenance, all unsold listings will be delisted. Pilots can process expired orders after maintenance.[/p][p]At the start of season maintenance, all auction listings will be delisted. Completed auctions will process normally, and pilots can claim items and Corite via mail after maintenance.[/p][p]Due to the limited capacity of the mail system, to prevent item loss from mail overflow, pilots are advised to promptly handle Matrix Marketplace orders in their mailbox before the update.[/p][p]To simplify item searches, identical items (excluding numbered ones) are consolidated in the Matrix Marketplace. Pilots can only purchase from the lowest-priced batch.[/p][p]If the lowest-priced batch is insufficient, the Matrix Marketplace will display the next lowest-priced batch.[/p][p]All listed items have a fixed 48-hour sale duration with no manual setup required.[/p][p]Due to policy changes, mods can no longer be listed in the Matrix Marketplace. Only Mod Box · Rare and Mod Box · Superb are allowed. The "Mod" tab under "Operation STORM" has been removed; pilots can now find Mod Box · Rare and Mod Box · Superb under the "Mod Box" tab.[/p][p][/p][p]Base Exploration[/p][p]Base Photo adds Striker Photo and Striker + Pilot Group Photo modes. Pilots can enter the mode near the Striker Bay (L1).[/p][p]In this mode, pilots can automatically adjust the Striker's orientation and pose, toggle weapons and arms, and switch to the appropriate form for Strikers with form-switching capabilities.[/p][p]In this mode, pilots can hide or reposition themselves and pose for a photo with their Striker.[/p][p]In addition to various lights, lenses, filters, and frames, pilots can set themed photo backgrounds. Holo projections alter the environment, creating more atmospheric Striker photos.[/p][p]Pilots with jetpacks can press SPACE to hover and fly in the base. Energy recharges upon landing. For safety, indoor areas only allow ground-level flight.[/p][p]When pilots invite friends to base, friends' photo poses and actions sync in real-time.[/p][p]The Base L4 Commander Office and Break Room are now open. Pilots need a Commander Office Access Card or Break Room Access Card (available in the Matrix Selection shop) for biometric access. The Break Room features mini-games for relaxation and friendly competitions.[/p][p]The terminal Strike Log now includes a Striker Archive, allowing pilots to view all Striker development videos.[/p][p][/p][p]Interface[/p][p]The Pilot Report interface now features one unlocked medal slot by default, showcasing the current season's Operation VERGE Ranked Mode tier medals.[/p][p]The Store tab in the main interface has been moved to the Inventory tab's right to improve layout and separation from the Matrix Marketplace.[/p][p]"Logistics" has been renamed "Store."[/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]

Season 0 Rain of Fire – Settlement Announcement

[p]Attention Pilots:[/p][p]Mecha BREAK Season 0: Rain of Fire will settle rankings and tiers at 01:00 AM (UTC+8) on September 19. Server maintenance begins at 12:00 AM (UTC+8), and Season 1: Pulse of the Indigo Stone launches right after![/p][p][/p][p]Here are the Season 0: Rain of Fire compensation rules and settlement details. Pilots, please review and note the timing:[/p][p][/p][p]\[Season 0 Events][/p]
  • [p]Due to adjustments in the season schedule, the PyroGenesis · Prep Op event, originally set to end on September 5 at 12:00 AM (UTC+8), has been extended to September 19 at 12:00 AM (UTC+8).[/p]
    • [p]The Tier Protection Card · Scorching Fire will be automatically removed once Season 0 officially ends.[/p]
