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Athena Crisis News

Announcing Map Player Achievements!

Excited to launch a major new feature: Map Player Achievements!

New: Per-Map Player Achievements Replay the Prequel Campaign and try to obtain all the Stars in the 10 original Prequel campaign maps! Each official campaign map now has up to four map performance metrics that players are evaluated on:
Pace: How many rounds it takes to win.
Power: The ratio between destroyed and lost units. A 10:1 ratio is best.
Style: An adaptive goal that might be different depending on the map, like for example capturing a certain amount of buildings, how many units a player can lose or how many "one shots" a player did, ie. defeating a unit with full health in one attack
Bonus: Whether an optional objective was achieved or not.
New: View Stars on your Profile You can view the stars you received on each map on your profile page.
New: Map Editor Map Player Achievement Settings: The Map Editor Settings panel received a new card to define the expected metrics for a map, including an analysis of past games that can give you an idea of which values to use for each metric. It currently proposes metrics close to the 20th percentile of players. However, it's always best to identify the best strategy and define metrics that you think are obtainable in your campaigns. Note that this feature is only available for maps that are part of a campaign.
Fixed:
  • Counter attack previews are no longer shown when attacking a neutral unit.
  • Portrait selector no longer cuts off one portrait when the editor drawer is positioned to the left.
  • Various other small things were polished/fixed.
  • Fog games with more than two players are no longer shown in the feed on the main menu.

Stars will receive more meaning in the future, and we might dial in the goals for the Prequel Campaign a bit more. We are excited to iterate on this feature and are looking forward to hearing your feedback!



June 24th Updates

New: If you don't have units with an attack or production buildings you first have to build Barracks/Factory/Airbase/Shipyards before a House or Repair Shop can be built. This should reduce a bad experience where a player builds a house with their only pioneer and gets into an inconsistent state.

Balancing: If a unit cannot be spawned and is blocked by another unit, the unit now attempts to be spawned in an adjacent field. If no adjacent field is available either, the spawn is considered blocked.

Fixes:

  • Fixed an issue where spawn effects from optional conditions weren't properly removed in the map editor.
  • Fixed various map editor bugs related to effects/spawns.


Monthly Update: Kai The Alien

Aliens in Athena Crisis are explorers from another dimension. They are mostly friendly, but when they are not, you don’t want to face them on the battlefield! Rumored to possess advanced technology and abilities, and known to travel in spaceships, these canine-baring cryptids roam the battlefield in search of enemy units to inflict its powerful mandibular attack on.

You or I would likely fare poorly were we to try and bite through armor, or metal, but defense is of little concern to an Alien unit: their attacks are powerful against infantry or armored units, with the ability to kill some units in a single fierce attack. In addition to its jaws, the Alien unit can also sabotage enemy units or rescue fallen friends.

The Alien squad’s leader, Kai, is an interior designer known to disagree with humans about style. A xenomorph who loves interior design? Athena Crisis really does have everything.

As a secret unit, you won’t come across the Alien too often in Athena Crisis, but when you do, it’d probably be wise to beat a hasty retreat, lest you’re next in line to get your limbs bitten off.

[h3]New Features And Updates[/h3]

Offline Mode (Beta)
If you missed the last update, Athena Crisis now has a Local Mode that allows you to play a campaign or PVP maps against bots when you’re away from the Internet! Click here for more details.

Optional Objectives
You can now outline optional objectives for your maps and campaigns in the editor. You can use optional objectives to insert dialogue mid-mission, give a player a skill, shuffle the player to a secret map in your campaign, and more!

Spawn Effects
In the editor, you can now trigger units that spawn when another condition is met. Perhaps you want to break your friends out of an enemy prison? In the editor, you can set a building to spawn units around it when captured! There’s a lot more underneath the hood of spawn effects; you can find more information in Christoph’s tweet here.

Skill Balancing
Ongoing challenge balancing continues to go on! A wide array of skills that your team can obtain in-game have been tweaked to encourage more variety in gameplay.

Ongoing Optimizations and Bug Fixes
As always, Athena Crisis is constantly seeing new performance optimizations and bug fixes. If you’re interested in seeing what’s changed over the last few weeks or months, please check out the News channel on the official Athena Crisis Discord.