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Athena Crisis Updates: 10/11/24


It's been a busy week in Athena Crisis improvements and fixes! Check out all the latest changes below:
[h3]New Art:[/h3]
  • New Decorations: Over 30 new decorations depicting destroyed units or objects common to the autumn season. Perfect to depict devastation on the battlefield. (Check closely for a variety of very spooky Halloween-themed items!)
  • New Structure: Destroyed Super Tank: Similar to the Crashed Airplane, you can now place a Destroyed Super Tank structure. You need to clear it to make way for units.
  • New Airfield design: The design of the Airfield was adjusted to stick out more. The look was aligned closer to that of construction sites, cc @TheSneakyDragon.
  • Changed the color of the "Destroyed House" to look less like a neutral house.
[h3]Curated Campaigns:[/h3]
  • There is now a new "Curated Campaigns" list that you can find from the campaigns screen. Curated Campaigns are high-quality, community-created campaigns that are well-tested and maintained. By playing them you can receive more stars and you might even unlock rewards. Don't spend all your new stars at once – more items will be added to the shop later this week!
[h3]New Skills in the Shop:[/h3]
  • Dragon Fire: Unlocks Dragons. The Dragon Fire power deals massive damage to units adjacent to Dragons.
  • Large Footprint: Allows recruiting Ogre's, with a power that benefits all soldiers.
  • Wild Companion: Unlocks Bears, increases Soldier attack in forests and mountains, and its power spawns Bears at Shelters.
  • Last Resort: This skill unlocks Zombies in the editor, and prominently features the "convert" ability – but only for units with less than 10hp!
  • More Power: Unlocks the Power Station in the editor, increases the funds multiplier of Power Stations and allows constructing Power Stations while the power is active.
[h3]New:[/h3]
  • Added gamepad/keyboard support for map filters in the new game list.
  • Added the ability to define initial charges in the map editor. This should make it much easier to test powers, and might make for some interesting setups when you start a map with a charge. Thanks to @CoconutTank for the code contribution!
  • Player skills in pending games are now hidden for other players until the game starts, cc @Legend.
  • The game now distinguishes between Xbox, PlayStation and Switch controllers and displays the different button layouts in the settings menu and the tutorial.
  • A "Ranked" tab was added to the "New Game" screen showing maps with the "ranked" tag. We'll try to keep a pool of PvP approved maps in there. Maps without the "ranked" tag can no longer be played as ranked games. cc @Legend, @Mαstrο.
  • As a result of this change, we changed all ongoing ranked games into casual games and did a one-time reset of player ratings. Who will become the best Athena Crisis player?
  • Activating a Power Crystal now immediately turns a game into a realtime game, cc @CoconutTank, @Mαstrο.
  • Added a 1 week turn timer. Removed the 10 minutes turn timer.
  • "click+shift" was added to creating and unloading units.
[h3]Fixed:[/h3]
  • Buttons to delete a campaign or update the play style are no longer shown when spectating somebody else's campaign. Other campaigns now show "Xyz's campaign" to be less confusing about where you are, cc @TheSneakyDragon.
  • When there are multiple optional escort objectives and the player achieved one, it no longer changes the marked colors of the escort area.
  • Fixed the actions diagram on the open source website, cc @CosmicCarpenter
  • Fixed an issue where the map editor settings panel didn't reset the map size when inputing a large number.
  • Labels on buildings associated with hidden optional objectives are now immediately revealed upon completing the objective, cc @Lukas.
  • A small note was added to the create game and pending game screens when the first player who is starting a game is not the default first player.
  • Fixed an issue that displayed unpublished campaigns in some situations.
  • Fixed an issue in which captures were counted twice on the client, cc @SparkyDL2.
  • Note: There will only be critical updates and bugfixes from now until October 22nd. Expect many improvements to invasions in the latter half of October!