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Milord News

We’re Joining The Medieval Festival

[p]Hello MiLords and MiLadies.[/p][p][/p][p]Today I have a nice bit of news. MiLord will be part of Steam’s Medieval Festival from December 5 to 18. And yes, our new update will go live on the very first day of the event.[/p][p][/p][p]And one more thing: during the festival, we’ll be doing the biggest discount we’ve ever had for MiLord. It’s a great chance for new players to jump in, and a nice bonus for anyone curious about the new update.[/p][p][/p][p][/p][p][/p][p]Thanks for the support.[/p][p][/p][p]See you again tomorrow with another update.[/p]

Frequently Asked Questions - Answering What You’ve Been Asking (5 Days Left)

[p]Hello MiLords and MiLadies. [/p][p][/p][p]Today I wanted to do something a little different. Over the past few days, I’ve seen the same questions popping up on Steam, Discord and in the comments. So I thought it would be helpful to gather all of them in one place and give clear answers. This way everything is transparent, and you know exactly what’s going on in development.[/p][p][/p][p]Here are the most frequently asked questions and my answers:[/p][hr][/hr][p][/p][p]Q1: Is the game dead, or will there be updates?[/p][p]Development is still ongoing. Right now, I’m the only one left on the team, so progress is slower. But updates will continue as long as I’m here, and even though I’m working on other projects too, I’m committed to moving the game forward step by step.[/p][p][/p][p]There’re really just one con and one pro: the con is slower progress, while the pro is that I don’t rely on the game for income. That gives me the freedom to focus on making the design feel right. This project won’t be abandoned. Even if nobody buys it, I’ll finish it.[/p][p][/p][p]Q2: The main storyline doesn’t progress. Is this a bug?[/p][p]The length is intentional. I’ve started working with a new team and will be adding more storylines bit by bit. It’s not complete yet, just unfinished. And did I mention there are over 600 new stories already written? Most of them directly support the main storyline. When the 1.0 update arrives, you’ll have hours and hours of content to play through.[/p][p][/p][p]Q3: Why is the resource balance so difficult?[/p][p]You’re right, the balance far from perfect. I’m working on improvements and also exploring new systems to make gameplay more engaging. After the new update, I’ll need your help. I’m going to ask you to play a bit more and share your thoughts on the balance so I can adjust things properly.[/p][p][/p][p]Q4: Is there gamepad support?[/p][p]Not yet, but I plan to add it in the future.[/p][p][/p][p]Q5: Will there be a marriage & family system?[/p][p]I’d like to add it, but it’s a pretty complicated feature (and I don’t want to just throw in a shallow version). For now, it’s not likely to be included.[/p][p][/p][p]Q6: Will language support be expanded?[/p][p]In the next update, new storylines will first come out in English only. Within a week I’ll add other languages, and I also want to keep expanding localization. If there’s a language you’d like to see, just reach out to me on Discord or Steam and we can talk about how to add it.[/p][p][/p][p]Q7: How does the petition system work?[/p][p]It’s one of Milord’s core mechanics. We have a pool of tasks, and each day the system randomly selects a group from that pool. Alongside these, there are static main story quests. The system runs algorithmically every day to keep gameplay dynamic.[/p][p][/p][p]Q8: Where is the goat, and what is it doing?[/p][p]My goat is currently playing with her friends and sneaking into the vineyard in my backyard. She has missed you all very much. You might hear some good news from her soon.[/p][p][/p][hr][/hr][p]Thanks for taking the time to read through this. If you have more questions, feel free to drop them in the comments. I check them every day.[/p][p][/p][p]See you again tomorrow with another update.[/p]

Back Together with the Team, Development Moving Forward (6 Days Left)

[p]Hello MiLords and MiLadies.
[/p][p]Today I have a short but uplifting update. We met with the InEv Games team again and spent the day working on new stories, adjustments and a few extra ideas. Every time we sit down together, the world of MiLord becomes clearer and richer.
[/p][p]While testing, I also noticed a small FPS drop in the background. No one had reported it yet, but it didn’t sit right with me, so I went ahead and fixed it. That tiny stutter should be gone now.
[/p][p]Everything is moving along really well. Both the collaboration and the development process are flowing smoothly, and the pace is picking up as we get closer to the update day.
[/p][p]Stay tuned. I will be back tomorrow with another update.

