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ボクセル築城ずんだもんキャッスル News

Official Update: Building Default Recipe & Unit Detail Panel

Zundamon Castle Update Notice

[h2]【Content Additions & Specification Changes】[/h2]
  • Added a "Detailed Information Panel" for units (accessible via the icon on the top right of a soldier)
  • Added a feature to set a building's default recipe in the building panel (lets you choose which production recipe to use when the building is constructed)
  • Slightly nerfed the performance of porcelain
  • Changed the behavior of ladder soldiers so that they now have a 50% chance to follow the same route as regular soldiers (this makes it more realistic for them to blend into regular units and build ladders, rather than advancing as a separate group)
  • Increased mouse wheel sensitivity on the job list panel
  • Added a feature where a red dot appears on the top time bar on turns when a challenge battle will occur
  • Changed map generation in high-altitude areas to produce more trees than before


[h2]【Bug Fixes】[/h2]
  • Fixed a bug where the camera still responded to the mouse wheel even when the job list panel or technology panel was open
  • Fixed a bug where food bonuses were not being displayed correctly in the unit panel

Official Implementation: Job List Panel, Porcelain Enhancement

Zundamon Castle - Update Announcement
[h2]【Content Additions and Specification Changes】[/h2]
  • Added a Job List Panel (accessible from the job assignment panel by clicking the “Book” button)
  • Enhanced the selling price and productivity of porcelain (may be a bit too strong, so further adjustments are possible)
  • Changed the retry specification to partially restore the fire conditions at the start of battles
  • Slightly decreased the speed at which Shura's regular raids become stronger
  • Slightly widened the collision detection for Worker Zundamon (they now more visibly avoid or bump into each other)
  • Fixed the victory animation so that it now plays even during time stop


[h2]【Bug Fixes】[/h2]
  1. Fixed a bug where decorations were not saved when repeatedly saving and loading
  2. Fixed a bug where enemies continued to target buildings even when line of sight was blocked by placed shields
  3. Fixed a freeze bug that occurred when setting warehouse storage due to the absence of “Other” workers
  4. Fixed a bug that temporarily prevented save data from being loaded (occurred only between 17:00–18:00 on 08/26)
  5. Fixed a bug where, if items not yet transported existed when canceling a warehouse storage setting, those items would return to the warehouse upon loading
  6. Fixed a bug where, if items were dropped on the floor after canceling storage settings, they overwrote the warehouse’s dictionary and caused stored contents to disappear (this bug had been reported before, but the recent requests helped identify the cause)
  7. Fixed a bug where the tasks of horse transporters were duplicated on each load, resulting in a single horse transporter performing massive transport
  8. Fixed a bug where, due to widened hitboxes, worker Zundamons could push each other outside the map upon collision, causing the game to freeze

Bug Fixes & Balance Adjustments

Update Notice for Zundamon Castle

[h2]【Content Additions / Specification Changes / Bug Fixes】[/h2]

[h3]ver0.5302[/h3]
  • Fixed a bug where the victory effect after battles did not appear
  • Fixed a bug where an unreleased building, the Tea Plantation, could be constructed
  • Fixed a bug where moving hoes from fields would appear during battles
  • Fixed a bug where dropped items on the map were not being saved correctly (item IDs and coordinates were being swapped during saving)


[h3]ver0.504[/h3]
  • Slightly reduced the amount and frequency of rain (especially decreased the heavy rain rate in the first year)
  • Standardized the population growth cost across all difficulties (+1 cost per 10 people)
  • Changed the distribution of money to soldiers to happen instantly. May change in the future with the addition of structures like the Saltpeter Storehouse


[h3]ver0.5041[/h3]
  • Fixed a bug where if a water placement work point was submerged, "work debris" would remain at that point


