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Next Week’s inZOI Hotfix & Development Update

[p]Hello. I’m posting a little earlier than usual today. [/p][p][/p][p]This week is a long holiday period in Korea, so there isn’t much to show in a video. Instead, I’d like to share what will be updated next week.[/p][p][/p][h3]Next Week Hotfix[/h3][p][/p]
  • [p]Reduced the frequency of natural disasters and adjusted disaster compensation.,[/p]
  • [p]Fixed an issue where Zoi would continuously walk into walls or objects and get stuck.,[/p]
  • [p]Fixed an issue where “Refill Fruit Drink” would not restock the display when the business was closed.,[/p]
  • [p]Fixed an issue in CAZ where some character Zoi presets could not be saved.,[/p]
  • [p]Fixed an issue where underwear was exposed when worn with certain outfits.,[/p]
  • [p]Fixed an issue where the cushion in the Hanok Studio background appeared abnormally thick in Customize mode.,[/p]
  • [p]Fixed an issue where certain areas of the rattan drawer cabinet could not be customized in Build mode.,[/p]
[p][/p][h3]Improvements Decided and Currently in Development[/h3][p][/p]
  • [p]Improving an issue where infant needs and interactions were not processed correctly.,[/p]
  • [p]Adding a user option to adjust rotation/movement and zoom-out speed.,[/p]
  • [p]Lights will automatically turn off when everyone is asleep.,[/p]
  • [p]Improving the issue where conversations would prioritize sitting if chairs/benches were nearby.,[/p]
  • [p]Adding the ability to save makeup and hairstyle per outfit situation.,[/p]
  • [p]Adding an option to lock outfits by situation.,[/p]
  • [p]Graphic improvements for high-end users and fixing awkward distant vehicle movement.,[/p]
  • [p]An emotion system to better show feelings/relationships between two Zoi.,[/p]
  • [p]More variety in bed/sleeping motions.,[/p]
[p][/p][p]We are continuously reviewing all the feedback you send us, and it truly helps a lot. I honestly believe that without your feedback, inZOI would not have developed this far.[/p][p][/p][p]This genre is complex—fixing one thing can sometimes break another. Since it functions similarly to a tool, there are countless possible interactions. For example, adjusting a single window frame can cause unexpected issues depending on its position and surrounding objects. [/p][p][/p][p]That’s why we chose to keep refining the game based on your reports and suggestions.[/p][p][/p][p]Please enjoy this week’s video as well.[/p][p]Thank you. [/p][p][/p][p]kjun

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