Message from the developer
Hi guys! I want to share something personal.
When liminal spaces started gaining popularity back in 2020, there was one level that always stood out to me: Level 94 (Eternal Suburbia). There’s just something about its unique atmosphere—that feeling of “I’m not sure if I want to stay here or run away”—that made it one of the most iconic levels in the liminal spaces genre. So, when the time came for me to design it, I was determined to do it justice.


Designing this map was no easy task. I wanted exploring this level to feel just as immersive and genuine as Dreampools, while still giving it its own identity and maintaining the coherence that made the first map so unique.

But I believe I’ve created something that will exceed all expectations. I’m convinced this map is the most faithful representation of the Dreamcore aesthetic. I want this project to become a reference point for the genre—something that leaves a lasting impression and makes people say, “Okay, this is completely different from anything I’ve seen before!”
I’ve poured my heart into every corner, every texture, and every interaction, hoping you’ll feel the same way I do when you explore it. I’m confident that I’ve crafted something truly special, something capable of breaking boundaries in this genre.
Very soon, you’ll be able to explore it for yourself, and I can’t wait to see your reactions. I’m sure what I’ve created will captivate you just as much as it has captivated me while making it.
Valentin Iribarren, Dreamcore Game Director.
When liminal spaces started gaining popularity back in 2020, there was one level that always stood out to me: Level 94 (Eternal Suburbia). There’s just something about its unique atmosphere—that feeling of “I’m not sure if I want to stay here or run away”—that made it one of the most iconic levels in the liminal spaces genre. So, when the time came for me to design it, I was determined to do it justice.


Designing this map was no easy task. I wanted exploring this level to feel just as immersive and genuine as Dreampools, while still giving it its own identity and maintaining the coherence that made the first map so unique.

But I believe I’ve created something that will exceed all expectations. I’m convinced this map is the most faithful representation of the Dreamcore aesthetic. I want this project to become a reference point for the genre—something that leaves a lasting impression and makes people say, “Okay, this is completely different from anything I’ve seen before!”
I’ve poured my heart into every corner, every texture, and every interaction, hoping you’ll feel the same way I do when you explore it. I’m confident that I’ve crafted something truly special, something capable of breaking boundaries in this genre.
Very soon, you’ll be able to explore it for yourself, and I can’t wait to see your reactions. I’m sure what I’ve created will captivate you just as much as it has captivated me while making it.
Valentin Iribarren, Dreamcore Game Director.