Big Announcement: MiLord 0.30 Update Is Coming Soon (10 Days Left)
[h3]Milords and Miladies![/h3][p]
As I mentioned in the previous update, MiLord is now a one-person kingdom. On the throne, in the code, fighting the bugs, and guarding the coffee, there’s only me (oh, and the goat in the barn). But here’s the good news. I didn’t abandon the project. In fact, I spent the past six months rebuilding the game from the ground up. From now on, you’ll be hearing from me a lot more.
[/p][p]The story system has been completely overhauled. Everything now runs on a data-based structure. That means I can add new stories, branches, events, and surprises much faster than before. The old system caused a chain reaction of problems with every addition, now the system actually encourages adding content. In short, the era of “waiting months for a single update” is over.
[/p][h3]New stories are on the way![/h3][p]During this process, the old 24 stories were removed (they were honestly pretty bad, let’s admit it), but 30–40 new stories are on the way. On top of that, around 650 more are waiting on my desk. So content-wise, we’re no longer hitting the brakes, we’re hitting the gas.
[/p][p]And it’s not just the story system. This update adds a brand-new characters. There are new music tracks and ambient sounds to make the world feel more alive. And that famous Action Point system many of you complained about? Completely gone. Now you can take as many actions as you want in a single turn. No more “two clicks and my day is over.”
[/p][p]A small heads-up. Because of this massive infrastructure change, translations in 12 languages may temporarily break after the update. That’s normal, the new system touches everything. But translations will be brought back online, and I’ll share progress step by step.
[/p][p]And this is only the beginning. Next up are visual upgrades and animations for all buildings on the map. Then a day–night cycle, the faction system, and of course new characters, new events, new stories. In other words, the era of silence is officially over. [/p][p][/p][h3]Thank you for your unwavering support!! You're GOAT![/h3][h3]
[/h3][p]To sum it up: I’m solo, but the game is now much faster to develop than before. Thank you for keeping your trust in me during this period. I’ll earn it with the updates coming one after another. The big update drops in 10 days. Thank you everyone!
Would you like to help shape the game? What kind of characters and stories do you want to see in MiLord? I’ll be reading your comments.[/p]
As I mentioned in the previous update, MiLord is now a one-person kingdom. On the throne, in the code, fighting the bugs, and guarding the coffee, there’s only me (oh, and the goat in the barn). But here’s the good news. I didn’t abandon the project. In fact, I spent the past six months rebuilding the game from the ground up. From now on, you’ll be hearing from me a lot more.
[/p][h3]New stories are on the way![/h3][p]During this process, the old 24 stories were removed (they were honestly pretty bad, let’s admit it), but 30–40 new stories are on the way. On top of that, around 650 more are waiting on my desk. So content-wise, we’re no longer hitting the brakes, we’re hitting the gas.
[/p][p]A small heads-up. Because of this massive infrastructure change, translations in 12 languages may temporarily break after the update. That’s normal, the new system touches everything. But translations will be brought back online, and I’ll share progress step by step.
[/p][p]And this is only the beginning. Next up are visual upgrades and animations for all buildings on the map. Then a day–night cycle, the faction system, and of course new characters, new events, new stories. In other words, the era of silence is officially over. [/p][p][/p][h3]Thank you for your unwavering support!! You're GOAT![/h3][h3]
Would you like to help shape the game? What kind of characters and stories do you want to see in MiLord? I’ll be reading your comments.[/p]