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February Update Preview: Timeless Traditions (Updated)

[p]Hello![/p][p]Today, we’d like to share another development update from the inZOI team. As always, we’ve prepared a video showcasing what the team has been working hard on this week.[/p][p]If you’ve been following our videos closely, you’ll know that the inZOI team has been putting a lot of effort into refining the game’s fundamentals, while also creating new decorative items. As we mentioned before, rolling out everything in a single large update has posed some stability issues, so we plan to release content gradually across multiple updates instead.[/p][p]With that, our next patch is scheduled for Thursday, February 12 at 15:00 (KST) . Sorry for always announcing these things a bit late![/p][p]It will include new outfits and Build Mode assets as well as several bug fixes and improvements. We’re currently aiming for around 7–8 updates throughout 2026.[/p][p]Wishing you all a wonderful weekend, and thank you always![/p][p]Kjun[/p][hr][/hr][h3]In-Game[/h3]
  • [p]Smart Zoi improvements[/p]
  • [p]New “Sit on Floor Cushion” interaction[/p]
  • [p]Reduced chance of catching a cold when walking in the rain without an umbrella[/p]
  • [p]New lobby banner and new free outfit added to the CONNECT clothing store[/p]
[h3]Canvas[/h3]
  • [p]Canvas filter improvements[/p]
  • [p]Unified in-game mod management UI added[/p]
[h3]Build Assets: Total 51 items[/h3]
  • [p]Stairs: 2 types[/p]
  • [p]Pillars: 1 type[/p]
  • [p]Windows: 2 types[/p]
  • [p]Doors: 3 types[/p]
  • [p]Fences: 1 type[/p]
  • [p]Gates: 1 type[/p]
  • [p]Railings: 1 type[/p]
  • [p]Materials: 17 types[/p]
  • [p]Props: 6 types[/p]
  • [p]Furniture: 4 types[/p]
  • [p]Wall Decorations: 1 type[/p]
  • [p]Floor Cushions: 2 types[/p]
  • [p]Lighting: 6 types[/p]
  • [p]Other: 4 types[/p]
[h3]Character Items: Total 19 items[/h3]
  • [p]Hair: 2 styles[/p]
  • [p]Outfit Sets: 9 types[/p]
  • [p]Shoes: 4 types[/p]
  • [p]Hats: 4 types[/p]
[p][/p][p]※ For the video, please check it on Discord or the forum.[/p][p]🔗 Discord: Link[/p][p]🔗 Forum: Link[/p][p][/p][hr][/hr][h3]Kjun’s Reply to Your Comments[/h3][p][/p][p]Hello everyone,[/p][p]After reading your posts, I’m sitting at my desk again today to leave a reply before heading home.[/p][p]Thank you for all the opinions and materials you shared this week. I’m reading everything carefully and reflecting as much as possible. Honestly, we can’t implement every single suggestion, but the inZOI team is doing our very best to continue improving the game.[/p][p]At the end of this post, I’d also like to share a fun bug we recently discovered during development.[/p][p]Now, let me organize everything and respond by topic.[/p][p][/p][h3]Family & Romance Animations and Interactions[/h3][p]We received many positive reactions to the new family and romance animations. At the same time, there were many requests for more diverse parent–child interactions (putting children to bed, taking care of sick kids, holding hands while crossing the street, comforting teenagers, etc.), as well as additional kiss animations.[/p][p]In Korea, we’re not very expressive with these kinds of emotions culturally, so we realize we may have fallen short in this area. Based on the references and materials you’ve shared, we will prepare improved animations.[/p][p]There were also requests for more couple dances, romantic poses, natural affection, and more detailed kiss animations. We are currently working on many of these motions and hope to deliver something that truly satisfies you next time.[/p][p]Some users mentioned that certain romance animations feel awkward or exaggerated, and asked for more natural emotional expression and longer interactions. Since inZOI aims for realism, we’ve received feedback about this awkwardness from early on. We completely agree that more delicate and careful work is needed.[/p][p][/p][h3]Bug Reports & Fix Requests[/h3][p]Many users expressed concern about long-standing bugs. In particular:[/p]
  • [p]Baby and toddler needs bugs[/p]
  • [p]Babysitters not leaving the house[/p]
  • [p]NPCs getting pregnant but never giving birth[/p]
  • [p]Flickering lights or strange visual effects[/p]
  • [p]Family tree errors[/p]
  • [p]Story progression issues[/p]
