1. Russian Village Simulator
  2. News
  3. Russian Village Simulator development diary #1

Russian Village Simulator development diary #1

Greetings to all visitors to the site.
During the development of the game has been added quite a lot of new functionality.
The game map is also being worked on.

And thank you for 2000+ vishlists during these 27 days. We hope you won't be disappointed.



https://store.steampowered.com/app/2455370/

Previously, we wrote that the interface of the game is similar to the interface of the mobile game. We've redesigned it a bit.



Added top menu: inventory, quests, training log. Also when opening a tab like this, a little blurring of the background.

Added functionality for quests or quests. In addition to the usual simulation (planting a garden, picking berries, mushrooms, dead wood, and so on) on the map will be people who will give various tasks. These tasks are, in turn, recorded in the assignment log. If you took the task by mistake or do not want to perform it, you can refuse it.



А также появился функционал мини-карты, реализованный без каких-либо плагинов, с нуля. На данной мини-карте будут отображаться различные задания и активности.



А вот так примерно выглядит функционал пиления брёвен в доски. С которых в свою очередь можно создавать скворечники и вешать их по деревьям.

[previewyoutube][/previewyoutube]
Вообще за различные положительные дела будем давать очки репутации, которую только начали вводить в игру.

Функционал добычи камня киркой. Некоторым не понравился :-) Но мы так решили.
[previewyoutube][/previewyoutube]
Подберёзовки добавлены под березы автоматически.



I wrote a small blueprint, which places various small objects on the map: mushrooms, birdhouses, logs, berries (3 types). This simplifies their addition and accelerates the elaboration of the map.

Backlighting of objects with which you can interact, made orange, for the past, the white was quite poorly visible.



Added a double-barreled shotgun to go hunting with. And added for now bears that can maul us in the woods. Ammo for the double-barrel will most likely be available from the forester.



[h3]What about optimization?[/h3]

Work has also been done on optimizing the game and its assets. The quality of the same textures have been reduced, lods have been adjusted, the range of drawing of vegetation, trees and other objects. Standard Cull Distance Volume game engine Unreal Engine 5 on the map is not yet put and configured. But perhaps it will be added.
Landscape material was transferred to the Runtime Virtual Texture (RVT), which gave some boost in FPS and got rid of freezes, which are sometimes manifested.

Also have been finalized materials biboard tree logs. Specular, Roughness, Metalic, Normal were set to 0. The default engine seems to be 0.5, which also eats up some resources.

World Partition was decided to abandon it, because of its inadequacy in terms of performance.

Somehow it looks like this on a 3060 with Ryzen 7 processor in FULL HD without DLSS.



In 4k it's about 38 FPS. That said, the monitor is FULL HD and the graphics card had to scale the picture. Hopefully on an honest 4k monitor the FPS will be higher :-)



Also, we added to the game museum, which presents pictures of the original village, which was taken as the basis and pictures of one of the cities of the developer.

True, the developer's computer has another 128GB of RAM, but we do not think that its number significantly affect the FPS for the game eats about 4-5GB of memory. But the simpler the processor - the memory burn more.

Also added to the game museum, which shows pictures of the original village, which was taken as the basis and pictures of one of the cities of the developer.



Probably haven't written about any of the functionality in the game yet, but we will in another post.

https://store.steampowered.com/app/2455370/

Don't forget to add the game to your Wishlists!