[/p]

A Sneak Peek at One of the New Stories (7 Days Left)

[p]Hello MiLords and MiLadies. Today I want to share a small sneak peak from our new story system. In the full update, all of these stories will be fully interactive with different choices and branching paths. But in this preview, I am showing a simple linear version so you can get a feeling for the new tone and character style.[/p][p]There will be hundreds of new stories in the update, many of them shaped directly by your decisions. For now, here is a small look at what is coming.[/p][hr][/hr][p]
Narrator:
[/p][p]\[\[ A half-armoured man enters the court.]][/p][p]\[\[Weather-bitten face.]][/p][p]\[\[White hair tied back.]][/p][p]\[\[Two swords crossed on his back.]][/p][p]\[\[In his hand, a stained leather sack, still dripping.]][/p][p]Gutenberg of Riverra:[/p][p]“Honoured Baron. I am Gutenberg of Riverra. I have hunted a werebeast on your lands. Here, its head.”[/p][p]Player:[/p][p]Werebeasts aren’t real. What are you, touched in the head?[/p][p]Gutenberg of Riverra:[/p][p]"I am a monster hunter, dear lord. And for this service to you and your folk, I ask payment in gold.”[/p][p]Player:[/p][p]Where’s the head?[/p][p]Gutenberg of Riverra:[/p][p]"In this sack, Milord.”[/p][p]Player:[/p][p]Open the sack. Let’s see it.

[/p][p]Gutenberg of Riverra:[/p][p]"M’lord… it’s a lake of blood in there. If you wish to see it, I can leave it by the stables, and you may look later.”[/p][p]Player:[/p][p]I don’t pay for invisible monsters. Be gone.[/p][p]Narrator:[/p][p]\[\[Gutenberg hesitates at the way out.]][/p][p]Gutenberg of Riverra:[/p][p]"Hmmmm. Before I depart, Milord… Have you seen her? A woman, black-haired. A witch.”[/p][p]Player:[/p][p]And now whitches... Gods preserve me… go on then. Describe her.[/p][p]Gutenberg of Riverra:[/p][p]"She is no great beauty, Milord, though there’s a certain charm to her… Hard woman to forget.”[/p][p]Player:[/p][p]Is every word out of this guy's mouth a damned riddle? Try something clearer. Any distinct feature?[/p][p]Gutenberg of Riverra:[/p][p]"Her nose, just a touch long."[/p][p]Narrator:[/p][p]\[\[Sounds more like]][/p][p]Gutenberg of Riverra:[/p][p]"Her lips, thin, a little pinched."[/p][p]Narrator:[/p][p]\[\[a monster.]][/p][p]Gutenberg of Riverra:[/p][p]"Her chin, slightly set back."[/p][p]Narrator:[/p][p]\[\[Yes.]][/p][p]\[\[Definitely a monster.]][/p][p]Gutenberg of Riverra:[/p][p]"Her brows, crooked, like she’s forever questioning you.”[/p][p]Player:[/p][p]If such a "beauty" had walked into my court, my councillors would’ve raised a fuss. No, no one like that’s passed through. Not yet.[/p][p]Gutenberg of Riverra:[/p][p]"Then I wish you a good day, Milord.”

[/p][hr][/hr][p][/p][p][/p][p][/p][p]Thank you for being here. See you again tomorrow with another preview.[/p]

Fantastic Collaboration: InEv Games, Masters of Storytelling (8 Days Left)

[p][/p][h3]Hello MiLords and MiLadies[/h3][p]Today I have a really exciting update to share. I want to talk a bit about what is happening behind the scenes on the story side. We are now working together with InEv Games to write MiLord’s new stories. We met them during a game design camp and decided to collaborate. They are a team known for their dark, story-heavy and detail-focused writing. I am leaving their new game here, feel free to take a look, you will not regret it.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]And this is the level of quality our stories will have from now on. InEv Games has a strong talent for text-heavy, choice-driven narratives, which fits perfectly with MiLord’s new faction system, its characters and the expanding world. From the very first day we started working together, a lot of new ideas began to emerge.[/p][p][/p][h3]You will soon be able to experience brand new stories[/h3][p]In 8 days you will start seeing the first results of this collaboration. More character-driven events, smoother story flow and a few surprise mini-stories are already on the way. We removed all the old stories and replaced them with new ones, and I am pretty sure you will like them much more.[/p][p]I would love to hear what you think of this development. Write your thoughts in the comments, let’s shape this together. I will be back tomorrow with more news.[/p][p][/p]