[p]Thank you for continuing to report these issues. We will work to fix them as quickly as possible. This year, rather than introducing entirely new systems, we are focusing on reducing bugs as much as possible. The bugs you mentioned will be given higher priority, and we are preparing hotfixes to address them.[/p][p]Business system bugs were also frequently mentioned. There were suggestions for adding an employee morale system and improving employee behavior, which we are reviewing.[/p][p][/p][h3]Gameplay & System Suggestions[/h3][p]Many of you requested more intuitive in-game goals, clearer progression direction, better UI visibility for the Ambition system, and improvements to the reward structure.[/p][p]We are currently discussing ways to help players stay focused on goals and feel properly motivated. Once our internal ideas are more organized, we will share them with you in advance and gather your feedback.[/p][p]There were also requests to deeply rework and expand the personality and trait system. Instead of abstract and unclear traits, some suggested introducing more structured categories (lifestyle, sociability, intelligence, preferences, morality, etc.), and allowing players to select more traits overall.[/p][p]We also received many requests regarding city and travel systems, including:[/p]
  • [p]Multiple home ownership[/p]
  • [p]Seamless travel between cities[/p]
  • [p]Hotel and rental systems[/p]
  • [p]Maintaining relationships while traveling[/p]
  • [p]Selecting individual family members to travel[/p]
[p]We are preparing improvements for these features. While we cannot update everything at once, we plan to enhance the city travel system and introduce improvements such as selling or leaving homes and staying in hotels within this year. We aim to make travel much more detailed and refined.[/p][p][/p][h3]Graphics & User Experience Improvements[/h3][p]There were requests to restore or improve lighting effects, make curtain animations more realistic, improve furniture placement convenience, and refine the UI.[/p][p]In March, we will include rendering and lighting improvements in an update. We are also preparing to restore high-end rendering quality that was affected during optimization. For those with high-spec PCs, we want to ensure you can enjoy the game with better graphics.[/p][p]For character customization, there were requests for more diverse male body hair patterns, heterochromia options, and iris color adjustments. Currently, we are focused on developing baby customization, so improvements for adults may take a little more time. Once the baby system is complete, we will review further enhancements.[/p][p][/p][h3]Appreciation for the Community[/h3][p]Many users expressed appreciation for the development team’s effort and communication, while also asking us to focus more on bug fixes and core system stability. We will continue to work harder.[/p][p]Some users also shared that they hope inZOI maintains its own unique identity as a game, rather than simply imitating other well-known titles.[/p][p]Through continued dialogue with you, we will gain a clearer understanding of the game’s current state and continue evolving through your wide-ranging feedback. Your posts genuinely help us improve the game’s quality and overall player experience.[/p][p]Finally, the attached video in Discord shows something fun from our daily internal play session. Every day, the entire development team plays the game for one hour. A developer shared this clip—and embarrassingly, it’s actually a bug.[/p][p]But we got an idea from it: we’re now considering developing a feature that allows characters to walk around while eating food they’re holding. It was just too funny not to share with you.[/p][p]We hope only good things happen to you this week. Thank you as always.[/p][p]kjun[/p][p][/p][p]P.S. The update is tomorrow. It is expected to be finished at 06:00 UTC (15:00 KST).[/p][p]You will be able to download the update once it is fully released tomorrow. However, we thought you might enjoy seeing this “gift” a little early. That said, we understand that not being able to download it immediately can be inconvenient. Going forward, we will improve the process so that when you open the link, you can download it right away.[/p][p]Download Lunar New Year Horse Masks after the update!: link[/p]