Message from the developer
[p]Over the past few days, I’ve been reading many comments and reviews, and I genuinely appreciate that you take the time to play, analyze, and share your thoughts so sincerely. I’m truly grateful to have such a dedicated community.[/p][p]Regarding what many of you mentioned: yes, the map ended up being short. After Playrooms, a lot of players asked for something more compact, and I tried to follow that idea… but I ended up shortening it more than I should have. It doesn’t hurt the core experience, but it definitely leaves room for improvement, and I’m glad you pointed that out.[/p][p]Before moving on to the fifth and final map, I’m going to focus on an update dedicated exclusively to the Liminal Hotel, which will include:[/p]
Valentin Iribarren, Dreamcore Game Director.[/p]
- [p]A general expansion of the level, with more areas and additional space to explore.[/p]
- [p]A complete reconstruction of floors 1 and 2, which were the most talked-about sections.[/p]
- [p]Adjustments to pacing, atmosphere, and overall exploration.[/p]
Valentin Iribarren, Dreamcore Game Director.[/p]