    • [p]Covert Operation Plan will remain usable after Season 0 ends and can be used to unlock new season content in the Mashmak Covert Operation.[/p]
[p][/p][p]\[Season 0 Adjustment Compensation][/p]
  • [p]Due to changes in the overall season schedule, the duration of Season 0 has been adjusted. We sincerely apologize for any inconvenience this may have caused. To compensate, we’re offering the following to all players who registered and created their in-game codename during Season 0:[/p]
    • [p]For players with a Season 0 Matrix Contract: After the Season 1 update, visit the event page to claim 10 Supply Crates · Pulse Light, 12,000 Mission Tokens, and a discount on the Season 1 Matrix Contract (discounted price: $10.99 USD).[/p]
    • [p]For players without a Season 0 Matrix Contract: After the Season 1 update, visit the event page to receive 3,000 Mission Tokens and a discount on the Season 1 Matrix Contract (discounted price: $10.99 USD).[/p]
  • [p]Compensated Mission Tokens will not count toward the cumulative total for Season 1 Matrix Selections.[/p]
[p][/p][p]\[Season 0 Tier Settlement][/p]
  • [p]After Season 0 Ranked Mode Tier settlement, rewards will be based on pilots' Tier and Rank in Operation VERGE Ranked Mode. Current Tiers will carry over to Season 1.[/p]
[p]Here's how it works:[/p]
[p]Season 0 Tier[/p]
[p]Season 0 Tier Settlement Rewards[/p][p](Operation VERGE)[/p]
[p]Season 1 Inherited Tier[/p][p](Operation VERGE, Ace Arena)[/p]
[p]Bronze[/p]
[p][/p]
[p]Bronze V[/p]
[p]Silver[/p]
[p]1 Supply Crate · Pulse Light[/p]
[p]Bronze V[/p]
[p]Gold[/p]
[p]2 Supply Crates · Pulse Light[/p]
[p]Bronze V[/p]
[p]Platinum[/p]
[p]3 Supply Crates · Pulse Light[/p]
[p]Silver V[/p]
[p]Diamond[/p]
[p]4 Supply Crates · Pulse Light[/p]
[p]Silver V[/p]
[p]Master[/p]
[p]5 Supply Crates · Pulse Light[/p]
[p]Silver V[/p]
[p]Grandmaster[/p]
[p]6 Supply Crates · Pulse Light[/p]
[p]Gold V[/p]
[p]General[/p]
[p]7 Supply Crates · Pulse Light[/p]
[p]Gold V[/p]
[p]Champion[/p]
[p]8 Supply Crates · Pulse Light[/p]
[p]Gold V[/p]
[p]Legendary, Indestructible[/p]
[p]10 Supply Crates · Pulse Light[/p][p]Title: Rain of Fire[/p]
[p]Platinum V[/p]
[p][/p]
[p]Season 0 Ranking[/p]
[p]Season 0 Ranking Settlement Rewards[/p][p](Operation VERGE)[/p]
[p]Top 500[/p]
[p]3 Supply Crates · Pulse Light[/p]
[p]Top 300[/p]
[p]5 Supply Crates · Pulse Light[/p]
[p]Top 100[/p]
[p]10 Supply Crates · Pulse Light[/p][p]Insignia & Medal: Unrivaled Feather · Scorching Fire[/p]
[p]Top 50[/p]
[p]15 Supply Crates · Pulse Light[/p][p]Insignia & Medal: Eternal Plume · Scorching Fire[/p]
[p]Top 10[/p]
[p]25 Supply Crates · Pulse Light[/p][p]Insignia & Medal: Undefeated Wings · Scorching Fire[/p]
[p]*Note: Tier and ranking rewards are based on your Tier and Rank at the time of settlement.[/p][p][/p][p]\[Mission Tokens and Supplies][/p]
  • [p]Mission Tokens reset at the end of the season, so use them wisely.[/p]
  • [p]Production of Supply Crate · Scorching Fire stops after Season 0, but existing crates can still be opened.[/p]
  • [p]Corite Ore · Scorching Fire (all grades) can only be exchanged for Matrix Credits, not Mission Tokens, after Season 0.[/p]
  • [p]All Matrix Marketplace items will be removed after Season 0. Items with bids will sell at the current bid price.[/p]
[p][/p][p]\[Matrix Selections][/p]
  • [p]SLM-M143 INFERNO, MHI-SR00 SERENITH, and PGI-T27G STELLARUS (Season 0 Strikers) can still be unlocked with next season's Mission Tokens in Matrix Selections.[/p]
