inZOI Development Update Before the Holiday (Updated)
[p]Hello,[/p][p][/p][p]This Friday marks the beginning of a long holiday weekend here in Korea. So I’m posting this update and video a little earlier than usual before heading home to my beloved wife and son.[/p][p][/p][p]If you take a close look at this week’s video, you’ll notice that many of the improvements I mentioned at the beginning of the year have been implemented in inZOI. The game still has many shortcomings, but I truly believe that with continued dedication throughout 2026, it will become something much better.[/p][p][/p][p]Recently, we have been developing an in-game GUI system to make cheats easier to use. However, cheats by nature cannot guarantee perfect stability, and they can increase the likelihood of unexpected behavior in the game. Since inZOI already has its share of bugs, we were concerned that adding cheats might create additional confusion, which is why we postponed this feature for some time. That said, through ongoing communication with you, we clearly saw the strong demand for cheat functionality, and we are now actively working on it. The upcoming update will include several new cheats.[/p][p][/p][p]Regarding modding, we have assigned additional team members to accelerate support for script modding. The key challenge is connecting all systems through Lua scripts. inZOI has accumulated a large number of functions and systems over time, and linking them one by one requires more effort and cost than initially expected. Even so, please know that modding remains one of our top priorities this year.[/p][p][/p][p]I hope you all enjoy the long holiday, and I will return next week with more updates.[/p][p][/p][p]Please also enjoy the development video prepared by the inZOI team this week.[/p][p][/p][p]Thank you.[/p][p]kjun
🔗 Discord: Link
🔗 Forum: Link[/p][p][/p][hr][/hr][h3]Kjun's Reply to Your Comments[/h3][p][/p][p]Hello. Today is a public holiday in Korea, so I’m writing this from home. That’s why this post is a bit shorter—please understand. [/p][p][/p][p]Korean holidays are a time to express gratitude to the people around us. So I sincerely want to thank everyone who supports inZOI and those who help manage and organize my 부족한 (imperfect) posts here. I’m especially grateful to the people who moderate heated discussions on Discord and look after inZOI on my behalf. That’s what a Korean holiday—“Jeol”—means to me.[/p][p] [/p][p]I truly appreciate the positive feedback on the recent video, especially regarding the baby (newborn/toddler) update, multitasking (handling two objects/actions with both hands), smoother switching to another action after canceling, environment-based outfit changes, special interactions when wearing traditional clothing, and improved bicycle animations.[/p][p]Thank you as well for your encouraging comments about features like the frying pan “slap” interaction, expanding script modding staff, and improvements to Canvas search. We will make sure to update these next month. [/p][p][/p][h3]QoL & Immersion Improvements[/h3][p]There were many requests to improve convenience and immersion.[/p][p]Some asked for deliveries to workplaces as well as homes, less fatigue when cooking/selling at businesses, and having purchased items go directly into inventory. Great suggestions. [/p][p][/p][p]For funerals, you proposed detailed improvements: name input for memorial tablets, black-ribbon portrait frames for Korean-style funerals, comforting interactions for grieving family members, and proper visitor flow (greeting → waiting → incense/flowers/bow) with queue/turn-taking logic. [/p][p][/p][p]There were also repeated requests to adjust camera WASD speed and fix overly fast zoom-out movement through user options. We’ll discuss this tomorrow and try to update it as quickly as possible. [/p][p][/p][p]We are currently preparing three builds:[/p]
🔗 Discord: Link
🔗 Forum: Link[/p][p][/p][hr][/hr][h3]Kjun's Reply to Your Comments[/h3][p][/p][p]Hello. Today is a public holiday in Korea, so I’m writing this from home. That’s why this post is a bit shorter—please understand. [/p][p][/p][p]Korean holidays are a time to express gratitude to the people around us. So I sincerely want to thank everyone who supports inZOI and those who help manage and organize my 부족한 (imperfect) posts here. I’m especially grateful to the people who moderate heated discussions on Discord and look after inZOI on my behalf. That’s what a Korean holiday—“Jeol”—means to me.[/p][p] [/p][p]I truly appreciate the positive feedback on the recent video, especially regarding the baby (newborn/toddler) update, multitasking (handling two objects/actions with both hands), smoother switching to another action after canceling, environment-based outfit changes, special interactions when wearing traditional clothing, and improved bicycle animations.[/p][p]Thank you as well for your encouraging comments about features like the frying pan “slap” interaction, expanding script modding staff, and improvements to Canvas search. We will make sure to update these next month. [/p][p][/p][h3]QoL & Immersion Improvements[/h3][p]There were many requests to improve convenience and immersion.[/p][p]Some asked for deliveries to workplaces as well as homes, less fatigue when cooking/selling at businesses, and having purchased items go directly into inventory. Great suggestions. [/p][p][/p][p]For funerals, you proposed detailed improvements: name input for memorial tablets, black-ribbon portrait frames for Korean-style funerals, comforting interactions for grieving family members, and proper visitor flow (greeting → waiting → incense/flowers/bow) with queue/turn-taking logic. [/p][p][/p][p]There were also repeated requests to adjust camera WASD speed and fix overly fast zoom-out movement through user options. We’ll discuss this tomorrow and try to update it as quickly as possible. [/p][p][/p][p]We are currently preparing three builds:[/p]
- [p]Engine stabilization build (late February)[/p]
- [p]Content update (late March)[/p]
- [p]May update[/p]