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ボクセル築城ずんだもんキャッスル News

β Update: Added sushi, matcha, and green tea; adjusted cavalry balance

[h2]【Content Additions & Balance Adjustments】[/h2]
  • Implemented tea- and sushi-related technologies and buildings.
  • Labor Zundamon are now affected by food and drink: higher attack increases work speed but causes faster hunger, while higher HP reduces hunger rate.
  • Added a feature that displays on the task list panel when farms stop functioning due to low temperature.
  • When loading save data from versions below ver0.53, combat points are now treated as both “Standby Points” and “Battle Points.”
  • Removed the restriction preventing cavalry from entering castles.
  • Changed the soldier selection range (using the green sphere with the F key) so that it scales with zoom level—narrower when zoomed in and wider when zoomed out, instead of being a fixed size relative to the map.
  • Increased the amount of wood dropped from trees by +1, as the use of wood for tea and cooking has increased. (In Zundamon Castle, wood consumption is intentionally higher to simulate deforestation in the medieval period due to iron production and charcoal making. It’s expected that trees will disappear from mountains if you play without reforestation.)
  • Added a “Delete Standby Point” button.
  • Modified behavior so that units do not move when setting supply points or standby points during battle.


[h2]【Bug Fixes】[/h2]
  • Fixed a bug where the “Standby Point” button appeared in tabs other than “Automation.”
  • Fixed a bug where workers would chase soldiers after they moved following resupply.
  • Partially fixed incorrect cavalry animation.

Beta Update: Cavalry adjustments, “Standby Point” added, and bug fixes

[h2]【Specification Changes & Balance Adjustments】[/h2]
  • Adjusted the display of reasons why jobs are halted in the job list panel to make them more accurate
  • Added a feature to display the number of people currently eating in the job list panel
  • Changed the maximum level of the Kitchen Tower to 1; removed kitchen tower workers
  • Separated the peace standby point and battle point; units now move to the battle point in the evening on days when battles occur
  • Removed artillery units from the list of units that can mount
  • Changed the specification so that cavalry units can no longer be stationed in towers and other buildings (this was done for realism but may be reconsidered later)


[h2]【.Bug Fixes】[/h2]
  • Fixed a bug that prevented starting a new game on maps larger than size 256
  • Fixed a bug where horse couriers would keep their previous transport tasks even after switching the target item, causing them to stop while searching for the wrong item
  • Fixed a bug where idle worker Zundamons could get stuck due to a process change made when fixing the issue of enemy units getting stuck at headquarters
  • Fixed a bug where relocated floors were excluded from the reforestation targets after reconstruction
  • Fixed a bug where felled trees were not placed on the ground when starting on a map larger than size 256
  • Fixed a bug where samurai would appear in a T-pose
  • Fixed a bug where, depending on the building’s angle, the destination cell for stables could extend outside the structure, preventing soldiers from reaching it
  • Fixed a bug where the starting point of formation commands would sometimes be incorrect
  • Fixed a bug where enemy units walking along the x=0 coordinate would move toward point (0,0)

Cavalry Introduced and Performance Optimized

Zundamon Castle has received cavalry units!



[h2]【Content Additions & Specification Changes】[/h2]
  1. Added technologies for the Stable and Horse Ranch (Military and Domestic technologies)
  2. Added Cavalry (To mount a unit on a horse, build a Stable and move the unit there)
  3. Added an option to disable the function that omits distant units from being rendered
  4. Optimized the processing of damage text for better performance
  5. Changed the previously heavy process made to fix warehouse input/output bugs to a faster one based on the old system, improving game performance
  6. Optimized and lightened the process that had become heavy due to the fix for the Lumber Mill bug
  7. Optimized the process for the Tree Planting Hut


[h2]【Bug Fixes】[/h2]
  1. Fixed a bug where battles involving Ninja Ladder Soldiers would freeze at the start
  2. Fixed a bug where additional builders would remain floating in the air when dismantling buildings like Flat Turrets during construction
  3. Fixed a bug where wood was not collected (wood drop location was set to coordinate (0,0))
  4. Fixed a bug where the orientation of placed shields was reversed
  5. Fixed a bug where Zundamon’s portrait did not appear in the character detail panel of Shield Soldiers
  6. Fixed a bug where the Shield Soldier Barracks did not function as a barracks capable of assigning troops
  7. Fixed a bug where items from under-construction warehouse-type buildings (like Flat Turrets) were sometimes transported elsewhere

Bug Fixes

[h2][Balance Adjustments & Bug Fixes][/h2]
  • Slightly weakened the cavalry wave in the final challenge on Hard difficulty.
  • Fixed a bug where two or more lumberjack huts could target the same tree for logging. Also fixed a freeze bug that could occur as a result.

Bug Fixes

[h2]【Bug Fixes】[/h2]
  • Fixed a bug in Trial 4 where the level-up button for production facilities could still be pressed after loading, even when the building had already reached the maximum level of 15.
  • Fixed a rare issue (with a probability of about 1 in tens of thousands) where the game would freeze at the start of a battle.
  • Fixed a bug where the average enemy level was not being calculated correctly when the number of enemies exceeded the maximum spawn limit.
  • Fixed a bug where the system could not correctly select the nearest warehouse when storing items.
  • Fixed a bug where the "Cancel Battle Point" button was functioning the same as the "Return to Barracks" button.
  • Fixed a bug where the labor animation for Working Zundamon was not being displayed during work.
  • Corrected the description of the Tamon Yagura (Multi-gate Tower), which incorrectly stated that it could only hold 8 soldiers.