Devlog - September 2023
Hi Everyone!
Welcome to our September Devlog! In this edition, we will provide updates on the game's development and also unveil our first Official Gameplay Trailer. 👀
[h3]🎮Development🎮[/h3]
- We've completed all the necessary environmental art assets for the Coliseum, a huge structure located in the heart of the Human Empire. This arena will be the setting for various survival modes and challenging duels in the future! ⚔️

- Moreover, we've designed a range of other environmental assets, including boats, fountains, new structures for the elves, and more.
- As mentioned last month, we created environmental assets for different kingdoms. We're now finalizing the construction/decoration of the cities of Akamond (Mage Tower🔮) and Ereluna (Elven Kingdom 🍃). Every detail has been planned to give these places genuine depth and authenticity.
- We've completed two more complex bosses and their introduction cinematics. Check out a sneak peek of the creation process for each:
"Urijor" Boss:
"Korz" Boss🪓:
- We've finalized the HUD for emotes, skins, pets, and character abilities. Specifically for abilities, we've integrated animated videos that showcase each attack, making it easier to comprehend the functions of both the abilities and orbs.
- We've completed all the animations and sounds for the first World Boss, which we won't reveal to avoid giving away story spoilers. Moreover, we've also designed the art for its arena, tailored specifically for this battle. Next month, we'll create the mechanics of the boss itself. As mentioned earlier, this one, along with the other world bosses, will feature a high level of complexity, showcasing at least 10 stages and a variety of distinct attacks. 🔥
- We’ve created a new monster, a sub-boss, called Doppleganger.
- We welcomed a new team member who will assist us with level design! 🤝
- We continued creating a variety of new missions/dungeons. Currently, we have over 100 handcrafted maps for these missions, not to mention the numerous 'surprise' elements that can vary within each mission.
- We've finalized our pet system! Although we haven't begun developing the pets themselves, the interface and the system are ready. Who's excited about having a pet in the game? 🐾
[h3]🎥First Official Gameplay Trailer🎥[/h3]
We are thrilled to share our very first official gameplay trailer with you! With a plethora of scenes, monsters, and content to choose, it was a challenge to pick just a few highlights. We truly hope you enjoy it!
[previewyoutube][/previewyoutube]
We can't thank you enough for your continued support and encouragement. It's heartwarming to see our community grow, and we'll continue to update you on our progress here and through our official Discord.❤️
Remember to leave a like and comment if you enjoyed this Devlog!
See you next time!👋

Welcome to our September Devlog! In this edition, we will provide updates on the game's development and also unveil our first Official Gameplay Trailer. 👀
[h3]🎮Development🎮[/h3]
- We've completed all the necessary environmental art assets for the Coliseum, a huge structure located in the heart of the Human Empire. This arena will be the setting for various survival modes and challenging duels in the future! ⚔️

- Moreover, we've designed a range of other environmental assets, including boats, fountains, new structures for the elves, and more.
- As mentioned last month, we created environmental assets for different kingdoms. We're now finalizing the construction/decoration of the cities of Akamond (Mage Tower🔮) and Ereluna (Elven Kingdom 🍃). Every detail has been planned to give these places genuine depth and authenticity.
- We've completed two more complex bosses and their introduction cinematics. Check out a sneak peek of the creation process for each:
"Urijor" Boss:

"Korz" Boss🪓:

- We've finalized the HUD for emotes, skins, pets, and character abilities. Specifically for abilities, we've integrated animated videos that showcase each attack, making it easier to comprehend the functions of both the abilities and orbs.
- We've completed all the animations and sounds for the first World Boss, which we won't reveal to avoid giving away story spoilers. Moreover, we've also designed the art for its arena, tailored specifically for this battle. Next month, we'll create the mechanics of the boss itself. As mentioned earlier, this one, along with the other world bosses, will feature a high level of complexity, showcasing at least 10 stages and a variety of distinct attacks. 🔥
- We’ve created a new monster, a sub-boss, called Doppleganger.
- We welcomed a new team member who will assist us with level design! 🤝
- We continued creating a variety of new missions/dungeons. Currently, we have over 100 handcrafted maps for these missions, not to mention the numerous 'surprise' elements that can vary within each mission.
- We've finalized our pet system! Although we haven't begun developing the pets themselves, the interface and the system are ready. Who's excited about having a pet in the game? 🐾
[h3]🎥First Official Gameplay Trailer🎥[/h3]
We are thrilled to share our very first official gameplay trailer with you! With a plethora of scenes, monsters, and content to choose, it was a challenge to pick just a few highlights. We truly hope you enjoy it!
[previewyoutube][/previewyoutube]
We can't thank you enough for your continued support and encouragement. It's heartwarming to see our community grow, and we'll continue to update you on our progress here and through our official Discord.❤️
Remember to leave a like and comment if you enjoyed this Devlog!
See you next time!👋
