inZOI Director Hopes To Evolve The Game “Into A Simulation Where We Use AI For Characters”

In about a week since its March release in Steam Early Access, the ambitious life sim inZoi, published by South Korean gaming juggernaut KRAFTON (PUBG, The Callisto Protocol, Subnautica and more), has sold 1M copies. However, despite this tremendous achievement, the game has struggled to retain buyers in the ensuing months, with Steam Charts showing a drop from an average of 9,400 players in April to a comparatively low 1,400 players in the last 30 days.
In anticipation of the 1.0 release and, perhaps as an effort to regain momentum, the team responsible for inZoi has been working hard to address community requests, improve performance, and prepare new content and features. Most recently, patch 0.2.0 introduced a ModKit, alongside more items, more flexible gender identity settings and quality-of-life updates. Furthermore, the producer and director of inZoi, Hyungjun Kim, also known as Kjun, announced in one of his regular letters to the community... Read more