  • [p]Outfits and accessories, including the Circulus Sea Racing Suit, Racer Helmet, and Swift Hawk, will be removed after Season 0.[/p]
  • [p]Molten Flow, Enchanting Cloud, and Flashbolt Patterns will be removed after Season 0.[/p]
  • [p]Weapon skins, such as Battle Halberd · Scorching Fire, Lance · Scorching Fire, and Support Jetwing · Scorching Fire, will be removed after Season 0.[/p]
  • [p]The Support Drone skin, Airdrop Support Drone · Box, will be removed after Season 0.[/p]
  • [p]The commemorative frame, Border · Rain of Fire, will be removed after Season 0.[/p]
[p][/p][p]Pilots, this concludes the update. Plan your time and resources wisely. Good luck out there![/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]

UPDATE NOTICE: AUGUST 29

[p]Attention Pilots:[/p][p]A client update is coming on August 29 at 00:00 (UTC+8). This is a no-downtime update, so you can keep playing as usual. Simply update your client to access the latest version—logged-in players won't be affected.[/p][p][/p][p]This update brings stability enhancements for a smoother experience and visual upgrades to select in-game scenes.[/p][p][/p][p]Thank you for your continued support and feedback![/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]

PATCH NOTES: AUGUST 15 UPDATE

[p]Attention Pilots:[/p][p]Mecha BREAK will undergo maintenance starting at 12:00 AM on August 15 (UTC+8) and is expected to last approximately 7 hours. If additional time is required, please refer to official announcements.[/p][p]This update will further optimize and adjust various systems and gameplay features while introducing new Season 0 special missions: PyroGenesis Industries, Prep Ops, and MASHMAK Covert Operation. Rewards for Operation VERGE Season 0 Tier Settlement and Ranking Settlement will also be announced.[/p][p][/p][p]Thank you, Pilots, for your support and feedback. Please see the details below:[/p][p][/p][p]#Events#[/p][p][/p][p]PyroGenesis Industries · Prep Ops[/p][p]· To celebrate the upcoming Season 1, "Pulse of the Indigo Stone," PyroGenesis is expediting a confidential project, with S.H.A.D.O.W. taking on this special mission. Pilots can earn Mission Tokens, Supply Crates · Scorching Fire, and Tier Protection Cards · Scorching Fire (used to prevent Tier Point loss upon defeat) by completing missions and submitting supplies. This event is exclusive for the end of Season 0, and all orders will reset weekly.[/p][p]· Prep Ops · Corite: Pilots can explore the Corite crystal area in Mashmak to search for high-purity Corite. Collect the required amount within the week (no need to extract successfully or complete in a single run) to earn Mission Tokens and Supply Crate · Scorching Fire.[/p][p]· Prep Ops · Paint: Submit paint within the week to complete the order and earn Mission Tokens and Supply Crates · Scorching Fire. Higher-quality paint grants more points.[/p][p]· Prep Ops · Mods: Pilots can spend Mission Tokens to exchange collected mods for random ones of the same rarity.[/p][p]· Prep Ops · Battle Gains: Pilot any Striker in Operation VERGE (Ranked/Casual Mode) and secure victory to earn Mission Tokens and Tier Protection Cards · Scorching Fire, up to 5 times per week.[/p][p]· Prep Ops · Recon: Pilots have 3 free weekly chances to join the MASHMAK · Covert Operation, a Mashmak mission free from mercenary interference. Use Covert Operations Plans to obtain additional participation attempts.[/p][p]·As PyroGenesis' secret project advances, your base will undergo some changes.