Announcing Map Player Achievements!
Excited to launch a major new feature: Map Player Achievements!
New: Per-Map Player Achievements Replay the Prequel Campaign and try to obtain all the Stars in the 10 original Prequel campaign maps! Each official campaign map now has up to four map performance metrics that players are evaluated on:
Pace: How many rounds it takes to win.
Power: The ratio between destroyed and lost units. A 10:1 ratio is best.
Style: An adaptive goal that might be different depending on the map, like for example capturing a certain amount of buildings, how many units a player can lose or how many "one shots" a player did, ie. defeating a unit with full health in one attack
Bonus: Whether an optional objective was achieved or not.
New: View Stars on your Profile You can view the stars you received on each map on your profile page.
New: Map Editor Map Player Achievement Settings: The Map Editor Settings panel received a new card to define the expected metrics for a map, including an analysis of past games that can give you an idea of which values to use for each metric. It currently proposes metrics close to the 20th percentile of players. However, it's always best to identify the best strategy and define metrics that you think are obtainable in your campaigns. Note that this feature is only available for maps that are part of a campaign.
Fixed:
Stars will receive more meaning in the future, and we might dial in the goals for the Prequel Campaign a bit more. We are excited to iterate on this feature and are looking forward to hearing your feedback!

New: Per-Map Player Achievements Replay the Prequel Campaign and try to obtain all the Stars in the 10 original Prequel campaign maps! Each official campaign map now has up to four map performance metrics that players are evaluated on:
Pace: How many rounds it takes to win.
Power: The ratio between destroyed and lost units. A 10:1 ratio is best.
Style: An adaptive goal that might be different depending on the map, like for example capturing a certain amount of buildings, how many units a player can lose or how many "one shots" a player did, ie. defeating a unit with full health in one attack
Bonus: Whether an optional objective was achieved or not.
New: View Stars on your Profile You can view the stars you received on each map on your profile page.
New: Map Editor Map Player Achievement Settings: The Map Editor Settings panel received a new card to define the expected metrics for a map, including an analysis of past games that can give you an idea of which values to use for each metric. It currently proposes metrics close to the 20th percentile of players. However, it's always best to identify the best strategy and define metrics that you think are obtainable in your campaigns. Note that this feature is only available for maps that are part of a campaign.
Fixed:
- Counter attack previews are no longer shown when attacking a neutral unit.
- Portrait selector no longer cuts off one portrait when the editor drawer is positioned to the left.
- Various other small things were polished/fixed.
- Fog games with more than two players are no longer shown in the feed on the main menu.
Stars will receive more meaning in the future, and we might dial in the goals for the Prequel Campaign a bit more. We are excited to iterate on this feature and are looking forward to hearing your feedback!

