Implemented more detailed terrain generation! Added shield-bearing soldiers!
Update Notice
A new update has arrived! In Zundamon Castle, two new terrain detail modes (8m and 4m scale) have been added for creating more detailed Japanese terrain. Additionally, shield soldiers have been added as allies. In the next update, cavalry units are scheduled to be introduced.
[h2][New Features & Specification Changes][/h2]
[h2][Bug Fixes][/h2]
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A new update has arrived! In Zundamon Castle, two new terrain detail modes (8m and 4m scale) have been added for creating more detailed Japanese terrain. Additionally, shield soldiers have been added as allies. In the next update, cavalry units are scheduled to be introduced.
[h2][New Features & Specification Changes][/h2]
- Japanese terrain generation now supports 8m and 4m scales
- Ninjas were weaker than other enemies, so a new ability was added: "Do not fall when attacked"
- Increased the number and level of ninja raids on higher difficulties (Adjusted slightly based on feedback from the beta version)
- Strengthened earthen walls to make them fire-resistant
- Added a warning note regarding 8m and 4m terrain generation: “Water representation may be unstable.” (Although existing river data for up to 16m scale was expanded, terrain issues occurred, so some roughness remains for now.)
- Optimized unit movement processing for better performance
- Production limits can now be set via long press and direct input
[h2][Bug Fixes][/h2]
- Fixed a bug where training ground sounds would loop and overlap, causing the volume to increase.
- Fixed an issue where the number of Zundamon requiring rations in the top-right display would incorrectly decrease by the number of new recruits when building a barracks
- Fixed a bug where saving while in Challenge Mode would result in the mode being disabled upon loading (caused by the Challenge MOD feature)
- Fixed a bug where all buildings would default to the same recipe after loading if a default recipe had been set
- Fixed a bug where using old save data would cause soldiers to be issued pay repeatedly
- Fixed a bug where overlapping tasks for horse couriers would remain when using old save data
- Fixed a bug where tasks to transport equipment with value “0” would remain when using old save data
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