[/p][p][/p][p]Mashmak | Covert Operation[/p][p]· Using intercepted intel, S.H.A.D.O.W. has launched the limited-time Mashmak · Covert Operation, enabling pilots to operate without mercenary interference. The operation offers 3 free chances a week for participation. During this period, pilots can continue participating in missions via using Covert Operation Plans. This event is exclusive for the end of Season 0.[/p][p]· Mashmak · Covert Operation requires no Combat Readiness and features 3 phased Extraction Points. Pilots can complete extraction and combat missions during the operation to earn Mission Tokens, along with chances to obtain Corite ore, Extraction Beacons, Restricted Zone Keys, and Supply Crates. All types of Locator Beacons can be used, granting Restricted Zone mission rewards.[/p][p]· Due to limited intel, this special operation is restricted to 3-pilot squads. If a member exhausts their action attempts, the squad can only continue if that member uses a Covert Operation Plan.[/p][p]· Pilots participating in all difficulty levels of Mashmak (except for Covert Operation) may obtain a Covert Operation Plan. It can be purchased via the Matrix Marketplace.[/p][p]· The recruitment function now supports the Mashmak Covert Operation, helping pilots find suitable teammates.[/p][p][/p][p]#Products#[/p][p][/p][p]Seasonal Sets[/p][p]· The New Century streetwear set is here! It includes the New Century outfit for the Protagonist pilot and the following items:[/p][p]Head Accessory: Party Star[/p][p]Face Mask: Star-Printed Mask[/p][p]Ear Accessory: Binary Star[/p][p]Back Accessory: Kids' Jetpack[/p][p]Striker Pattern: New Century.[/p][p]Purchasing the New Century outfit unlocks the option to buy additional Accessories and Pattern.[/p][p]· New Century outfit, Head Accessory: Party Star, Face Mask: Star-Printed Mask, Ear Accessory: Binary Star, and Back Accessory: Kids' Jetpack can all be dyed for personalized styling.[/p][p][/p][p]#Patch Notes#[/p][p][/p][p]Strikers: Weaponry[/p][p]· All Striker weapons will now display their stats with clearer, standardized numerical data.[/p][p]· Weapon cooldowns after use will now be displayed to one decimal place in seconds.[/p][p]· For toggleable weapons, activation time and cooldown reduction from early deactivation will be calculated to one decimal place in seconds.[/p][p]· Optimized Fire-Control System (FCS) interface visuals for identifying and locking onto allied units.[/p][p]· UBP-R02T FALCON: Aux 1 - Recon Kit; PGI-T02 WELKIN: Aux 3 - Defense Field; SLM-M144 HURRICANE: Aux 3 - Focused Emitter; and SLM-M143 INFERNO: Aux 1 - Split Emitter and Aux 2 - Focused Emitter[/p][p]When interrupted by control effects, reduced cooldown will be calculated based on actual on-time.[/p][p]· PGI-X30G1 ALYSNES: Activating the Complex Shield no longer offsets its stagger during a Battle Halberd downward slash.[/p][p][/p][p]Strikers: Customization[/p][p]· Outline tracing now highlights paintable regions in Striker Design.[/p][p][/p][p]Pilots[/p][p]· Except for certain Insignias, all pilot Accessories now support area-based color adjustments with paint.[/p][p]· Certain Accessory names and descriptions have been updated to better reflect the lore.[/p][p][/p][p]Tactical Station · Operation VERGE[/p][p]· Ranked Mode now displays tier rewards and ranking rewards. At the end of Season 0, pilots reaching designated tiers will earn Season 1 Supply Crates in corresponding quantities. Legendary pilots will also unlock the special title "Rain of Fire."