Devlog - March 2024
Hi there!
Welcome to our March Devlog with the latest news about the game's development! First off, we invite you to join our Discord! There, you can chat with the devs, interact with other fellow members, and check out exclusive teasers.

[hr][/hr]This month we want to present you: Iris, the mage illusionist. Her gameplay is very different as she is a ranged, squishy hero but acts like a tank, using her abilities to mitigate damage and trick enemies.🔮
[previewyoutube][/previewyoutube]Let us know in the comments if you like her style of gameplay and which of the heroes presented so far was your favorite.
- The Ozul boss fight has been completed, and we're taking a break from boss battles for now. Next, we plan to work on the Ophis boss, but she requires a complex environment and cool elements for her fight, so we need to finish the sprites first.
- We've created 10 new traps to deepen the immersion: giant boulders rolling towards players like in 'Indiana Jones' movies, avalanches, bee hives falling from trees, occasional trees deciding to lie down, and more. It’s a jungle out there!😂

- We also worked on Nil'varix, he is a demon clown that likes to see chaos. He can appear in any mission offering players a contract. If the players accept, a challenge will occur during the mission, and if they complete it, the rewards will be greatly increased in the end. We finished 15 challenges for now, but plan on doing a lot more until the next devlog.
👉 Feel free to suggest more cool mechanics that can randomly appear in the demon contract! Here are some examples of the challenges we created:

- We are now finishing the PvE main lobby HUD for regular missions, which includes difficulty settings, group finder, and other features.
- For the environment, we've completed the sprites of the Adventurer's Guild tavern (sneak peek bellow) and a lot of miscellaneous items that will be used in missions. These include herbs, supplies, NPC belongings, etc.. We are now working on Ophis boss stage like we mentioned before.

- We are constantly creating new mounts and armors. Considering the color variations, we have about 275 different combinations of saddles/mounts!

- Our level design team is still working on revisions and revamps of old maps (even the starting village was redone). They have also finished more missions for mobs that previously didn't have any, such as the Banshee and the new Dire Wolf.
Thank you for taking the time to read this. Your support is deeply appreciated. If you could leave a comment, like, or share with friends, it would truly help us. Thank you again!❤️

See you in the next devlog! 👋
Welcome to our March Devlog with the latest news about the game's development! First off, we invite you to join our Discord! There, you can chat with the devs, interact with other fellow members, and check out exclusive teasers.

[hr][/hr]This month we want to present you: Iris, the mage illusionist. Her gameplay is very different as she is a ranged, squishy hero but acts like a tank, using her abilities to mitigate damage and trick enemies.🔮
[previewyoutube][/previewyoutube]Let us know in the comments if you like her style of gameplay and which of the heroes presented so far was your favorite.
- The Ozul boss fight has been completed, and we're taking a break from boss battles for now. Next, we plan to work on the Ophis boss, but she requires a complex environment and cool elements for her fight, so we need to finish the sprites first.
- We've created 10 new traps to deepen the immersion: giant boulders rolling towards players like in 'Indiana Jones' movies, avalanches, bee hives falling from trees, occasional trees deciding to lie down, and more. It’s a jungle out there!😂

- We also worked on Nil'varix, he is a demon clown that likes to see chaos. He can appear in any mission offering players a contract. If the players accept, a challenge will occur during the mission, and if they complete it, the rewards will be greatly increased in the end. We finished 15 challenges for now, but plan on doing a lot more until the next devlog.
Originally posted by notes🧙♂️Dev Note: These challenges are amazing because they completely change the gameplay of something you normally do. For example, if you've already faced the Ice Wyvern boss, you're familiar with its mechanics, but, imagine facing the same boss with an additional mechanic from a challenge! It will add a new layer of possibilities to the gameplay.
👉 Feel free to suggest more cool mechanics that can randomly appear in the demon contract! Here are some examples of the challenges we created:
- Chain the players together, requiring them to move within the chain's limited range.
- The players swap places every X seconds.
- Every enemy you kill drops a bomb that explodes after a while.
- Randomize a card for each player, and some enemies will have this card displayed on their heads. The corresponding player must remove this mark. If the wrong player hits it, he will receive damage as punishment.
- A giant hand follows your team for the entire mission, trying to smash you.

- We are now finishing the PvE main lobby HUD for regular missions, which includes difficulty settings, group finder, and other features.
- For the environment, we've completed the sprites of the Adventurer's Guild tavern (sneak peek bellow) and a lot of miscellaneous items that will be used in missions. These include herbs, supplies, NPC belongings, etc.. We are now working on Ophis boss stage like we mentioned before.

- We are constantly creating new mounts and armors. Considering the color variations, we have about 275 different combinations of saddles/mounts!

- Our level design team is still working on revisions and revamps of old maps (even the starting village was redone). They have also finished more missions for mobs that previously didn't have any, such as the Banshee and the new Dire Wolf.
Thank you for taking the time to read this. Your support is deeply appreciated. If you could leave a comment, like, or share with friends, it would truly help us. Thank you again!❤️

See you in the next devlog! 👋