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  3. The beginnings of 'Fundamentals First' (Updated)

The beginnings of 'Fundamentals First' (Updated)

[p]Hello! [/p][p][/p][p]Wow, even though it’s winter here in Korea, it’s 10°C today—it feels warm. [/p][p]Lately, the temperatures here swing dramatically between -10°C and +10°C. [/p][p]It seems like development doesn’t always follow a fixed rhythm either. [/p][p]Some days progress quickly, while others feel like we’re stuck in place, but what’s important is that we keep moving forward without stopping. [/p][p][/p][p]This week, although we didn’t include it in the video, we spent a lot of time discussing the record system. [/p][p]In a life simulation game, it’s easy to lose track of what a Zoi is doing if you look away even for a moment. [/p][p]Since we’re not the ones playing, but more like observers, it becomes difficult to understand Zoi’s actions without some kind of record. [/p][p]That’s why we’ve come to think that a system for recording things like memories, diaries, and activity logs is something we need to build sooner rather than later. [/p][p]It would help players understand Zoi’s behavior patterns and get a sense of what happened in their day. [/p][p][/p][p]Even if there aren’t any flashy results to show, I believe the bits of code and thoughts we add each day will eventually come together to create an amazing version of inZOI. [/p][p][/p][p]I hope you enjoy the development updates we worked on this week. [/p][p]As for me, I’m going to see The Lord of the Rings—it’s getting a re-release! [/p][p]Wishing you a wonderful weekend~ [/p][p][/p][p]— K.jun[/p][p][/p][p]※ For the video, please check it on Discord or the forum.[/p][p]🔗 Discord: Link[/p][p]🔗 Forum: Link
[/p][hr][/hr][h3][/h3][h3]Kjun’s Reply to Your Comments[/h3][p][/p][p]Hello everyone — happy Wednesday![/p][p]Your communication with the inZOI team is always a huge source of energy for our developers. This week, you shared a wide range of feedback and suggestions about the latest update, feature improvements, bug fixes, and our future development roadmap. Players especially appreciated our efforts to strengthen the game’s core fundamentals and improve fine details — particularly independent dual-arm functionality, smaller grid snap options, the emotion and memory system, family and social interactions, and Build Mode improvements. And yes… fine-detail improvements are only just beginning. Please look forward to what’s next. ^^ [/p][p][/p][h3]Strengthening core features & improving animations[/h3][p]Many of you responded positively to the idea of both arms working independently, enabling multitasking — like holding food in one hand while using a phone with the other.
We also received a lot of feedback asking for more natural animations and behavior in everyday actions such as walking, talking, and cooking — including improved facial expressions, better lip-sync, and especially more variety in emotional expression and body language. Our artists are currently collecting and reviewing the many references and suggestions you’ve shared on Discord, and actively developing improvements based on them. Please stay tuned.
In Build Mode, you requested more granular grid snap, better object collision, and more intuitive ways to rotate and move objects. We’re aware of these areas and will continue improving them step by step.[/p][p][/p][h3]Memory & emotion system[/h3][p]There’s strong excitement around the memory system, and many of you believe it will make Zoi behavior and storytelling much richer. You suggested many possible uses — such as photo albums, diaries, and investigations or events that reflect memories.
You also requested clearer explanations (and ideally a reference guide) for emotion icons and thought bubbles, and pointed out the need for improved visibility of emotional states and interactions. We aim to make Zoi behavior and storytelling significantly deeper through this system.[/p][p][/p][h3]Character & life-stage improvements[/h3][p]Many of you noted the need for clearer visual and behavioral differences across life stages — infants, toddlers, teens, adults, middle age, and seniors. In particular, you emphasized improving realism in body proportions and behavior patterns for toddlers, children, and teenagers.
You also requested more detailed senior representation (posture, wrinkles, physical changes), as well as pregnancy behaviors, parenting interactions, and newborn care features.[/p][p][/p][h3]Social interaction & relationship systems[/h3][p]You asked for more variety in social interactions — conversations with strangers, emotional exchanges between family and friends, affection, dating, and anniversary events.
There were especially strong requests for natural romantic actions (hugs, kisses, holding hands), family hugs, and richer parent–child interactions. Wow — there have been so many requests here that we’ll need to work even harder.
You also suggested Autonomy improvements, including stopping all autonomous actions when Autonomy is turned off, and giving player-controlled interactions higher priority. We’re currently discussing this, and we plan to provide more detailed Autonomy controls through the HUD. It may take a bit more time — sorry about that.[/p][p][/p][h3]Career & economy system development[/h3][p]You shared feedback on improving realism and depth in the career system — including job interviews, resumes, promotion requirements, and stronger workplace relationships. You also requested expanded content around running businesses such as stores, clothing shops, salons, massage shops, and more.[/p][p]While there may be a few smaller updates in between, this aligns closely with our team’s major April update plans. Thank you. Of course, it won’t match every suggestion exactly — but there’s significant overlap, and we’re glad we’re aiming in the same direction.[/p][p][/p][h3]Other improvements[/h3][p]Other topics included seamless movement between city areas, hotel and rental systems, and seasonal festivals/events (Valentine’s Day, summer festivals, Halloween, etc.), as well as improvements to traffic and public etiquette systems.[/p][p]You also discussed improvements to clubs and venues, more natural audience and crowd behavior, DJ booth music synchronization, fabric physics, more hairstyles and accessories, introducing a pet system, and expanding everyday-life content like swimming, exercise, and outdoor activities.[/p][p]On top of that, steady requests continue for core quality upgrades — bug fixes and stability, UI improvements, save system improvements, animation speed controls, and additional convenience features.[/p][p][/p][p]Thank you again for everything this week.[/p][p]In 2026, we’ll continue strengthening core gameplay and improving fine details to create a more realistic and immersive life simulation. We’ll actively incorporate your feedback into our 2026 roadmap, and we’d like to share development progress in a table format as well.[/p][p]Korea has been extremely cold lately — dropping as low as -14°C. Still, reading your messages has been a real joy. That said… the office is freezing too, so I should post this and hurry back to the warmth of my family. [/p][p][/p][p]Thank you,
kjun [/p]