[/p][p]The top 500 pilots will receive extra Season 1 Supply Crates as rewards. The top 100, top 50, and top 10 pilots will receive the respective Insignias: Unrivaled Feather · Scorching Fire, Eternal Plume · Scorching Fire, and Undefeated Wings · Scorching Fire, which can also be displayed as Medals on pilot profile cards.[/p][p][/p][p]Operation STORM · Mashmak[/p][p]· In Mashmak Free-for-all and Co-op modes, all difficulty levels (Normal/Hard/Extreme) will drop Supply Crates.[/p][p]· To prevent squads from being camped at entrances, Restricted Zones in all Mashmak Co-op difficulty levels now have an additional entrance, providing an alternative route.[/p][p]· To counter interception, the Cargo Rocket's protective structure and propulsion have been optimized, increasing ascent speed. Durability increased: Cargo Rocket Beacon I from 30,000 to 50,000; Cargo Rocket Beacon II from 60,000 to 100,000.[/p][p]· Equipping a Modular Weapon from Cargo Space requires 5 seconds for Fire-Control System authentication and initialization.[/p][p]· New Modular Weapons:[/p][p]Optical Camo Drone: Deploys a stationary drone that cloaks allied units within range in stealth.[/p][p]Jamming Missile Launcher: Fires six missiles at nearby enemies; the explosion's smoke screen blocks Energy damage.[/p][p]Both are available as Mashmak loot or can be purchased from Matrix Supplies under Operation STORM.[/p][p]· Heavy Sniper Cannon: In Sniper Mode, the firing interval has increased from 1 sec/shot to 2 sec/shot.[/p][p]· Glider Packs now feature Fluid Armor for enhanced protection, with capacity and regeneration varying by pack.[/p][p]· The Elite enemy ALLO can activate a defense field that blocks frontal attacks, impedes movement, continuously emitting an interference smoke screen that blocks indirect Energy damage and significantly reduces direct Energy damage.[/p][p][/p][p]Combat Interface[/p][p]· The pilot's avatar during airdrop entrance has been moved from the right to the left interface, matching the order of the squad member list.[/p][p][/p][p]System Interface[/p][p]· Pilots can now view rewards directly through the matchmaking interfaces of Operation VERGE, Ace Arena, and Operation STORM.[/p][p]· The Inventory's preview feature now shows paint and Insignia effects on Modular Weapons, Auxiliary Devices, and Gliders obtained in Operation STORM.[/p][p][/p][p]Matrix Marketplace[/p][p]· Added "Sort by Total Price" to STRIKER DESIGN · Paint, Operation STORM · Mods, Supplies, Weapons, Gliders, and Devices. Added "Sort by Popularity" to Pilot Appearance · Styles.[/p][p][/p][p]Logistics: Matrix Selections[/p][p]· Tier 1 (unlocked by default) now offers Mod Box · Superb with a weekly limit of 50, no Matrix Contract required.[/p][p][/p][p]Base[/p][p]· Pilots can now switch the displayed Striker directly via the L2 Tactical Station viewport or the L1 Striker Bay's right-side terminal.[/p][p]· All L2 Virtual Combat devices are debugged. Pilots can now enter Training directly from the cockpit.[/p][p][/p][p]Pilot Report[/p][p]· Profile-card Medals now feature adaptive layouts, adjusting automatically based on the number displayed.[/p][p][/p][p]SFX[/p][p]· Enhanced the background ambient effects in the Striker Bay.[/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]

PATCH NOTES: JULY 28 UPDATE

