1. Athena Crisis
  2. News
  3. July 12th Updates: Status Effects!

July 12th Updates: Status Effects!

Finally getting back to adding new gameplay content as we are working on the full campaign.

* New: Status Effects! When Aliens attack or counterattack, they inflict the opponent with poison and acid! Unless the unit is healed, poison takes away 20 health points at the beginning of each turn.
* New Unit Ability "Morale Boost": Any unit adjacent to a Commander unit receives a 10% attack bonus. This bonus stacks up to a 40% increase if you surround a unit with 4 Commander units.
* New Skill: Commanding Force: The power of this skill increases attack strength by 100% for one turn for leader units.
* New: Gamepad support for the account settings page.
* Balancing:
  • Significantly reduced damage of the Alien's Bite attack.
  • Changed cover of Ruins from 20 to 10.
  • Lowered the "Cheap Trick" charge cost from 5 to 3.
  • The Zombie's ability to take over other units was turned into a "unit ability" called "Convert".
  • Some special units were changed to be able to attack low altitude aircraft.
Fixed: * Fixed a kerning issue where ij was appearing as i j in the Athena Crisis font.
* Fixed an issue where labels associated with secret objectives were revealed in fog, cc @dxdydzd.

We also made a large infrastructure update on the backend, but seems like nobody noticed so that's good.