[h3]ver0.505[/h3]
  • Changed behavior so that if there is no water or food supply during non-combat turns, soldiers will collapse on the spot
  • Added a function to select all soldiers deployed inside a building by pressing the F key
  • Added a function to summon nearby soldiers by pressing the G key on the map
    (As before, pointing at a building and pressing G will deploy surrounding soldiers to that building)
  • Added a button in the lower right of the screen to limit the unit types selected by the G and F keys (can also be toggled with the V key)
  • Increased the difficulty of endgame challenges on Hard and above, as they were noticeably weaker than regular raids and turned into mere formalities
  • Slightly nerfed rice fields, as food became too abundant after acquisition (partially reversed previous buff due to worker consumption being implemented)
  • Fixed a bug where porcelain could be produced in the multi-chamber climbing kiln even without unlocking the related technology


[h3]ver0.5046 (Version number rollback is due to a simple input error)[/h3]
  • Fixed a bug where the layer count of block placement instructions was not being saved
  • Added challenge event dialogues
  • Fixed a bug where enemies would get stuck and be unable to climb ledges after their ladders were destroyed


[h3]ver0.5051[/h3]
  • Adjusted terrain generation logic so that rocks appear more frequently near the surface in higher elevation areas
  • Fixed a bug where, due to the removal of a previous mechanic (where “Other” workers would pick up items placed on the floor under unclear conditions), production items in buildings would not be collected.
    As a temporary measure, unemployed workers will now pick them up


[h3]ver0.5053[/h3]
  • Fixed a bug where the number of completed challenge achievements was counted as one less than the actual number
  • Fixed a bug where export limits were not being applied to worker consumption and soldier supplies
  • Changed the logic for item pickup:
     – Items dropped from relocation/demolition are now picked up by construction workers
     – Items dropped due to changes in warehouse input settings are picked up by supply workers
     – Dirt dug using cheat mode is picked up by earthwork workers
     (This replaces the old system where unemployed workers picked up everything)

β Update : Enhanced functionality for the F and G keys. Balance adjustments

Zundamon Castle Beta Version Update Announcement

[h2][New Features & Specification Changes][/h2]
  1. Added a feature that selects all soldiers deployed inside a building by pressing the F key while the building is selected.
  2. Added a feature that gathers nearby soldiers to the current location by pressing the G key.
  3. Added buttons to the bottom-right corner of the screen to limit the unit types selected with the F and G keys (can also be toggled with the V key).
  4. The late-game challenges in hard mode was easier than regular raids, so its difficulty has been slightly increased to prevent it from becoming an anticlimactic challenge.
  5. Based on multiple gameplay screenshots, it seemed that food supply was overly abundant after acquiring rice paddies, so their efficiency has been slightly nerfed (partially reverting a previous buff where workers began consuming food).
  6. Changed the mechanics so that if water and food are not supplied during turns without combat, soldiers will now collapse on the spot.


[h2][Bug Fixes][/h2]
  1. Fixed a bug where "Porcelain" could be produced in the Multi-chamber climbing Kiln even without unlocking the required technology.

Official Update: "Multi-Chamber Climbing Kiln" and "Porcelain" Added

In this version, the technologies "Multi-Chamber Climbing Kiln" and "Porcelain" have been added. Additionally, a UI hide feature has been implemented.
If you wish to hide the UI, please press the button located at the bottom right of the screen, next to the Help button.

[h2][Content Additions / Specification Changes][/h2]
  1. Added UI hide feature (toggle with the button at the bottom right of the screen)
  2. Implemented Multi-Chamber Climbing Kiln and Porcelain
  3. Implemented dietary restrictions for workers
  4. Changed the number of items that the Labor Zundamon can carry in Trial 6 from 5 to 3
  5. Optimized the sight processing at the start of combat
  6. Added a feature to display the currently active trial next to the year at the top right of the screen


[h2][Bug Fixes][/h2]
  1. Fixed a bug where the HP of the Korean-style gate was set to 0
  2. Fixed a bug in the beta version where the tooltip for the Multi-Chamber Climbing Kiln technology incorrectly showed the description for the Flat Turret
  3. Fixed a bug in the beta version where the item icon for Porcelain was too large