[p]Attention Pilots:[/p][p]Mecha BREAK will undergo maintenance starting at 00:00 AM on July 28 (UTC+8), lasting approximately 6 hours. If additional time is needed, please check official announcements.[/p][p]This update delivers the first balance adjustments of Season 0, addressing pilot concerns about Striker performance. We're also launching the second STRIKER ARCHIVE: STELLARUS, alongside improvements based on your feedback. Thank you for your support, pilots! Here's what's coming:[/p][p][/p][p]#Products#[/p][p][/p][p]Ace Recruitment[/p][p]STRIKER ARCHIVE: STELLARUS is now on limited-time sale, unlocking pilot 014 and the exclusive Design: STELLARUS MK-III.[/p][p]· 014 features exclusive boarding animations, finishing moves, and MVP animations. Facial features, makeup, hairstyles, body types, outfits, voice, and tattoos cannot be modified. However, certain Accessories, Insignias, and Animations are customizable. 014 exclusively pilots STELLARUS, with no Design configuration restrictions.[/p][p]· STRIKER ARCHIVE: STELLARUS MK-III offers exclusive skins for STELLARUS and its weapons, with options for Paint, Pattern, Insignia, and Accent customization.[/p][p]During the STRIKER ARCHIVE: STELLARUS MK-III sale, buy 014's exclusive accessories—Phantomir, Throwing Daggers, Drakebinding Hook—individually or as a set with Corite. Accessories bind to 014 upon equipping and are non-transferable.[/p][p][/p][p]Seasonal Sets[/p][p]· The Cygnia Union Noble set is available for a limited time, featuring the Union Noble outfit for the Protagonist pilot and the following:[/p][p]Eyewear: The Masquerade[/p][p]Chest Accessory: Perfect Pleats[/p][p]Waist Accessory: Dueling Pistols[/p][p]Chest Accessory: Graceful Bow[/p][p]Striker Pattern: Union Noble[/p][p]Purchasing the Union Noble outfit unlocks the option to buy additional Accessories and Patterns.[/p][p]· Both the outfit and the eyewear can be dyed for personalized styling.[/p][p][/p][p]Seasonal Cosmetics[/p][p]· Items from the July livestream rewards are now available in Seasonal Cosmetics, including:[/p][p]Headpiece: Airstream Divider[/p][p]Ear Accessory: Sport Headset[/p][p]Eyewear: Cyber Visor[/p][p]Waist Accessory: Cybernetic Tail[/p][p]Arm Accessory: Tactical Watch[/p][p]Insignia: Shoutcatter[/p][p]These items will refresh randomly in the shop starting August 4th.[/p][p][/p][p]#Patch Notes 790301#[/p][p][/p][p]Strikers: Weaponry[/p][p]· Edited weapon descriptions to better reflect the weapon's actual impact.[/p][p]· Energy Regen now works at ground recovery speed when sliding downhill.[/p][p]· UBP-R02T FALCON: Deactivating Aux 1- Recon Kit early now reduces cooldown. Every 1 second cuts cooldown by 2.5 seconds.[/p][p]· PGI-X30G1 ALYSNES: Energy Regen on the ground for Armored Form and Armor Purge Form increased from 8,800/sec to 9,100/sec.[/p][p]· PGI-X30G1 ALYSNES: Armored Form and Armor Purge Form, along with their unique weapons and combat stats, can now be viewed separately in the loadout screen.[/p][p]· SLM-M324C TRICERA: Fluid Armor reboot delay increased from 3.8s to 4.2s.[/p][p]· SLM-M324C TRICERA: Aux 2 - Fortress Form turn speed reduced from 160°/sec to 130°/sec.[/p][p]· SLM-M324C TRICERA: In Fortress Form, drones hover defensively, consuming ammo without reloading. Upon exiting Fortress Form, they return and begin reloading. Drone ammo capacity is now always visible.[/p][p]· SLM-M324C TRICERA: Drone interception interval increased from 0.1s to 0.3s while in Fortress Form; projectile trajectories are now more visible.[/p][p]· KMA-D201 NARUKAMI: Energy cap increased from 17,000 to 20,000.[/p][p]· KMA-D201 NARUKAMI: Jump Height increased from 70m to 78m.[/p][p]· KMA-D201 NARUKAMI: Aux 1 - Decoy Drone's stealth radius increased from 100m to 160m; recall range increased from 200m to 260m.[/p][p]· KMA-D201 NARUKAMI: Aux 3 - Optical Camo Drone now deploys a stationary drone that cloaks all allies within a 400m radius or defaults to NARUKAMI if no target is locked.