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Russian Village Simulator News

DAY THREE PATCH

Hello again, players!
We are posting another update, namely:

1. Water can now not be sold in the store for its cost is now 0 rubles;
2. Corrected canning jars;
3. Corrected the creation of moonshine;
4. Corrected the cooking of food;
5. Simplified harvesting: now you pick up the bags and immediately the vegetables are added to your inventory (we gave up the warehouse). You no longer need to carry 1 bag each :-) (they forgot to remove the mention of bags from the training);
6. Changed the cost of some of the items for better balance;
7. Other small changes and improvements.

Thank you, players, for your ideas. Together we will make the game better!

SECOND DAY PATCH

Hello again, players!
We publish the second patch. We have implemented the following changes and improvements:
1. we added names to the stops of fast movement according to your requests;
2. Removed the ability to enable Vulkan in the game menu;
3. Added support for XeSS Intel (analog of DLSS and FSR);
4. Changed descriptions of some items;
5. Fixed loading of pets, previously they disappeared;
6. Solved the problem with the entrance to the barn;
7. Fixed the navigation of NPCs and their quests:
8. Other minor fixes.

To avoid loading problems, we recommend starting a new game..

As you have noticed, we read all your ideas and try to respond to all your comments and feedback.

Thank you for your ideas for the game.

First day patch and an appeal to players!

Hello, dear players!
Having analyzed your feedback and comments we have made a number of changes to the game:
1. Added the display of the icon of the house on the mini map. This icon is displayed on the mini map always, no matter how far you are from home;
2. Improved the functionality of selfies: removed the ability to run, jump and crouch during selfies;
3. Added a "flashlight", called on the F button. When it gets dark, the player will receive a notification to turn on the flashlight;



4. Added the ability to roll up the tent and increased the sleep duration to 6 hours;



5. Added some training triggers;
6. Training signs are available immediately, not after some time as before;
7. Moved the item pickup counter to the center and bottom of the screen, not to the right as it was before:
8. When cracking chests, the icon of the item that was added to the inventory is displayed;
9. Now after some time after the onset of thirst or hunger, the character "passes out";
10. And other minor changes related to textures, characters.

In the future we plan to implement the following:
1. The ability to ride a bike / car / horse. Also quests with their obtaining;
2. Possibility to add greenhouses;
3. Mining iron and melting it down and making different things out of metal and quests related to it;
4. Adding 24 more quests (approximately);
5. Adding girls to the river at your requests;
6. Fishing and quests related to it;
7. New recipes;
8. Buying new real estate;
9. Adding new music and sounds;
10. A map of the village;
11. Addition of small rodents and cats;
12. Addition of new languages;
13. Other minor activities.

[h3]To implement all of the above we need your help, namely your feedback on the game, because a small number of reviews lowers our game in the list of other games.

Only your activity is able to support the interest to this game among players and attract the audience to it.

In turn, we will do our best to improve this project and have high hopes for this game.

Thank you very much for your support.
[/h3]

Releasing the game to early access!

Hello, dear friends!
Here it is: we are releasing our game "Russian Village Simulator" into early access!

In this game you will enjoy the unforgettable spirit of Russian village with amazing atmosphere and color!

[previewyoutube][/previewyoutube]

Have a good and fun game!

Russian Village Simulator development diary #1

Greetings to all visitors to the site.
During the development of the game has been added quite a lot of new functionality.
The game map is also being worked on.

And thank you for 2000+ vishlists during these 27 days. We hope you won't be disappointed.



https://store.steampowered.com/app/2455370/

Previously, we wrote that the interface of the game is similar to the interface of the mobile game. We've redesigned it a bit.



Added top menu: inventory, quests, training log. Also when opening a tab like this, a little blurring of the background.

Added functionality for quests or quests. In addition to the usual simulation (planting a garden, picking berries, mushrooms, dead wood, and so on) on the map will be people who will give various tasks. These tasks are, in turn, recorded in the assignment log. If you took the task by mistake or do not want to perform it, you can refuse it.



А также появился функционал мини-карты, реализованный без каких-либо плагинов, с нуля. На данной мини-карте будут отображаться различные задания и активности.



А вот так примерно выглядит функционал пиления брёвен в доски. С которых в свою очередь можно создавать скворечники и вешать их по деревьям.

[previewyoutube][/previewyoutube]
Вообще за различные положительные дела будем давать очки репутации, которую только начали вводить в игру.

Функционал добычи камня киркой. Некоторым не понравился :-) Но мы так решили.
[previewyoutube][/previewyoutube]
Подберёзовки добавлены под березы автоматически.



I wrote a small blueprint, which places various small objects on the map: mushrooms, birdhouses, logs, berries (3 types). This simplifies their addition and accelerates the elaboration of the map.

Backlighting of objects with which you can interact, made orange, for the past, the white was quite poorly visible.



Added a double-barreled shotgun to go hunting with. And added for now bears that can maul us in the woods. Ammo for the double-barrel will most likely be available from the forester.



[h3]What about optimization?[/h3]

Work has also been done on optimizing the game and its assets. The quality of the same textures have been reduced, lods have been adjusted, the range of drawing of vegetation, trees and other objects. Standard Cull Distance Volume game engine Unreal Engine 5 on the map is not yet put and configured. But perhaps it will be added.
Landscape material was transferred to the Runtime Virtual Texture (RVT), which gave some boost in FPS and got rid of freezes, which are sometimes manifested.

Also have been finalized materials biboard tree logs. Specular, Roughness, Metalic, Normal were set to 0. The default engine seems to be 0.5, which also eats up some resources.

World Partition was decided to abandon it, because of its inadequacy in terms of performance.

Somehow it looks like this on a 3060 with Ryzen 7 processor in FULL HD without DLSS.



In 4k it's about 38 FPS. That said, the monitor is FULL HD and the graphics card had to scale the picture. Hopefully on an honest 4k monitor the FPS will be higher :-)



Also, we added to the game museum, which presents pictures of the original village, which was taken as the basis and pictures of one of the cities of the developer.

True, the developer's computer has another 128GB of RAM, but we do not think that its number significantly affect the FPS for the game eats about 4-5GB of memory. But the simpler the processor - the memory burn more.

Also added to the game museum, which shows pictures of the original village, which was taken as the basis and pictures of one of the cities of the developer.



Probably haven't written about any of the functionality in the game yet, but we will in another post.

https://store.steampowered.com/app/2455370/

Don't forget to add the game to your Wishlists!