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Ironsand News

Devlog News

[p]This DEMO VERSION update brings a mix of optimizations, new content, bug fixes, and quality-of-life improvements. Here’s what’s new:[/p]
  • [p]Optimization – improved performance across several systems for smoother gameplay[/p]
  • [p]New Miniboss – a challenging miniboss has been added to the arena[/p]
  • [p]Marker for Long-Eared – now you may control'em![/p]
  • [p]Collision Fix – resolved an issue where players could be pushed through walls or the floor[/p]
  • [p]Reward Notifications – added encouraging notifications for player achievements[/p]
  • [p]Settings & Menu Update – fixed a bug with quality settings not saving properly, added additional graphics options, and refreshed the in-game ESC menu[/p]
  • [p]Drone Support Ability – after death, drones can now heal teammates by using LMB[/p]
  • [p]Long-Eared Interaction – yes, you can now kick them...[/p]
  • [p]UI Improvements – minor polish and adjustments to interface elements for a cleaner experience[/p]
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Devlog News

[p]Today we've updated the demo. The main change is an improved boss fight![/p][p]Now the Titan has several types of attacks and is also able to throw players into the air. In addition, we have reduced the number of enemies in the corridors, but increased their health and damage. We also made a lot of minor edits and bug fixes. We hope that this update will please you![/p][p][/p][p][/p][p][/p][p]We are currently working on the next maps of the game. They're going to be in a darker style:[/p][p][/p][p][/p][p][/p]

Devlog News

[p]This week, we worked hard and updated the demo version. The biggest changes - new location decorations. Other major changes include the rage mode and long-eared companions[/p][p]Rage mode hint: you need to kill a certain number of enemies to fill the rage icon. Once filled, you can activate rage mode by pressing the 'G' key. In this mode, your character is nearly invincible and has increased damage and movement speed [/p][p][/p][p][/p][p][/p][p]His first little crime:[/p][p][/p]

Main beta version Update #2

[p][/p][p]We have been working hard and are ready to present you with another major update to the demo version of the game[/p][p]What's new:[/p]
  • [p]Long-eared companions added[/p]
  • [p]Rage mode added[/p]
  • [p]Locations redesigned[/p]
  • [p]New enemy grenade behavior[/p]
  • [p]Simplified boss fight[/p]
  • [p]VFX update[/p]
  • [p]New skill cards design[/p]
  • [p]аnd many other minor changes![/p]
[p]In the next update (in about a week), we will show you a much more interesting boss fight and more destructibility in locations. Stay tuned [/p][p][/p][p][/p][p][/p][p][/p]

Main demo version update

[p]Today we've released a major update to demo version. Here's the patchnote:[/p]
  • [p]Significantly redesigned the locations[/p]
  • [p]Added lots of new enemies, including Priests and flying beetles[/p]
  • [p]Added a rage mode (builds up by killing enemies)[/p]
  • [p]Updated the visuals for upgrades and many other in-game elements[/p]
  • [p]The ability to carry two types of weapons[/p]
  • [p]Added exploding barrels[/p]
  • [p]And much more![/p]
[p]We hope you enjoy this update. Please share your thoughts so we know which direction to take the project in next![/p][p][/p][p][/p][p][/p][p][/p][p][/p]