[/p][p]· PGI-T02 WELKIN: Main Weapon - Heavy Battleaxe's three-hit-combo damage adjusted from 10,000/14,000/17,000 to 10,000/13,000/16,000; spin attack Energy cost increased from 5,800 to 6,500.[/p][p]· PGI-T02 WELKIN: Fixed an issue where Aux 1 - Dueling Field prematurely deactivated from certain enemy attacks when using Fast Landing and Grapplers.[/p][p]· PGI-T02 WELKIN: Aux 3 - Defense Field's duration reduced from 12s to 8s, but closing it early reduces cooldown—every 1 second cuts cooldown by 3 seconds.[/p][p]· NGL-XR30 LUMINAE: Energy Defense increased from 30% to 35%.[/p][p]· SLM-M144 HURRICANE: Main Weapon - Energy Blaster's[/p][p]direct hit damage increased from 12,000 to 14,000. Area Damage increased from 1,500/tick to 1,900/tick (8 ticks total). Reload time increased from 3s/shot to 4s/shot.[/p][p]· SLM-M144 HURRICANE: Sidearm - Decoy Drone now self-destructs when hit by melee attacks, releasing a pulse that immobilizes attackers within 100m for 1.6 seconds.[/p][p]· SLM-M144 HURRICANE: Aux 1 - Defense Field Drone deploys a stationary drone creating a 400m radius to block ranged attacks or self-deploys if no target is locked.[/p][p]· MHI-XT31 PINAKA: Lock-on Range increased from 450 to 550.[/p][p]· NGS-X237A AQUILA: Energy Regen in the air reduced from 1,270/sec to 1,200/sec. Energy depletion threshold increased from 24% to 34%.[/p][p]· NGS-X237A AQUILA: Aux 2 - Airborne Kit's energy consumption increased from 1,200/sec to 2,400/sec. Air Boost energy cost increased from 2,400/sec to 2,800/sec.[/p][p]· NGS-Y244E SKYRAIDER: Sidearm - Energy Missiles' Area Damage increased from 3,000/tick to 3,200/tick (15 ticks total).[/p][p]· NGS-Y244E SKYRAIDER: Aux 1 - Jamming Missiles' effect duration reduced from 5s to 4s.[/p][p]· NGS-Y244E SKYRAIDER: In Aux 2 - Aerial Assault Form, drones hover defensively, consuming ammo without reloading. Exiting recalls them to reload. Ammo capacity is now visible.[/p][p]· SLM-M334F STEGO: Aux 1- Jamming Haze Diffuser no longer interferes with ally targeting. Smoke duration reduced from 3s to 1.5s.[/p][p]· SLM-M334F STEGO: Jamming Haze Diffuser cooldown increased from 22s to 30s, but deactivating early reduces cooldown—every 1 second cuts cooldown by 6 seconds.[/p][p]· SLM-M334F STEGO: Aux 2 - Turret Form's turn speed reduced from 140°/sec to 110°/sec[/p][p]· SLM-M143 INFERNO: Ground Evade Energy cost reduced from 3,600 to 3,000. Air Evade Energy cost reduced from 4,400 to 3,400. Jump Energy cost reduced from 3,500 to 3,200.[/p][p]· SLM-M143 INFERNO: Aux 3 - Booster Kit activates instantly, removing Grappler effects. It increases Evade Range from 60m to 90m, Jump Height from 50m to 70m, Ground Boost speed from 65m/sec to 85m/sec, Air Boost speed from 48m/sec to 68m/sec, and Ascend Speed from 28m/sec to 38m/sec.[/p][p]· MHI-SR00 SERENITH: Reduced Energy costs for Ground Evade from 1,600 to 1,400; Air Evade from 2,000 to 1,700; Jump (ground and air) from 1,900 to 1,800.[/p][p]· MHI-SR00 SERENITH: Sidearm - Orbital Targeting System's Area Damage after charging increased from 1,850/tick to 2,200/tick, with a total of 15 ticks.[/p][p]· MHI-SR00 SERENITH: Aux 1 - Disruption Grappler now staggers enemies that are not immune to Stagger.[/p][p]· MHI-SR00 SERENITH: Aux 2 - Disruptor now grants immunity to Immobilization and Stagger. Description updated to highlight the Mobility boost effect.[/p][p]· MHI-SR00 SERENITH: Fixed an issue where Aux 2 - Disruptor failed to immediately break lock-on or prevent attacks in certain situations.