Devlog - January 2024
Hi Everyone!
Welcome to our January Devlog! Before we delve into the updates, we'd like to invite you to join our Discord! We have a vibrant community and we are always sharing new teasers there! โค๏ธ

[h3]๐ฎ Development ๐ฎ[/h3]
In this month's hero teaser, we'll be showcasing the dwarf Orbryn, an Engineer from Garmorli! ๐ชจ
[previewyoutube][/previewyoutube]
- As mentioned on our previous devlog, we did a total of 160 active artifacts. This month, our focus has been on refining these artifacts by writing their descriptions, recording in-game GIFs, and conducting extensive balancing and internal testing. We have also modified them to use charges instead of cooldowns, with a limited number of charges per mission, boss fight and PvP (explanation below).
New version of the Ereluna Throne Room ๐
- For the environment, we focused on the 'Demonic Cult Tower' sprites. You saw it in our last devlog, but this time we are working on its interior, including all rooms and decorations.
- About mounts, the concept we showed in a previous devlog, is now a reality! The system is 100% ready with the sprint, collection and other necessary things. ๐ฅ
- Using some animals and creatures we already had in the game, along with a bunch of cool new saddles we made, we've got plenty of mounts ready to hit the road! If we consider different colors and saddles, we have around 65 variations for now, but we're far from finished. We plan to create many more mounts and also develop armors and more awesome content related to them!๐

- We've also made a change on how the ultimate works. For those unfamiliar, they function similarly to Brawl Stars/Overwatch, where you charge your ultimate by landing hits with your regular abilities. Once it reaches 100% you have your ultimate ready to go. We've kept that system, but now we'll also allow players to accumulate 'energy' beyond 100%, up to 125%. So when you use your ultimate, you will spend 100% of your energy, but still have some remaining if you've gathered more than that amount.โก
- As this is a Devlog showcasing Orbryn, we also wanted to give you a sneak peek of the Dwarven Kingdom. โ๏ธ

- We've returned to working on the bosses, finishing the balance and skills of the Undead Wyvern, and the Irhaal boss fight. Now, we're planning to do more! We have 15 ready but are aiming for at least 25!
- 17 adorable pets (including some color variations), were completed. This brings our total to 62!๐พ

We are kicking off our "Create a Pet" contest! This is your chance to let your imagination run wild and dream up an amazing pet. Whether youโre sketching out your ideas with a pen or bringing them to life digitally, weโre eager to see your unique creations!
โ๏ธ To participate, join our Discord and submit your creation in the event channel.
We would love to hear which part of this devlog captured your interest the most. Thank you once again for your time and continued support! โค๏ธ
See you in the next devlog! ๐
[hr][/hr] Team Note: We've been watching your video responses to our devlogs and love seeing your feedback and reactions.๐
Welcome to our January Devlog! Before we delve into the updates, we'd like to invite you to join our Discord! We have a vibrant community and we are always sharing new teasers there! โค๏ธ

[h3]๐ฎ Development ๐ฎ[/h3]
In this month's hero teaser, we'll be showcasing the dwarf Orbryn, an Engineer from Garmorli! ๐ชจ
[previewyoutube][/previewyoutube]
- As mentioned on our previous devlog, we did a total of 160 active artifacts. This month, our focus has been on refining these artifacts by writing their descriptions, recording in-game GIFs, and conducting extensive balancing and internal testing. We have also modified them to use charges instead of cooldowns, with a limited number of charges per mission, boss fight and PvP (explanation below).
- The Level Design team has finished the maps of the two biggest cities, Kasteron and Ereluna, for the open world. They have also remained dedicated to the ongoing revamp and review of older missions.Originally posted by notes๐งโโ๏ธDev Note: We think cooldowns are less effective because, if you want to optimize, you would need to use everything once the cooldown is up. This approach is not ideal for situational artifacts like shields or things that require strategic timing. So, with charges, you can control the best time to use them, and we can achieve more balance overall in all content. The artifacts still have a bit of a cooldown, but it's only 5-10 seconds.
New version of the Ereluna Throne Room ๐

- For the environment, we focused on the 'Demonic Cult Tower' sprites. You saw it in our last devlog, but this time we are working on its interior, including all rooms and decorations.
- About mounts, the concept we showed in a previous devlog, is now a reality! The system is 100% ready with the sprint, collection and other necessary things. ๐ฅ
- Using some animals and creatures we already had in the game, along with a bunch of cool new saddles we made, we've got plenty of mounts ready to hit the road! If we consider different colors and saddles, we have around 65 variations for now, but we're far from finished. We plan to create many more mounts and also develop armors and more awesome content related to them!๐

- We've also made a change on how the ultimate works. For those unfamiliar, they function similarly to Brawl Stars/Overwatch, where you charge your ultimate by landing hits with your regular abilities. Once it reaches 100% you have your ultimate ready to go. We've kept that system, but now we'll also allow players to accumulate 'energy' beyond 100%, up to 125%. So when you use your ultimate, you will spend 100% of your energy, but still have some remaining if you've gathered more than that amount.โก
Originally posted by notes๐งโโ๏ธ Dev Note: We did this because some heroes' ultimates are easier to pull off, requiring less positioning and timing, so they had an advantage. They could use their ultimates as soon as they got them and start gathering energy very fast. On the other hand, heroes that needed more positioning were having a worse performance. With this change, you've got the option to wait a bit before using your ultimate since you can now stack up to 25% more energy before you decide to use it.
- As this is a Devlog showcasing Orbryn, we also wanted to give you a sneak peek of the Dwarven Kingdom. โ๏ธ

- We've returned to working on the bosses, finishing the balance and skills of the Undead Wyvern, and the Irhaal boss fight. Now, we're planning to do more! We have 15 ready but are aiming for at least 25!
- 17 adorable pets (including some color variations), were completed. This brings our total to 62!๐พ

We are kicking off our "Create a Pet" contest! This is your chance to let your imagination run wild and dream up an amazing pet. Whether youโre sketching out your ideas with a pen or bringing them to life digitally, weโre eager to see your unique creations!
โ๏ธ To participate, join our Discord and submit your creation in the event channel.
We would love to hear which part of this devlog captured your interest the most. Thank you once again for your time and continued support! โค๏ธ
See you in the next devlog! ๐
[hr][/hr] Team Note: We've been watching your video responses to our devlogs and love seeing your feedback and reactions.๐