[/p][p][/p][p]Strikers: Customization[/p][p]· July livestream reward, Moonwell, is now available. Unlock this Striker Design for 800 Mission Tokens per Striker.[/p][p][/p][p]Pilots[/p][p]· All pilots can now unlock and save up to 10 custom appearance presets using Mission Tokens.[/p][p][/p][p]Tactical Station[/p][p]· Casual Mode in Operation VERGE and Ace Arena now supports in-match Striker switching (when neutralized) and allows Mods. Casual and Ranked Modes have swapped UI positions—double-check before queuing.[/p][p]· Added options to toggle Mods and Striker switching in Custom Room settings.[/p][p][/p][p]Operation STORM[/p][p]· Mission Token rewards increased for completing Restricted Zone events, boss defeats, and successful extractions. Additional Tokens awarded for eliminating enemy units, turrets, Corite Extractors, reinforcements, Drilling Rigs, and Large Turrets.[/p][p]· Corite Ore · Scorching Fire drops have increased in Normal and Hard difficulties.[/p][p]· Normal mode now features 6 Extraction Points (up from 5), with 2 active at a time for improved strategic flexibility.[/p][p]· Cargo Rocket Facilities have been added to Normal, Hard, and Extreme modes in Mashmak. After defeating a set number of enemy units, rockets can spawn at these facilities. Each rocket features 3 supply slots per player, allowing 1 player to extract supplies in Free-for-all mode and up to 3 players in Co-op. Rockets will launch automatically after 3 minutes or when full. Successful launches will extract supplies, while destroyed rockets will result in all supplies being lost. Each Mashmak session will feature 3–6 random outposts with activatable rocket facilities.[/p][p]· Gliders now grant a 0.3-second target lock immunity effect when performing evasive maneuvers.[/p][p]· Improved the description of Restricted Zone Keys to foster a better understanding of loot drops from Restricted Zones.[/p][p]· Enhanced Exile-class Frigate bridge defense; the bridge is attackable only after all turrets are destroyed.[/p][p]· HELLCAT loot can be collected from its wreckage instead of the Armored Supply Crate.[/p][p][/p][p]Maps[/p][p]· Our engineering team repaired the cracks at the Longmen Launch Site, preventing Strikers from breaching the ground surface.[/p][p][/p][p]Combat Interface[/p][p]· Teammate indicators now display Fluid Armor, HP, and repair status.[/p][p]· The ESC menu now features Match Settings, enabling profile views, friend requests, and voice chat muting.[/p][p][/p][p]Matrix Marketplace[/p][p]· Matrix Marketplace items are now categorized into Striker Designs, Pilot Appearance, and Operation STORM, with fuzzy search enabled for easier access.[/p][p]· New features include bulk earnings collection, batch re-listing or retrieval of expired orders, and listing items for sale or auction directly from the Inventory.[/p][p]· Paints can now be previewed on the Strikers by clicking them in the Marketplace.[/p][p][/p][p]Comms[/p][p]· Mailbox management now supports one-click attachment collection and email deletion.[/p][p][/p][p]System Settings[/p][p]· Added a Party channel to voice chat for communication with teammates outside matches.[/p][p][/p][p]Interface[/p][p]· Floating tooltips on Pilot Profiles now display the sources and requirements for Medals or Titles.[/p][p]· The Inventory now supports independent previews of Paints and Insignias on Strikers and Outfits, with items applied only upon confirmation.[/p][p][/p][p]Other[/p][p]· AMD Radeon RX9000 GPUs support FSR4.0 with DirectX12 after updating to driver 25.6.1 or later.[/p][p][/p][p]—S.H.A.D.O.W. Command HQ[/p]